Commit Graph
111 Commits
Author SHA1 Message Date
The412Banner 0f39d71f95 Merge remote-tracking branch 'org/main' into feat/steam-touch 2026-09-25 16:58:18 -04:00
The412Banner 1dc49b527b gamescope: stage 3.16.29-p3 (0111, pointer warps in Passthrough) 2026-09-25 16:38:50 -04:00
The412Banner cc3fec0768 gamescope: the nested pointer moves Steam's pointer in Passthrough too
In touchpad mode the cursor moved but Big Picture highlighted nothing and a tap-to-click
selected nothing: the nested pointer's motion reaches wlserver as touch 0, and in Passthrough
(the touch mode Big Picture sets) a motion for a touch that is not down moves nothing, so the X
pointer stayed where it was. 0111 passes bAlwaysWarpCursor, as the other touch modes already warp.
2026-09-25 16:34:22 -04:00
Kurt Himebauch 5270574e5a Add native Decky Loader support (#16)
* Add native Decky Loader management

* Enable Decky Steam frontend injection

* Disable unavailable stable Decky channel

* Decky: tie CEF debugging to session setting

* Decky: simplify Steam settings controls
2026-09-25 16:26:29 -04:00
The412Banner a8af973726 gamescope: stage 3.16.29-p2 (0110, touch from the host) 2026-09-25 16:06:31 -04:00
The412Banner ed1f8dd2b6 gamescope: take the host's touch in the nested Wayland backend
3.16.29's Wayland backend bound only wl_pointer and wl_keyboard; touch from DroidDeck's
compositor was never read, so Steam could not be touched. 0110 binds wl_touch in the input
thread and feeds each finger to wlserver_touchdown/touchmotion/touchup, the Steam Deck
touchscreen's path, so Big Picture's Passthrough touch mode gets real touches.
2026-09-25 15:55:26 -04:00
Kurt Himebauch 036317f371 Build local APK with CI payload parity (#20) 2026-09-25 13:20:51 -04:00
The412Banner e3ceae412b Revert the Steam session's D-Bus session bus
Tried on device: with a session bus the client still sat on "Switching to Desktop..." and
never reached its legacy path (no "No SteamOSManager support" line, steamos-session-select not
called), so the bus was not what it waited on. Sign-in was unaffected.

This reverts commit 40fc5463f3.
2026-09-25 09:55:59 -04:00
The412Banner 40fc5463f3 Steam session: a D-Bus session bus, so Switch to Desktop reaches steamos-session-select
Big Picture's Switch to Desktop asks SteamOS Manager over the session bus before falling back to
steamos-session-select (steamui.so). The Steam session had no session bus, the ask never
finished, and the client sat on "Switching to Desktop..."; the new stub was never called. A
bus with nothing on it answers at once, and the client takes its legacy path.
2026-09-25 09:41:21 -04:00
The412Banner 039948f4d2 Steam desktop UI on the desktop; Big Picture's Switch to Desktop works
- The front end's "Steam Desktop UI" started a Steam session without -gamepadui, and the client
  put itself into Big Picture under gamescope anyway. It now opens the desktop with Steam's
  desktop client started in it (BL_DESKTOP_STEAM, the desktop's autostart, the same
  bannerlator-steam-launch the menu's Steam entry uses).
- Big Picture's power menu "Switch to Desktop" runs steamos-session-select, which did not exist,
  so it sat on "Switching to Desktop..." for ever. The new stub leaves the app a request
  (session=desktop in the steam-launch file); the app ends the Steam session and starts the
  desktop with Steam's desktop client open.
2026-09-25 08:59:06 -04:00
The412Banner bbb95e8a60 Desktop: centre melonDS's 800x600 window
AutoPlace on its own left the resized window in the top-left corner; with policy="center" it
opens in the middle of the desktop. Tried in a running desktop (labwc --reconfigure).
2026-09-25 08:36:04 -04:00
The412Banner 7763d00b78 Desktop: melonDS opens as an 800x600 window, centred
melonDS remembers a 1x window for the front end's full-screen toggle, too small on a desktop.
