App name, app ID and code package: DroidDeck, com.droiddeck.launcher
(sources moved to com/droiddeck/launcher, the 68 JNI functions renamed
with them). The new app ID installs beside SteamDeck rather than over it.
Everywhere the name was the app's own: the sidebar title, the session
report, share zips, the shell title, wake-lock and log tags, User-Agents,
the Compose theme, the Download folder and switch files (droiddeck-env,
-osc, -driver, -tu-debug, -no-pad, -pad-log, -no-hud, -wlr-renderer; the
old names are not read), and inside the runtime (droiddeck-desktop,
Firefox's droiddeck.js, the shortcuts tag, the rumble socket, debug and
cache paths). Build scripts, CI artifact (droiddeck-apk), CMake project,
README and the progress log follow.
Kept on purpose: Valve's Steam Deck (the -steamdeck flag,
steamdeck_publicbeta/stable, 'Steam Deck mode', the steamos.cloud
package URLs) and names inside the hosted desktop package (steamdeck.png,
steamdeck-steam, steamdeck-bigpicture). 'Desktop installed' now tests for
labwc instead of the launcher the app stages itself. A committed
__pycache__ .pyc is removed.
The session reaches the internet over both families (r32's probe), so a
browser saying otherwise has to explain itself: with the debug marker set,
Firefox logs its name lookups, connects, HTTP transactions and link/offline
decisions to ~/.cache/steamdeck/firefox-net.log.
Firefox decides whether it is online by dumping the routing table over
netlink, which Android denies to apps; it sees no default route, switches to
Work Offline and every page fails while the network is fine. A defaults file
staged into Firefox's pref directory turns that off, and drops the process
sandboxes that have nothing to set up under proot. Debug runs now log a name
lookup and a fetch over IPv4 and IPv6 from inside the session.
labwc's Wayland backend, configured with 0x0, opened wlroots' default
1280x720 window and the whole desktop was upscaled from it - the r29 and r30
logs both show the output at 1280x720 whatever rc.xml and wlr-randr asked.
The configure now carries the output's size; gamescope is told the same
numbers on its command line, so nothing changes for the Steam client.
The panel was there all along, a bare strip at the top: the first package's
panel.conf described a panel it never named in [General] panels=, so
lxqt-panel built itself a default one with no plugins. panel.conf now travels
with the app like the rest of the desktop's defaults, and the old nameless
file on a device is replaced once. The nested labwc output was 1280x720 -
wlroots' default window - with the desktop upscaled from that; rc.xml now
carries the app's surface size and the autostart sets it again via wlr-randr.
Debug runs keep each program's full output under ~/.cache/steamdeck/.
The desktop came up black with the panel alive but unseen. pcmanfm-qt's
desktop surface, unconfigured, paints solid black over swaybg's wallpaper; it
now gets the wallpaper. With ~/.steamdeck-desktop-debug present, labwc logs at
debug level and the panel and file manager log their shell, layer and output
protocol traffic, capped, so where a window went can be read off the session
log.
The desktop came up with a wallpaper and nothing on it the second time. The
runtime directory outlives a session, and lxqt-panel and pcmanfm-qt are
single-instance programs that leave a lock and a socket there; finding last
session's, they decided they were already running and exited without a word.
The launcher now clears everything but the compositor's own socket, runs labwc
under dbus-run-session so the panel's menus and the file manager have the bus
they expect, and logs what the panel and the file manager say. The launcher
and labwc's defaults are staged by the app over the desktop package's copies,
so a fix here no longer costs a 426 MB re-download.