Zink's rebind_image() and zink_rebind_all_images() refreshed only a sampler
view's main image view after the resource got a new backing object. The
view's zs_view and cube_array surfaces stayed on the old object and were
freed with it, so the next descriptor update wrote a garbage VkImageView.
On PowerVR (needs_zs_shader_swizzle) every RGBX/BGRX view has a zs_view, and
Steam's web helper segfaulted in vkUpdateDescriptorSetWithTemplate within
seconds of fast Right presses on the Home shelf. The new Mesa patch rebuilds
all of the view's surfaces with init_sampler_view().
* fix(runtime): keep the Linux desktop installed across a runtime update
A runtime update replaces the whole runtime tree, and the desktop pack
is built against one runtime, so every update removed the installed
desktop. Since the runtime started updating by itself, this happened
without the user doing anything: the next Open showed "Install & open"
and downloaded the whole desktop again.
When the desktop was installed before the update, the same update job
now installs the new runtime's desktop pack right after the runtime,
with the update's progress. If that install fails, the runtime update
still counts as done and Open offers the install as before. A repair
from the session no longer installs the desktop a second time when the
runtime install already did.
* fix(runtime): roll back a failed desktop restore after a runtime update
If putting the desktop back fails after its archive started unpacking,
the install journal stayed behind, and every later launch, Steam
included, tried to resume it and stopped when that failed. The update
now rolls back the partial desktop with the desktop removal, which
restores the runtime's own files and clears the journal. Open then
offers the desktop install as before.
Whether the desktop was installed is now checked on its own, so a
repair of a damaged runtime also restores it.
* fix(session): do not install the desktop again after resuming it
Opening the desktop with an interrupted desktop install resumed that
install and then installed the desktop a second time. The second
install is now skipped when the resume already completed the desktop.
* chore(i18n): translate every missing string in all locales
Adds the 87 strings the bottom-screen Dashboard and in-game stats pages
introduced to all 32 locales, plus the 51 older settings strings Japanese
and the 50 Chinese locales were still missing. Every locale now has all
3456 translatable strings with the same placeholders as English.
Also translates 36 entries that were still English where the language
does not use the English word, and makes es-419 touch_app_id use the same
%1$s placeholder as English.
* chore(patches): drop comments from the lines downstream patches add
Removes comment lines and trailing comments from lines our patches add,
with hunk headers recounted. Lines that a later patch uses as context
and the upstream backport 0123 are left as they are.
The gamescope, FEX, proot and xodus series still apply to their pinned
sources, and the patched trees differ only in those comments.
test_hud_frames now finds the HUD writer by its first declaration.
* docs: credit Greenlight, Better xCloud, viture-v2, GameNative and DiRTTelemetryErrorFix
These were credited only in source headers and NOTICE files.
* chore: remove source comments and unused functions
Removes explanatory comments from first-party Kotlin, Java, C, C++,
Rust, TypeScript, Python, shell, Gradle, CMake and workflow files.
License and attribution headers stay, and vendored third-party trees,
generated files and license files are untouched. A shellcheck directive
is kept, and udevmon's fallthrough comments became fallthrough attributes.
Syntax trees and token streams match the previous sources apart from the
comments and Python docstrings. Module docstrings that argparse prints
are kept, and device-smoke.sh prints the same --help text from a heredoc.
Also removes 37 functions and 4 fields that nothing referenced.
* chore: remove comments from the Syncthing integration and the latest main sources
* docs: credit Syncthing and the syncthing-android fork
* chore(i18n): translate the Syncthing strings in all locales
The 107 strings the Syncthing integration added are now in all 32 locales.
sync_web_path_locked names the Syncthing tab by its label.
* docs: credit @xXJSONDeruloXx for the HUD metric readers
The CPU, GPU load, thermal and battery readers come from their
PerformanceHudView pull requests #777, #877, #991, #1406 and #1573.
The FusionHUD credit line is unchanged.
* docs: credit the HUD metric readers to @xXJSONDeruloXx's work
* fix(runtime): ship liblzo2-2 so the x86-64 Steam client can install FEX
FEX's unsquashfs links liblzo2. The Ubuntu runtime did not ship it, so the FEX check failed on every build, the x86-64 client was never set up, and the session went straight back to the home screen. Only phones with the desktop installed had it.
* fix: the x86-64 Steam client starts again after it updates itself under FEX
On its first start the x86-64 client downloads a 500 MB update and, under FEX, ends on an illegal instruction (rc=132) instead of asking for a restart with rc=42, so the session ended there. The client is started again once.
fix(runtime): ship libva-drm2 and libva-x11-2 so DroidDeck-Proton's video demuxer loads
DroidDeck-Proton's ffmpeg links libva-drm and libva-x11. The runtime only had libva2, so winedmo.so failed to load and Media Foundation video stopped: Resident Evil Revelations hung on its loading screen with "Failed to create demuxer, status 0xc000007a", and RE engine and Kingdom Hearts cutscenes broke. Installing the desktop hid it because Plasma pulls both in.