* feat: manage several Steam libraries beside internal and the card
* fix: serialize Steam library registry edits, refuse folders inside a Games root, refresh games after changes
* fix: rename refreshes games, added x86-64 libraries join redist seeding and direct mapping
Steam installs Proton EasyAntiCheat Runtime (1826330) and Proton BattlEye Runtime (1161040) as tool depots. The launcher's Games tab and the desktop's game entries now skip them like the other runtimes.
* fix: x86 Linux games that also ship for Windows run under Proton again
Since #749 the live compatibility helper treated every installed game with
both Windows and x86 Linux builds as a user's native choice, because the
client reports an empty tool for unmapped games. Those games were left on
the Steam Linux Runtime, which cannot start them here (bwrap fails, or FEX
looks for a RootFS that is not shipped), so Valheim, Moonlighter, Half-Life 2,
TF2 and others exited within seconds.
- An unmapped game the helper never managed now gets the default Proton.
Clearing a mapping the helper set is still kept as a native choice.
- Native choices are stored under "native_choices". The old "native" list
also held games nobody picked, so it is dropped.
* feat: Linux builds run under FEX by default, with the runtimes fetched automatically
- Steam fetches Proton, FEX, Steam Linux Runtime 3.0 and 4.0 on the first start and keeps them updated instead of leaving them pending.
- Games that ship a Linux build go to FEX once it can run them; Windows-only games and installed Windows builds keep the Proton default.
- FEX runs games on a combined x86 runtime with the newer glibc and libstdc++ the GL and Vulkan thunks need.
- Vulkan display extensions the driver cannot handle are hidden in front of the thunk, without an audit module.
- Mono's incremental garbage collector is turned off under FEX, which stops Unity games crashing.
- x86 Steamworks finds the x86 steamclient.
- 32-bit games read the virtual controller.
* fix: controllers work in Linux Unity games such as Valheim
Joystick ioctls on an event node now fail with EINVAL like the kernel's evdev, so the SDL2 that Unity embeds reads the pad's real ID instead of ignoring it as 0000:0000.
* test: skip the switch script test without node, and the ring tests without gcc
* fix: games with a Linux build keep the Proton default
The Windows build often runs better, so titles that ship both builds stay on the default Proton again. Users can still pick FEX for one, and that choice is kept. Linux-only titles still go to FEX.
* fix: unmapped dual-platform games get Proton even when config.vdf cannot be read
* Run programs, scripts and AppImages from the desktop
Windows programs open with the Proton Steam has chosen, and a Steam game's own
launch program is handed to Steam. x86-64 Linux programs and game scripts run
under FEX, and an exec the kernel refuses goes to droiddeck-open through
libblsession's binfmt.c. Programs on noexec shared storage pass KIO's checks; a
folder of Linux programs there, and sharun AppImages, are added by the app once
and run from the copy. Executable scripts run without KIO's prompt, mpv plays
on the software desktop, FEXServer's socket moves under XDG_RUNTIME_DIR, and
Proton runtimes no longer show up as games.
* Switch to Desktop from Big Picture without Deck mode
Big Picture's Switch to Desktop asks the client's SteamOS manager, which the
client only has when started as SteamOS (Deck mode). Without it the request
failed and the screen stayed on "Switching to Desktop..." for good. The live
compat helper now sees the request on its way to the client and hands it to
steamos-session-select, which opens the KDE desktop as Deck mode already did.
* Run x86 programs from shared storage where they lie
FEX asks for the guest's PROT_EXEC when it maps a program or library, which
the kernel refuses on noexec shared storage; FEX never runs those pages
itself, so libblsession maps them without it in FEX's processes. An x86
game, its libraries and its start script now run in place instead of being
copied in; only native code on noexec storage is still copied.
A Steam library's games are never copied, and a Linux game's launch program
opened from the desktop goes to Steam like a Windows one.
With Second library on Automatic, every writable Games folder is now a
Steam library: it gets the same private prefix and tool binds as the card,
the app hands the session the list (BL_STEAM_LIBRARIES), and
droiddeck-steam-library registers, relabels and forgets entries from it.
Steam offers them in the install dialog as "<folder> (<volume>)", and
Proton mapping, esync, the redist seeder, desktop entries and the compat
beat read every registered library instead of only the card. Games folder
libraries stop at the fast path's bind budget.
Steam's preallocation on Android's FUSE storage either failed outright
(NTFS answers EPERM, so installs were cancelled as "not enough disk
space") or zero-filled the whole download first (exFAT, minutes for a
small game). After fallocate is refused, the Steam client's ftruncate
extension of its own staging files is reported as done; the writes that
follow fill the file. A 76 MB install to a USB SSD now preallocates
instantly instead of taking about 3.5 minutes.
A library that is not there is left out of the list and forgotten until
it returns, imports whose folder is missing are set aside rather than
offered as broken installs, and the front end refreshes when storage is
mounted or removed.