From d7727d64e50ebef4c7e4985c4fd09360cb16d7d8 Mon Sep 17 00:00:00 2001 From: xXJsonDeruloXx Date: Tue, 13 Oct 2026 13:52:17 -0400 Subject: [PATCH] chore: trace the opaque game plane on nested outputs --- tools/gamescope/patches/0115-debug-frame-cadence.patch | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/gamescope/patches/0115-debug-frame-cadence.patch b/tools/gamescope/patches/0115-debug-frame-cadence.patch index 9c5b2f1d9..59e6f2560 100644 --- a/tools/gamescope/patches/0115-debug-frame-cadence.patch +++ b/tools/gamescope/patches/0115-debug-frame-cadence.patch @@ -24,7 +24,7 @@ void CWaylandPlane::Present( std::optional oState ) { -+ if (m_pFrame && oState) ++ if (oState && oState->bOpaque && oState->flSrcWidth > 1) + fprintf(stderr, "[dd-plane] now=%lu buffer=%p\n", get_time_in_nanos(), oState->pBuffer); { std::unique_lock lock( m_PlaneStateLock );