Commit Graph
6 Commits
Author SHA1 Message Date
MaxsTechReview a33954b8bd perf: answer Steam's missing-file checks on SD and USB libraries from the directory cache (#2212)
* perf: answer Steam's missing-file checks on FUSE libraries from the directory cache

Before creating and committing each file, the Steam client checks whether it
already exists under its exact, lower-cased and folded spellings. On an SD or
USB library reached through Android's FUSE layer every one of those misses is a
round trip to MediaProvider (Brawlhalla: about 65,000 misses, 92 of the 161 s
of preallocation and 60 of the 93 s of commit).

The client already caches the listings of its steamapps directories on FUSE and
keeps them exact through its own changes, inotify and a short TTL. access() now
answers a name that is absent from a live listing of its directory without
asking the filesystem. Directory paths match case-insensitively only when the
library's filesystem folds case, and names compare case-insensitively, so an
existing file is never reported missing.

* fix: reuse a listing for a differently cased folder only when the whole path folds case

Checking that steamapps alone folds case let a listing of one folder answer
for a different folder below it whose name differs only in case. The fill
now compares the listed folder with its fully case-swapped path below
steamapps, so a listing is reused across case only when the filesystem
folds every level.

* fix(dircache): match a folded listing only below the same prefix and skip it during a tracked change

* fix(linuxfs): a folder renamed or removed above a cached listing drops that listing

* fix(linuxfs): watch the folders above a cached listing so a rename or removal by any process drops it

* fix(linuxfs): also watch the folders above steamapps, and stop a stuck probe from hanging the tests

* fix(linuxfs): a listing under a symlink or an unwatchable folder no longer answers absent lookups

* fix(linuxfs): a symlink check that cannot be watched also stops absent answers

* fix(linuxfs): a differently cased lookup reuses a listing only for the same folder
2026-11-07 16:36:15 -05:00
The412Banner db8d1c9910 feat: optional x86-64 Steam client (Valve's Linux client under FEX) beside the arm64 one (#152)
An opt-in second Steam client (Steam settings, Steam client: x86-64): Valve's
x86-64 Linux client, unchanged, runs under FEX in its own home with its own
game library and the same sign-in. Linux builds run directly, so titles such
as Team Fortress 2 and Half-Life use their Linux versions; Windows games use
DroidDeck-Proton as on arm64. The arm64 client stays the default.

- droiddeck-steam-x64: FEX and the x86-64 rootfs from DroidDeck-Components
  (sha256-pinned), client install and sync from Valve's CDN, sign-in shared
  with the arm64 client, its web helper on the GPU (ANGLE GL over FEX's GL
  thunk, zink, Turnip), Proton wrappers for the arm64 client's tools,
  DroidDeck direct for Linux builds, SD-card library (x86-64/ beside the
  arm64 one), repair.
- FEX 2610 built by build-fex.yml with thunks and three patches: an openat2
  fallback without openat2 (proot), newer-clang thunkgen, MAP_32BIT
  exhaustion returning ENOMEM. libblsession resolves RESOLVE_IN_ROOT paths
  inside the root.
- Session: x86-64 gating, shortcuts and compatibility tools per client,
  logs from the client that ran.
- App: client setting with the FEX version, an x86-64 chip on the Games
  header, the active client's library, art, storage, downloads, repair,
  Offline Mode, Decky, desktop mode, optional VAC diagnostics; per-client
  state for art, the content log, repair and leftovers.
- Strings in every locale.
- Review fixes: the library cache is saved only by the newest scan; an
  abandoned session's Steam logs come from the client it recorded; distinct
  VAC console names; FEXInterpreter in CPU pinning; clearer VAC hint in
  pl, ru, uk, cs and bg.
2026-10-17 23:57:52 -04:00
William Allen 422429d63f fix: read the replaced listing's watch descriptor before detach can free it (#685)
install() replaces an existing cache entry by calling detach(old), which
destroys the listing when no reader holds it, and then reads old->wd to
decide whether to release the watch. When the old listing has no readers,
that read happens after the free.

Two threads that enumerate the same uncached directory at the same time
reach this path: both build a listing, the first installs an entry with
no readers, and the second replaces it.

Save the watch descriptor before detaching, as drop() already does.
2026-10-14 13:51:44 -04:00
Kurt Himebauch aecd2ebe1d cleanup (#764) 2026-10-13 21:27:42 -04:00
Kurt Himebauch fe71084f23 feat: replace the LXQt desktop with SteamOS-style KDE Plasma (#473)
* feat: replace the LXQt desktop with SteamOS-style KDE Plasma

* feat: leaving the KDE desktop logs out through Plasma and returns to gaming mode

* feat: DroidDeck logo wallpaper as the KDE desktop default

* feat: build the KDE wallpaper from the DroidDeck mark artwork

* ci: keep the built desktop package as a short-lived artifact for device testing

* fix: the desktop loading screen no longer promises Steam on the desktop

* docs: the output resize comments name the desktop's KWin

* fix: the desktop package verifies every package's Arch Linux ARM signature and never replaces a published tag

* fix: programs sent to the GPU from the desktop drop its software rendering overrides

* fix: an interrupted desktop install no longer counts as installed

* feat: pin the desktop package to its DroidDeck-Components release instead of the catalog
2026-10-09 10:39:50 -04:00
MaxsTechReview 0b7529da63 fix: keep Steam's directory listings on FUSE libraries (#410)
* fix: keep Steam's directory listings on FUSE libraries

Before it creates, moves or deletes a content file the Steam client lists
the whole destination directory about ten times to match names
case-insensitively. On Android's FUSE storage every listing goes through
the media provider, so reserving space grew quadratically with the number
of files: 33 minutes for Haunted Paws Demo (3,938 files) in a Games folder.

The client's listings under steamapps/ on FUSE are now kept while the
directory's stat is unchanged, for at most five seconds, and patched by
the client's own creates, renames and removals. Other changes fail the
stat check and the directory is read again. BL_NO_DIR_CACHE=1 turns it off.

Haunted Paws Demo into the internal shared Games folder: reserving space
33m08s -> 25-52s, committing 6m15s -> 19-30s, install 39m50s -> 1m12s-1m51s.
Internal storage is unchanged (5s reserve).

* fix: drop stale directory listings on coarse-timestamp volumes

NTFS reports whole-second directory times and a fixed size, so a change
made outside the client's own calls could leave a cached listing stale.
Listings now carry an inotify watch and are dropped on any event the
client's own patched changes don't account for. A forked child stops
caching, since it shares the parent's queue.

Covers rewinddir, telldir and seekdir on cached listings, and directories
opened by the fast-path preload's opendir, which goes through fdopendir.
2026-10-08 08:50:00 -04:00