Xbox Cloud Gaming: stream from the store and Games tab, native player with DroidDeck frame generation
Stream Xbox games with Xbox Cloud Gaming (Game Pass) from DroidDeck, outside
the Linux session.
- Backend: `xodus-cli cloud-token` (tools/xbox/droiddeck-cloud-token.patch)
gets the streaming tokens; they stay in memory.
- Web player (default): the Greenlight player page (tools/xcloud-player, MIT)
in a WebView, plus Microsoft's own xbox.com/play player. In-stream menu with
screen effects (sharpen, colour, deband, FXAA, CRT, NTSC, Toon, fps cap),
stream quality, performance overlay (level, layout, top right / top left)
and rumble.
- Native player (opt-in, Android 10+, Player engine: Native): Google's WebRTC
(io.github.webrtc-sdk 125.6422.07, BSD) with the Greenlight protocol ported
to Kotlin, in its own process (:xcloudnative) with its own instance of
DroidDeck's compositor. Decoded frames reach the compositor as
AHardwareBuffers (new stream mode, VK_ANDROID_external_memory_android_
hardware_buffer import), so DDFG 2x and LSFG 2x/3x/4x run on them. Live
frame generation, frame-rate target (presets and a 10-165 fps slider, even
pacing), zero-copy picture, small network buffer, fast decoder, instant
controller input, overlay with engine and on-screen fps, background end,
restart and web fallback. It takes the main process's tokens through
XboxCloudTokenService; they are fetched ahead while a cloud game is shown.
- The compositor requests the dma-buf import extensions only where the driver
has them (the system driver has none).
- Catalog: cloud availability, Game Pass plan CFQ7TTC0K6L8 counted, library
filter All / Owned / Game Pass / Cloud, Stream and Add to Games on the store
page, stream-only Games-tab entries (Stream + Download / Play + Stream).
- Xbox games get VC++ 2015-2022 and the ARM64 runtime registry entries
(vcredist2022_arm64, built in until the catalog has it) before each launch.
- Controller focus reaches pickers opened from a game page (install location,
uninstall); Add / Remove from Games keep the focus.
Credits: Greenlight by UnknownSKL (Jim Kroon), MIT, player and protocol;
Better xCloud for the resolution / OS mapping; MGamer404's Bannerlator #627
for the ARM64 runtime approach. Ported from the412banner's Bannerlator.