Commit Graph
316 Commits
Author SHA1 Message Date
XxJSONDeruloxX e9a199285e perf: share Quest frames through GPU buffers 2026-10-15 20:25:21 -04:00
XxJSONDeruloxX d8de6895c1 fix: validate SteamVR preference backups 2026-10-15 20:14:22 -04:00
XxJSONDeruloxX 21742403a4 fix: preserve OpenVR shared image layouts 2026-10-15 19:16:11 -04:00
XxJSONDeruloxX 46335b7871 fix: route VR scene focus through Gamescope 2026-10-15 19:03:59 -04:00
XxJSONDeruloxX 5e9ebbc7df fix: harden Quest VR compatibility 2026-10-15 18:55:23 -04:00
XxJSONDeruloxX 92f2696a0c fix: use SteamVR compositor on Quest 2026-10-15 18:21:39 -04:00
XxJSONDeruloxX 59f752c70d fix: provide Quest seated tracking origin 2026-10-15 17:36:02 -04:00
XxJSONDeruloxX 828374f236 feat: accept sRGB compositor frames 2026-10-15 16:55:42 -04:00
XxJSONDeruloxX 2f5537acef perf: compress Quest XR captures over adb 2026-10-15 16:27:39 -04:00
XxJSONDeruloxX 15ef4b064b fix: preserve linear color in Quest VR frames 2026-10-15 16:25:53 -04:00
XxJSONDeruloxX 52d351908f feat: capture submitted Quest XR eye frames 2026-10-15 16:08:10 -04:00
XxJSONDeruloxX 65c6ca3552 fix: map Quest menu button to SteamVR dashboard 2026-10-15 15:05:48 -04:00
XxJSONDeruloxX 220442d634 feat: launch flat games through native SteamVR overlays 2026-10-15 14:05:16 -04:00
XxJSONDeruloxX d344b7dcba fix: harden Quest SteamVR frame transport 2026-10-15 13:53:00 -04:00
XxJSONDeruloxX 389bef5ad3 feat: add Quest SteamVR to the standard app 2026-10-15 12:09:25 -04:00
Kurt Himebauch d301148881 fix: keep SteamVR syscall hooks and report Steam crashes (#905)
* fix: preserve SteamVR syscall hooks

* fix: report Steam crashes through gamescope
2026-10-15 15:50:26 +00:00
Jagger15andxXJsonDeruloXx 787cec2548 fix(quest): correct desktop and Steam display corruption across sessions (#733)
fix(quest): stabilize desktop and Steam layer presentation

Keep Quest SDR scenes and the black backdrop off the Android Vulkan swapchain regardless of session order or HDR preferences. Only report the first frame after client content is submitted.

Add backdrop lifecycle and first-frame regression coverage. Record the user's successful Quest 3 Test 2 result.

Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-15 09:51:02 -04:00
Jamie Schenker 0a72690631 fix: keep proot sessions alive when the kernel loses fork events (#457) 2026-10-15 09:50:29 -04:00
Muaz Kadan b539cc1111 Fix deploy_local.sh and droiddeckctl not finding a phone connected over wireless debugging (#864) 2026-10-15 09:47:01 -04:00
Muaz Kadan e1ca869d8e Fix local builds on Linux failing after the first Comet build (#866) 2026-10-15 09:20:03 -04:00
The412Banner 36a9cbfc13 DroidDeck-Proton: get releases from the Droid-Deck org repo
DroidDeck-Proton is now built and released on Droid-Deck/DroidDeck-Proton
(11-9.1 is Latest there), so the Components page, the update check and the
guest installer read releases from the org repo instead of The412Banner's.
2026-10-15 07:20:09 -04:00
asdf17128 1bd3c64d01 Add top, bottom, and centered picture positions for Steam sessions (#871) 2026-10-15 07:01:01 -04:00
asdf17128andsiyuan.qsy 21e5fdfc63 Release pointer buttons without replaying stale motion (#803)
* Fix cursor warping on native touch down

* Preserve input cleanup without replaying stale pointer motion

---------

Co-authored-by: siyuan.qsy <siyuan.qsy@alibaba-inc.com>
2026-10-14 23:37:35 -04:00
39c8a0fe8c fix: Steam can restart more than twice in a session (#754)
* fix: Steam can restart more than twice in a session

Every exit 42 counted toward the cap that stops an update which will
not install, and the count was never cleared, so the third restart of
a session ended it however far apart they were. A client that ran for
a minute before asking is not that loop: the count starts again.

