App name, app ID and code package: DroidDeck, com.droiddeck.launcher
(sources moved to com/droiddeck/launcher, the 68 JNI functions renamed
with them). The new app ID installs beside SteamDeck rather than over it.
Everywhere the name was the app's own: the sidebar title, the session
report, share zips, the shell title, wake-lock and log tags, User-Agents,
the Compose theme, the Download folder and switch files (droiddeck-env,
-osc, -driver, -tu-debug, -no-pad, -pad-log, -no-hud, -wlr-renderer; the
old names are not read), and inside the runtime (droiddeck-desktop,
Firefox's droiddeck.js, the shortcuts tag, the rumble socket, debug and
cache paths). Build scripts, CI artifact (droiddeck-apk), CMake project,
README and the progress log follow.
Kept on purpose: Valve's Steam Deck (the -steamdeck flag,
steamdeck_publicbeta/stable, 'Steam Deck mode', the steamos.cloud
package URLs) and names inside the hosted desktop package (steamdeck.png,
steamdeck-steam, steamdeck-bigpicture). 'Desktop installed' now tests for
labwc instead of the launcher the app stages itself. A committed
__pycache__ .pyc is removed.
The unpack check compared a hand-bumped stamp only. Two sink changes shipped without a bump, so a
device that had run the earlier build kept the old module: the 40 ms ring floor and the 24 ms
device buffer never reached the AYN Thor they were for. The stamp now carries a CRC-32 of
pulseaudio.tzst. The sink's connect line names the buffer it asked for, and one line ten seconds
in reports the relay's device buffer, ring target and underruns.
The relay's default is 12 ms rounded up to whole bursts. On a device where Android grants a fast
stream (4 ms bursts) that is three bursts; on one where it grants a legacy stream (20 ms bursts,
an AYN Thor on Android 13) it is a single burst, and the Thor's client audio stuttered. 24 ms is
two bursts there and 24 ms on the fast devices. buffer_ms= overrides it.
- module-directaudio-sink keeps the relay's ring at least 40 ms deep. The relay starts at 8 ms,
which the producer inside proot missed while the client loads (two underruns on the FIT's fresh
install, steady stutter reported on another phone).
- Setup > Session logs > Share latest logs zips the newest session folder, wherever it was written
(Downloads, or app-private files when Downloads is not writable), and opens the share sheet via
a FileProvider scoped to that zip.
A second sink module: connects to the relay's socket (lazily, the relay comes up after the
daemon; a clocked null sink until then), sends the hello, maps the render ring it gets back and
keeps it topped up to the relay's target with a futex wait per burst. Every AAudio call, the
adaptive buffer and the route handling stay in the relay, outside proot. With DirectAudio on the
daemon loads this sink instead of module-aaudio-sink; the bundle carries both.
Two bursts (8 ms) of buffer with a write per burst left the client's menu sounds choppy on
device: the daemon runs under proot, where every system call is traced. The buffer now starts at
four bursts or 30 ms, whichever is more, each write hands over half of it, the IO thread asks for
nice -16 like Android's own audio threads, and the log says how big the buffer is and how many
underruns the device counted.
Blocking-write design: the IO thread pulls one burst at a time from the sink and hands it to a
blocking AAudio output stream, whose buffer paces the thread; latency comes from the stream's
playback timestamp; with adaptive=1 the buffer grows a burst per underrun up to a cap. Same
module arguments as before, so the daemon's config line is unchanged. build.sh compiles it with
the NDK against the app's own libpulse* and a small config.h; a workflow checks it on every push.