Commit Graph
2 Commits
Author SHA1 Message Date
The412Banner 6e5932cb68 Stores: seal the GOG, Epic and Amazon sign-in files with an Android Keystore key (#486)
The stores' sign-ins (files/stores/<store>/credentials.json: access and refresh
tokens, account id and name) were plain JSON. Other apps could not read them, but
every program in the Linux session runs as the app and could. They are now sealed
with AES-256-GCM under a non-exportable AndroidKeyStore key (StrongBox when the
device has one), so the session only ever sees ciphertext.

- Format: a versioned envelope {v, alg, iv, ct}, written atomically and readable
  only by the app. No new dependencies (javax.crypto and KeyStore).
- Migration: an existing plaintext file is sealed at the next start, checked by
  decrypting it, then the plaintext is removed; users stay signed in.
- No Keystore on the device: the file stays plain and the log says so once per
  start.
- A sealed file that can never be opened (tampered, key gone or invalidated,
  broken envelope) is removed and that store asks for sign-in again. A transient
  Keystore error keeps the file and retries.
2026-10-09 14:42:23 -04:00
The412Banner 7c946db440 Stores: GOG, Epic Games and Amazon Games libraries, installs and cloud saves (#476)
A Stores section (rail, under Games; Setup › Stores gate) with each store's sign-in,
library, storefront shelves and a download queue. Each store has two tabs, Store and
Library, and Library filters to All or Installed; libraries open from a saved copy
and refresh in the background, with install sizes on every card. Games install to internal storage,
or a card chosen at Install time, and are registered in the Steam client as non-Steam
games, so they launch through Steam and droiddeck-proton from either the front end or
the client.

- Downloads: GOG, Epic and Amazon engines in Rust (app/src/main/rust/stores, built by
  cargo-ndk, nothing compiled in the tree). One adaptive fetch core with a latency
  brake, stalled-host handoff and every CDN a store offers. Per-stage progress,
  pause/resume, two-step cancel that deletes, failed downloads kept for retry, a
  foreground service with Wi-Fi and wake locks and notification controls.
- Games tab: store source chips (Steam, GOG, Epic, Amazon, Custom) and store art.
- Epic: per-launch exchange code from the app and from Steam's Play button,
  "Epic sign-in (EOS)", "Launch offline", and a game's web links opened in Android's
  browser for EOS consent. The EOS overlay crashed games and is left out.
- Cloud saves (GOG, Epic): pulled before launch, pushed after the game or the session
  ends, no upload before a first download, conflicts never overwritten, backups both
  ways.
- Logs: every store line redacted; the engine log goes to daily files.
2026-10-09 11:08:17 -04:00