* fix: measure the client's run time as it exits

The time spent collecting logs and checking FEX after the client exits
counted toward its run, so a slow cleanup could make a quick exit 42
look like a long one and clear the count.

---------

Co-authored-by: Kirk <12691869+KirkPatrickJunsay@users.noreply.github.com>
Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>
2026-10-15 02:18:26 +00:00
Kurt Himebauchandangelrenefm 44331558cc feat: droiddeckctl reports on-screen pacing (recover #843) (#855)
feat: droiddeckctl pacing reports the frames that reached the screen

Reads SurfaceFlinger's timestats for the game's layer (or the session's
SurfaceView) over a capture: frames on screen, fps on screen, the
present-to-present histogram and how many intervals were off the usual
cadence. Records split by a refresh-rate change are summed. A game's own fps
counter counts frames handed over, so it can't show dropped or doubled frames.

Co-authored-by: angelrenefm <17342133+angelrenefm@users.noreply.github.com>
2026-10-15 02:17:06 +00:00
Kurt Himebauchandangelrenefm d2bab8970d fix: droiddeckctl reaches variant-package builds (recover #842) (#854)
fix: droiddeckctl reaches builds shipped under a variant package

The provider authority and the start Activity's component were fixed to
com.droiddeck.launcher, so droiddeckctl could not talk to the antutu,
ludashi or pubg builds from tools/release/variants.txt. DROIDDECK_PACKAGE
now picks the package; the Activity's class name stays the same in every
variant.

Co-authored-by: angelrenefm <17342133+angelrenefm@users.noreply.github.com>
2026-10-14 22:15:29 -04:00
kmnkv1andxXJsonDeruloXx fa9a9446bb Build and test on Windows: LF session scripts, '/' in relative paths (#552)
fix: build and test on Windows

- .gitattributes keeps the session's scripts LF under core.autocrlf=true;
  CRLF scripts made every session exit with status 2.
- runtime_inputs.py and the scrub record / log zip use '/' in relative
  paths, which Windows reported with '\' (runtime inputs never matched).
- The read-only-folder scrub test is skipped on Windows, which still
  creates files in a read-only directory.

Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-14 13:56:12 -04:00
Tjebbe Kerstens 913806f169 fix: seed redist markers again when the registry lost them (#793)
* fix: redist markers a replaced registry lost are seeded again

droiddeck-seed-redists recorded what it seeded in .droiddeck-redists and
trusted that record from then on. A Proton update replaces its
default_pfx system.reg but leaves our record beside it, and every new
prefix copies both, so new games got a record of markers their registry
never had: Steam then ran their install scripts for real. Batman: Arkham
City's AMD Dual-Core Optimizer installer hangs there, leaving the game
on "Running install script" on every launch.

Each recorded marker is now looked up in the registry, in both views
where both were written, and seeded again when it is gone; a record of
markers nobody wants any more is rewritten without them.

* Check every VC runtime architecture before keeping the vcrt marker

vcrt writes Installed for x86, x64 and arm64 in both registry views, but
present() only looked at x86. If only an x64 or arm64 value was gone the
runtime would not be seeded again. Require all six values and test the
loss of the arm64 Wow6432Node one.
2026-10-14 13:52:07 -04:00
Tjebbe Kerstens 7b018e6c42 fix: Batman: Arkham City starts with full x87 precision under FEX (#792)
Arkham City (BatmanAC.exe) stopped with Unreal's "Fatal error!" about
1.5 s after start: an access violation in BatmanAC.exe right after
steam.dll loads. The game leans on x87 and needs full precision under
FEX (FEX wiki), while the default FEX preset sets
FEX_X87REDUCEDPRECISION=1. Engine fixes sit above the shared preset and
below the player's own game profile, so a fix keyed on BatmanAC.exe
beside the started exe (BatmanAC.exe or BmLauncher.exe) restores
x87 precision for this game only. Arkham Asylum, which shares
BmLauncher.exe but not BatmanAC.exe, keeps the preset.
2026-10-14 13:52:01 -04:00
William AllenandClaude Opus 5.5 c035351b4f fix: read the replaced listing's watch descriptor before detach can free it (#685)
install() replaces an existing cache entry by calling detach(old), which
destroys the listing when no reader holds it, and then reads old->wd to
decide whether to release the watch. When the old listing has no readers,
that read happens after the free.

