Commit Graph
23 Commits
Author SHA1 Message Date
d60f683b62 fix(gamescope): release cursor SHM buffers during long sessions (#1189)
* fix(gamescope): avoid retaining pointer cursor SHM commits

* test(gamescope): verify cursor release and pending window control

* test(gamescope): keep live probe inert during test discovery

* test: match Gamescope process name in cursor probe

* test: clarify cursor-role probe serial behavior

---------

Co-authored-by: siyuan.qsy <siyuan.qsy@alibaba-inc.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:34:24 -04:00
MaxsTechReview 2111197bea perf: performance overlay updates ride the next game frame instead of an extra composite (#1274)
* perf: performance overlay updates ride the next game frame instead of an extra composite

* gamescope: a held overlay repaint is only cleared once an output was painted

* gamescope: release.env points at p12
2026-10-21 17:20:12 -04:00
Kurt Himebauch fed9474539 Show controller-driven cursors in nested Wayland sessions (#759) 2026-10-14 08:25:08 -04:00
Kurt Himebauch aecd2ebe1d cleanup (#764) 2026-10-13 21:27:42 -04:00
Kurt Himebauch 93352da1d0 fix: pace gamescope's fixed-refresh frame limiter per window by time (#753) 2026-10-13 22:21:01 +00:00
Kurt Himebauch 6eda278d9b fix: backport upstream gamescope fix for games left behind Steam's loading screen (#401) 2026-10-07 15:28:11 -04:00
Kurt Himebauch 82ad9330d0 fix: revert gamescope patch 0113 now that games run on their own Xwayland (#372) 2026-10-07 06:25:06 -04:00
xXJsonDeruloXx 33fe6edd0d chore: stage gamescope-3.16.29-p5 2026-10-01 14:53:28 -04:00
xXJsonDeruloXx df7ba1fead fix: skip the pointer warps that jolted the game as the QAM opened and closed 2026-10-01 14:43:30 -04:00
xXJsonDeruloXx e8c69a89a2 fix: keep the game running behind the Steam menu and QAM, as on a Steam Deck 2026-10-01 14:31:30 -04:00
The412Banner d1dcf2974c gamescope-3.16.29-p4: restore a game minimized behind the Steam menu (patch 0112) 2026-09-29 21:56:42 -04:00
The412Banner f50d775912 Restore a game that minimized itself behind the Steam menu
The Steam menu is an overlay that takes input without changing gamescope's focus
window. A fullscreen wine game minimizes itself when it loses input, and gamescope
only takes a window out of iconic when the focus window changes, so after Resume
the game stayed minimized: a black screen with its caption in the top-left corner
(Titanfall 2 on GE-Proton 11, proven on device).

gamescope patch 0112 remembers the iconify request and puts the window back to
NormalState before input returns to it, then hands focus over again so wine
restores and activates it. The session script also asks gamescope to restore the
game once input comes back from the client (GAMESCOPE_RESTORE_FOCUS_WINDOW);
BL_RESTORE_ON_RESUME=0 turns that off.
2026-09-29 21:52:34 -04:00
maxjivi05 72e4147449 perf(gamescope): ask X for the pointer only while a cursor is drawn
The gamepad-cursor port queried the X pointer on every vblank, a
blocking round trip to Xwayland on the paint thread. With no cursor
image the position comes from wlserver as upstream; while the cursor is
hidden for inactivity X is asked every 50 ms. The realtime-queue comment
now says it is a no-op on KGSL Turnip.
2026-09-29 18:44:32 -04:00
The412Banner 126410a05a gamescope: stage 3.16.29-p3 (0111, pointer warps in Passthrough) 2026-09-25 16:38:50 -04:00
The412Banner 18e6d8a942 gamescope: the nested pointer moves Steam's pointer in Passthrough too
In touchpad mode the cursor moved but Big Picture highlighted nothing and a tap-to-click
selected nothing: the nested pointer's motion reaches wlserver as touch 0, and in Passthrough
(the touch mode Big Picture sets) a motion for a touch that is not down moves nothing, so the X
pointer stayed where it was. 0111 passes bAlwaysWarpCursor, as the other touch modes already warp.
2026-09-25 16:34:22 -04:00
The412Banner 0c06ede8d3 gamescope: stage 3.16.29-p2 (0110, touch from the host) 2026-09-25 16:06:31 -04:00
The412Banner 62687b8680 gamescope: take the host's touch in the nested Wayland backend
3.16.29's Wayland backend bound only wl_pointer and wl_keyboard; touch from DroidDeck's
compositor was never read, so Steam could not be touched. 0110 binds wl_touch in the input
thread and feeds each finger to wlserver_touchdown/touchmotion/touchup, the Steam Deck
touchscreen's path, so Big Picture's Passthrough touch mode gets real touches.
2026-09-25 15:55:26 -04:00
The412Banner ae6dcc9798 Rename the app SteamDeck → DroidDeck
App name, app ID and code package: DroidDeck, com.droiddeck.launcher
(sources moved to com/droiddeck/launcher, the 68 JNI functions renamed
with them). The new app ID installs beside SteamDeck rather than over it.

Everywhere the name was the app's own: the sidebar title, the session
report, share zips, the shell title, wake-lock and log tags, User-Agents,
the Compose theme, the Download folder and switch files (droiddeck-env,
-osc, -driver, -tu-debug, -no-pad, -pad-log, -no-hud, -wlr-renderer; the
old names are not read), and inside the runtime (droiddeck-desktop,
Firefox's droiddeck.js, the shortcuts tag, the rumble socket, debug and
cache paths). Build scripts, CI artifact (droiddeck-apk), CMake project,
README and the progress log follow.

Kept on purpose: Valve's Steam Deck (the -steamdeck flag,
steamdeck_publicbeta/stable, 'Steam Deck mode', the steamos.cloud
package URLs) and names inside the hosted desktop package (steamdeck.png,
steamdeck-steam, steamdeck-bigpicture). 'Desktop installed' now tests for
labwc instead of the launcher the app stages itself. A committed
__pycache__ .pyc is removed.
2026-09-23 18:28:04 -04:00
The412Banner 5b54bcfa49 gamescope: the apk carries build gamescope-3.16.29-p1 2026-09-23 09:12:15 -04:00
The412Banner f764885ecf gamescope build: apply the patches from the checkout Arch's prepare() leaves us in; concrete mirrors ahead of the redirector 2026-09-23 09:12:15 -04:00
The412Banner b0a52ef71f gamescope build: makepkg -A, the PKGBUILD names x86_64 only 2026-09-23 09:12:15 -04:00
The412Banner 9841899cff gamescope build: pacman without its download sandbox inside the container 2026-09-23 09:12:15 -04:00
The412Banner 687b882983 gamescope: a build of the runtime's 3.16.29 with Armada's ARM64 client fixes and a realtime-queue switch, from Arch's own package in CI
Four of Armada's patches apply to 3.16.29 as they are (appid-focus fallback, ARM64 night mode,
ARM64 colour-temperature slider, P3 red); two more are ported by hand: realtime-priority Vulkan
queues on GAMESCOPE_FORCE_VULKAN_REALTIME=1 without CAP_SYS_NICE, and the gamepad cursor sprite
following the X pointer. build-gamescope.yml builds Arch Linux ARM's package with them in an
Arch container, checks every NEEDED library against the runtime's own list, and publishes the
binary as a release asset for the apk to stage over /usr/local/bin/gamescope.
2026-09-23 09:12:15 -04:00