A labwc window rule (only the desktop reads rc.xml) resizes it to 800x600 on open and places
it again by the desktop's centre policy.
2026-09-25 08:28:56 -04:00
The412Banner e50f61f5d9 Desktop: Qt falls back to X11, so melonDS opens from the menu
The desktop set QT_QPA_PLATFORM=wayland for every program. The melonDS AppImage bundles only
Qt's xcb plugin, so from the desktop it exited at once: "Could not find the Qt platform plugin
wayland ... Available platform plugins are: xcb" (exit 127). "wayland;xcb" keeps LXQt on
Wayland and lets such an AppImage use Xwayland. Proven in a running desktop: labwc mapped
"melonDS 1.1".
2026-09-25 08:18:43 -04:00
The412Banner e811576e79 melonDS: leave full screen to a 1x window, so its menus are big enough to use
The guide button's toggle returns to melonDS's saved window size. A 512x288 window (1x wide,
16:9) is stretched by gamescope to fill the panel, menu bar and cursor with it; at 2x and up
the menus stay at their real size, tiny on a handheld. Written once, with the layout.
2026-09-25 07:52:26 -04:00
The412Banner 960abec0ed melonDS: big top screen with the bottom screen alone beside it
Hybrid repeats the big screen, small, above the bottom one. Horizontal with the top screen
emphasised fills the panel's height with the top screen and centres the bottom screen in the
rest. Installs set up with Hybrid (or still on melonDS's defaults) move once.
2026-09-25 07:47:59 -04:00
The412Banner f7ee6e78f0 melonDS: Hybrid screens, full screen from the front end, guide toggles full screen, BIOS found in the ROMs folder
- bannerlator-pad-defaults: new installs start on the Hybrid layout with sharp pixels; an
  existing install is moved once, only where still on melonDS's defaults (marker keeps later
  choices). Guide = HK_FullscreenToggle. The user's DS/DSi BIOS, firmware and NAND are found in
  ROMs/nds/{bios,firmware} and filled in only where melonDS has no path.
- Front end starts melonDS with -f, at the panel's own resolution unless the user chose one.
2026-09-25 07:37:21 -04:00
The412Banner 8c171dd2c7 Merge remote-tracking branch 'org/main' into feat/desktop-steam-dolphin
# Conflicts:
#	app/src/main/java/com/droiddeck/launcher/session/SessionService.kt
2026-09-24 22:35:37 -04:00
The412Banner 96bbe0c4cc Merge remote-tracking branch 'origin/feat/desktop-steam' into feat/desktop-steam-dolphin 2026-09-24 22:24:00 -04:00
xXJSONDeruloXx a419c8097f fix(agent-bridge): launch sessions through debug activity 2026-09-24 22:16:28 -04:00
Kurt Himebauch c2d6d272a3 Merge branch 'main' into feat/debug-agent-control 2026-09-24 22:00:40 -04:00
Kurt Himebauch cc1f3d256b Merge branch 'main' into chore/codebase-deslop 2026-09-24 22:00:12 -04:00
xXJSONDeruloXx 4f744fc8fe chore: remove dead code and stale comments 2026-09-24 21:53:31 -04:00
xXJsonDeruloXx 54adf9ad68 Add debug-only agent control bridge 2026-09-24 21:34:50 -04:00
The412Banner 8b66adb8a5 Dolphin: guide = its Toggle Fullscreen hotkey (full default Hotkeys.ini), Wii Home on R1, input without focus from the rail 2026-09-24 21:31:25 -04:00
maxjivi05 9f0c1fc797 Merge Droid-Deck main into fix/proot-performance 2026-09-24 21:27:31 -04:00
xXJSONDeruloXx 7ae66337ef Trim signing key script comments 2026-09-24 21:02:13 -04:00
xXJSONDeruloXx 0352f4b832 Simplify approved PR signing workflow 2026-09-24 20:45:25 -04:00
The412Banner 7fbfeb2edd Dolphin: its data where it looks for it (fonts, per-game fixes), game folders, Vulkan, no NKit box; full screen from the front end 2026-09-24 20:35:48 -04:00