Two threads that enumerate the same uncached directory at the same time
reach this path: both build a listing, the first installs an entry with
no readers, and the second replaces it.

Save the watch descriptor before detaching, as drop() already does.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:51:44 -04:00
Kurt Himebauch 9796525449 perf: local builds reuse unchanged native steps across runs and worktrees (#819) 2026-10-14 15:30:24 +00:00
Kurt Himebauch 9838c83fc2 fix: store installs stay shortcuts instead of becoming Steam installs (#816) 2026-10-14 10:10:12 -04:00
Kurt Himebauch 799be037e5 Show controller-driven cursors in nested Wayland sessions (#759) 2026-10-14 08:25:08 -04:00
The412Banner 4b17bc9a23 feat: rewrite the Epic and Amazon store modules (#802)
Both store modules are rewritten from a protocol-level spec: new Rust engines behind a small JNI surface (nativeCall/nativeInstall) and thin Kotlin facades, with the launcher's own user agent.

Epic: sign-in carries over, library, manifest download with byte-exact verification, assembly, uninstall, launch arguments, achievements.
Amazon: sign-in carries over, library, manifest download with per-file hash checks, path checks, executable detection from fuel.json, uninstall.
On-disk install layout is unchanged, so existing installs keep working.

Store game pages now take controller focus on their lead hero action (Install, Uninstall, Pause, Resume, Get, Buy), fall back to Back, and keep D-pad focus inside the page while it covers the library.
2026-10-14 07:20:06 -04:00
Kurt Himebauch 079261759e perf: the session's background watchers share two loops and one D-Bus service process (#575) 2026-10-14 01:02:24 -04:00
Kurt Himebauch 3fe03c0a88 perf: Steam's web helper runs its GPU, audio and zygote work inside one process (#566) 2026-10-14 01:01:49 -04:00
Kurt Himebauch 81e645a917 Fix microphone capture in DirectAudio games (#747) 2026-10-14 00:58:52 -04:00
Kurt Himebauch 06b09b37bd Preserve native Linux and FEX compatibility choices (#749) 2026-10-14 00:57:45 -04:00
Kurt Himebauch 0c3444afbc Wait for Steam shortcut overviews before cold launches (#758) 2026-10-14 00:55:04 -04:00
Juan MartíandThe412Banner a074ba994b Improve store install storage checks and recovery; adaptive parallel Epic installs (#710)
Space checks before Epic, GOG and Amazon installs (measured zero vs unknown), clear failure reasons with retry/clear, resume-aware checks, and safe per-file replacement so a failed or cancelled update never breaks an installed game.

Epic installs stream chunks straight into staged files in parallel (most bytes written once, a small budgeted cache for shared chunks, about 1x game size instead of 2x), pace updates by free space, and keep the lookahead, batch and bounded Java writers as hidden alternatives.

Co-authored-by: Juan Marti Mercado <juanma@microsoft.com>
Co-authored-by: The412Banner <the412banner@users.noreply.github.com>
2026-10-13 22:29:23 -04:00
d310e59fce fix: desktop session: Shift no longer stays held after typing capitals on a physical keyboard (#766)
* fix: desktop session: Shift no longer stays held after typing capitals on a physical keyboard

Android repeats a held key as more key presses. Those were forwarded to the
session as more wl_keyboard presses, and KWin's xkb counts every press of a
modifier, so Shift held for a few capitals took several presses and one
release and stayed held: digits typed !@#, letters stayed capital. The same
applied to Ctrl and Alt.

- the compositor no longer sends a press for a key that is already down;
  releases always go through (clients repeat keys themselves from the
  repeat_info it already sends)
- the app stops forwarding Android's repeat events for keyboard keys

Reported by whatsupbros with a Keychron Q7 over USB - thank you.

