Commit Graph
3 Commits
Author SHA1 Message Date
Kurt Himebauch ffaa906cd1 fix: catch KGSL GEM_CLOSE at ioctl instead of exporting drmIoctl (#305)
* fix: avoid reusing retired KGSL GEM handles

* fix: defer closing GEM_CLOSE'd KGSL dma-buf descriptors

* Revert "fix: defer closing GEM_CLOSE'd KGSL dma-buf descriptors"

This reverts commit 191bf4b6f2.

* test: interpose drmIoctl without releasing GEM_CLOSE handles

* fix: catch KGSL GEM_CLOSE at ioctl instead of exporting drmIoctl
2026-10-06 11:52:16 -04:00
The412BannerandThe412Banner 0607bb0b3a Fix Xwayland dma-buf leak: close Zink's emulated GEM handles on KGSL (#275)
Close Zink's emulated GEM handles on KGSL (Xwayland dma-buf leak)

The session preload hands out GEM handles on the KGSL render node by
duplicating the dma-buf descriptor, and released them only through
drmCloseBufferHandle. Zink gives handles back with
drmIoctl(DRM_IOCTL_GEM_CLOSE) instead, which KGSL refuses, so every
duplicated descriptor stayed open and kept its buffer alive.

Xwayland asks for a handle for each buffer it imports through gbm. With
"Force game windows fullscreen" fighting a game's own resolution
(DiRT 3 at 1280x720), the game recreates its swapchain many times a
second and Xwayland piled up ~2,000 old swapchain images (6+ GB) in
seconds until Android killed the session. A preload trace on the device
put 2,090 of 2,118 open dma-buf descriptors in Xwayland on
drmPrimeFDToHandle called from Zink.

Handle GEM_CLOSE on the KGSL node in drmIoctl, and check the three DRM
symbols are exported in CI.

Co-authored-by: The412Banner <the412banner@users.noreply.github.com>
2026-10-05 12:44:16 -04:00
The412Banner 4022351e22 SteamDeck: a standalone launcher for the native ARM64 Linux Steam client
Lifts Bannerlator's Linux/gamescope runtime out into an app of its own: the
Wayland compositor, the proot session, the runtime installer, the fake-evdev
controller path and the PulseAudio server, with none of the Wine, container or
store machinery around them.

One activity installs the runtime from the same winlator-contents catalog and a
second one runs the session: compositor on a SurfaceView, gamescope and Valve's
native arm64 client under proot, a physical pad republished into the fake-input
rings, and the session's milestones on screen until the first frame arrives.
2026-09-19 13:39:17 -04:00