xXJSONDeruloXx 6f41ae58db Use the pinned release signer for PR APKs 2026-09-24 20:16:28 -04:00
xXJSONDeruloXx ac058ea112 chore: harden release signing boundaries 2026-09-24 19:38:04 -04:00
The412Banner 96ac6967e6 Desktop: the Steam and Big Picture launchers run the client on the desktop itself 2026-09-24 18:56:24 -04:00
The412Banner b802485e31 CI: the key alias is plain text, not a secret 2026-09-24 13:24:47 -04:00
The412Banner 52174e2ab0 sign-apk: match apksigner's 'V3.0 Signer:' lines too 2026-09-24 13:17:57 -04:00
The412Banner 216f3c1d62 sign-apk: read the signer digest in either apksigner format 2026-09-24 13:12:09 -04:00
The412Banner 3a4ef4f6d6 Signing with DroidDeck's own key: hand-over from the testkey, test builds and a four-package release 2026-09-24 12:45:13 -04:00
The412Banner 2f4c4624ae Merge remote-tracking branch 'origin/main' into feat/duckstation-play 2026-09-24 11:27:12 -04:00
The412Banner a1ae55125a DuckStation, ARMSX2: first-time setup answered for the user; ARMSX2 names the BIOS dump itself 2026-09-24 10:09:45 -04:00
Kurt Himebauch 706692c1fe Merge pull request #24 from The412Banner/feat/launch-build-status
Show build identity and latest build link
2026-09-24 10:09:09 -04:00
The412Banner 582f031243 DuckStation: don't try to inhibit a screensaver the session doesn't have 2026-09-24 09:46:59 -04:00
xXJsonDeruloXx e9f3416438 Show build source and worktree state 2026-09-24 09:40:50 -04:00
The412Banner 274f3d0c7a DuckStation (PS1) set up like ARMSX2
- From the rail: -batch -bigpicture -fullscreen (the same flags as PCSX2's,
  src/duckstation-qt/qthost.cpp) - straight into the game, gone when it is quit.
- bannerlator-pad-defaults: a new player starts on DuckStation's first-time setup
  with the BIOS folder in the ROMs folder (psx/bios, created, or an existing one),
  psx as the game list, Vulkan, the controller on Player 1 and the guide button
  on the pause menu (not the analog toggle). An existing install gets the guide
  and game-list changes, and once, its own empty BIOS folder moved to the ROMs
  folder and Automatic made Vulkan; later choices are kept. Users bring their own
  BIOS and games.
2026-09-24 09:03:34 -04:00
The412Banner cbcd3f8023 Proton launch: Quake-engine titles stay windowed at the session's size
Quake III Arena, Team Arena, Return to Castle Wolfenstein and Jedi Academy set their own
resolution and switch the display to it. Under gamescope with the ARM64 Proton that switch is
refused ("calling CDS: failed, bad mode") and the game never gets OpenGL - device-seen on a
Retroid Pocket 5 on Proton Experimental build 25406135 - and a window left at the game's own size
draws small in a corner. Both wrappers (Valve's depot and an adopted GE or CachyOS) now add
+set r_fullscreen 0 +set r_mode -1 +set r_customwidth/height at BL_WIDTH x BL_HEIGHT for those
app ids, unless the user's launch options already set the video mode; the choice is logged.
2026-09-24 08:26:51 -04:00
The412Banner 921b38bfb4 Session drawer: stretch games to fill the screen, live
The same choice as the Steam cog's, in the drawer's Now group, changed while the client runs:
the app writes it to ~/.droiddeck-fill (and again at every session start, so a file an earlier
session left never disagrees), and a watcher in the Steam session hands each change to gamescope
as GAMESCOPE_FORCE_WINDOWS_FULLSCREEN on the root window, which gamescope reads whenever it
changes. The session log says so when it does.