* Remove stale comments from statx patch

---------

Co-authored-by: The412Banner <the412banner@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-13 22:03:28 -04:00
Kurt Himebauch 0d0465d19e Fix Flatpak installs on older Android kernels (#752) 2026-10-13 21:31:26 -04:00
Kurt Himebauch 83ec5708ed cleanup (#764) 2026-10-13 21:27:42 -04:00
The412Banner 4163b31b02 fix: Windows components: .NET Core / Desktop runtimes install again (#740)
droiddeck-msi-install: a DuplicateFile entry onto the file itself (dotnet.exe in the .NET host MSI) is skipped like Windows Installer does, instead of stopping the whole install with SameFileError. Fixes .NET Desktop 3/6/7/8, .NET Core 3 and .NET 5. Thanks to whatsupbros for finding and tracing it.
2026-10-13 19:03:38 -04:00
Kurt Himebauch 02888834d4 fix: pace gamescope's fixed-refresh frame limiter per window by time (#753) 2026-10-13 22:21:01 +00:00
Kirk ec537421ac fix: the Debugging tools hint points to Setup > Diagnostics (#725) 2026-10-13 15:01:40 -04:00
Jagger15 a12ac8134a Add experimental Quest 2 and Adreno 6xx display-driver support (#676) 2026-10-13 14:16:20 -04:00
MaxsTechReviewandxXJsonDeruloXx f0c52c273b Add opt-in zRAM compression for the Steam client while a game runs (#442)
* Add opt-in zRAM compression for the Steam client while a game runs

A "zRAM compression" toggle under Steam > Settings > Session, below
"Keep downloads running". Off by default, kept once set, and disabled
on devices without swap or with a kernel older than 5.4.

When on, the session watches for Steam's reaper. 20 s into a game the
client and its web helpers page their private anonymous memory out to
the device's zram with MADV_PAGEOUT from inside their own process
(libblsession zram.c, SIGURG), again every 5 minutes, and read every
swapped page back once the game exits. No root is needed: only a
process itself may do this without CAP_SYS_NICE. With the toggle off
nothing is installed or started.

RedMagic NP06J, Palworld: Steam's resident memory fell from ~1.7 GB to
~1.1 GB with ~560 MB in zram, available memory during play rose by
~0.5-0.8 GB, and ~2 MB was left in zram after the read-back.

* Turn zRAM compression on by default below 12 GB of RAM

Until the toggle is changed, it follows the device: on when the kernel
supports it and the device has less than 12 GB of RAM, read from the
advertised memory size on Android 14+ and from total memory before that.
Turning it off is kept.

---------

Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-13 13:33:19 -04:00
Kurt Himebauch 31d12a9f6c Align Discord build names with the app (#726) 2026-10-13 11:17:41 -04:00
Kurt Himebauch 3820445561 feat: Cardboard VR mode with ARM64 SteamVR (#704)
* feat: add Cardboard mode with side-by-side lens-distorted eyes and 3DoF head tracking

* fix: derive the Cardboard field of view from the panel and recentre fully when far from upright

* feat: share the Cardboard head pose with the guest and add a SteamVR driver for it

* feat: run SteamVR's compositor on Turnip/KGSL with a display-extension layer and a driver-direct HMD

* feat: show SteamVR frames in Cardboard mode through a driver-side presenter and a fake direct-mode display

* feat: install and start SteamVR for Cardboard mode from the session drawer

* docs: describe Cardboard mode and the SteamVR path

* feat: drive SteamVR hands from the game pad and keep the Cardboard headset out of standby

* docs: record where the SteamVR dashboard stops

* fix: map Cardboard head tracking to the screen's axes and keep turns about the real vertical as yaw

* fix: give Cardboard its previous picture back when SteamVR stops

* fix: report sem_otime from emulated SysV semaphores so SteamVR's web helper can start

* fix: bridge SteamVR's shared semaphores across processes and keep Steam alive while SteamVR runs

* feat: present SteamVR straight to DroidDeck's compositor at panel resolution

* docs: update Cardboard VR notes for the dashboard, semaphore bridge and direct presenter

* fix: keep Wine and FEX signal handlers in the VR layer; add semaphore tracing

* fix: clear a stale SteamVR active marker on status

* fix: clear only an old SteamVR active marker

* fix: unblock SteamVR clients on Turnip and keep Steam's web helper alive across SteamVR runs

* fix: judge shared waits before a submit's own signals and on Vulkan 1.0 devices

* docs: record VR games, SteamVR Home and OpenXR results on the Thor

* docs: add Cardboard VR learnings from the Thor bring-up

* docs: add Cardboard VR screenshots from the Thor

* fix: keep the VR layer's display stand-in to SteamVR runs and clear a leftover marker at session start

* fix: report SteamVR start and stop failures from the helper's exit code
2026-10-13 14:36:56 +00:00