App name, app ID and code package: DroidDeck, com.droiddeck.launcher
(sources moved to com/droiddeck/launcher, the 68 JNI functions renamed
with them). The new app ID installs beside SteamDeck rather than over it.
Everywhere the name was the app's own: the sidebar title, the session
report, share zips, the shell title, wake-lock and log tags, User-Agents,
the Compose theme, the Download folder and switch files (droiddeck-env,
-osc, -driver, -tu-debug, -no-pad, -pad-log, -no-hud, -wlr-renderer; the
old names are not read), and inside the runtime (droiddeck-desktop,
Firefox's droiddeck.js, the shortcuts tag, the rumble socket, debug and
cache paths). Build scripts, CI artifact (droiddeck-apk), CMake project,
README and the progress log follow.
Kept on purpose: Valve's Steam Deck (the -steamdeck flag,
steamdeck_publicbeta/stable, 'Steam Deck mode', the steamos.cloud
package URLs) and names inside the hosted desktop package (steamdeck.png,
steamdeck-steam, steamdeck-bigpicture). 'Desktop installed' now tests for
labwc instead of the launcher the app stages itself. A committed
__pycache__ .pyc is removed.
Four of Armada's patches apply to 3.16.29 as they are (appid-focus fallback, ARM64 night mode,
ARM64 colour-temperature slider, P3 red); two more are ported by hand: realtime-priority Vulkan
queues on GAMESCOPE_FORCE_VULKAN_REALTIME=1 without CAP_SYS_NICE, and the gamepad cursor sprite
following the X pointer. build-gamescope.yml builds Arch Linux ARM's package with them in an
Arch container, checks every NEEDED library against the runtime's own list, and publishes the
binary as a release asset for the apk to stage over /usr/local/bin/gamescope.