2026-09-24 06:29:33 -04:00
The412Banner b5c9d6bc50 ARMSX2: a new player starts on the Vulkan renderer (GSRendererType::VK = 14), not Auto's pick 2026-09-24 04:32:58 -04:00
The412Banner f7af5091cf ARMSX2 like RPCS3: front-end launches, first-time setup, PCSX2 settings, 16K pages; on-screen controls everywhere
- From the rail ARMSX2 starts the game in its full-screen, controller-driven UI
  and exits with it (-batch -bigpicture -fullscreen).
- bannerlator-pad-defaults: a PCSX2 player's settings and memory cards are
  copied into ARMSX2 once; a new player starts on ARMSX2's first-time setup with
  the BIOS folder in the ROMs folder (ps2/bios, created, or ps2/firmware), the
  ps2 folder as the game list and the controller on Player 1; the guide button
  opens the pause menu (how a rail game is left) instead of toggling analog.
  Users bring their own BIOS and games.
- The catalog can name a file per memory page size ("pages"); the device's own
  size picks it (ARMSX2 has 4K and 16K builds).
- On-screen controls: Auto keeps them off the desktop (the screen is a touchpad
  there) and shows them for rail games and Steam when no controller is
  connected; the drawer offers the setting in every session.
2026-09-24 04:29:57 -04:00
MaxsTechReview 7ac1786a2e Merge branch 'The412Banner:main' into fix/proot-performance 2026-09-24 03:43:13 -04:00
The412Banner e0b9f462ce ARMSX2 (PS2 with ARM64 recompilers) in the front end, with Player 1 on the controller
Upstream PCSX2 interprets the PS2's CPUs on ARM64 (pcsx2/arm64/RecStubs.cpp):
NFS Underground 2 ran at 17 fps with one core at 100%. ARMSX2 is the PCSX2 fork
with ARM64 recompilers. It is listed beside PCSX2 for the ps2 folder, installs
from the desktop catalog (package armsx2), and bannerlator-pad-defaults gives it
the PCSX2 profile under its own folder (ARMSX2/inis/PCSX2.ini).
2026-09-23 23:55:20 -04:00
The412Banner 1a870c5c07 Desktop: Vulkan by default; a renderer that fails to start is remembered
vulkan is the default desktop renderer (settings list it first). When labwc
cannot start on a GPU renderer the desktop falls back to pixman as before, and
now records the renderer with the patched wlroots and Linux driver it failed
on, so later desktops go straight to pixman instead of waiting 20 s each time;
an app update, a different driver, or choosing a renderer again in the settings
(which deletes the record) retries.
2026-09-23 22:49:50 -04:00
The412Banner fa964802d9 PS3: one shader cache, no interpreter precompile
- A program from the rail draws with the desktop's Linux driver instead of the
  Steam session's. The driver's shader cache is keyed on its build, so with two
  drivers an emulator compiled everything once per way of starting it; seen on
  device: desktop on the imported Turnip 26.3.0, rail on the runtime's own.
- RPCS3's default shader mode builds 6650 interpreter pipelines every boot.
  bannerlator-pad-defaults starts a new install on Async Recompiler
  (multi-threaded) and moves an existing one still on the default once; a
  marker leaves any later choice in RPCS3's settings alone. Enum strings from
  rpcs3/Emu/system_config_types.cpp.
2026-09-23 22:35:28 -04:00
The412Banner 793180ce12 Controller profiles for every desktop emulator; PC keyboard under half the screen
bannerlator-pad-defaults now covers DuckStation, PCSX2, Dolphin (GameCube and
Wii), Cemu, melonDS, PPSSPP and RetroArch as well as RPCS3, from each project's
source: files an emulator would otherwise fill with keyboard-only defaults are
seeded when missing (Dolphin, Cemu, PPSSPP, RPCS3), or given SDL bindings in the
config the emulator wrote itself when nothing binds a controller yet
(DuckStation, PCSX2 with its SettingsVersion, melonDS). RetroArch gets an Xbox
360 profile for its sdl2 driver and is moved off udev, which finds no pads in the
runtime. The desktop re-runs it every 30 s, so an emulator's first config is
covered for its next start.

The PC keyboard takes 47% of the screen height, header included.
2026-09-23 22:20:04 -04:00