Commit Graph
95 Commits
Author SHA1 Message Date
The412Banner 1103627ee1 Merge remote-tracking branch 'org/main' into feat/desktop-steam-dolphin
# Conflicts:
#	app/src/main/java/com/droiddeck/launcher/session/SessionService.kt
2026-09-24 22:35:37 -04:00
The412Banner a28e2ffe72 Merge remote-tracking branch 'origin/feat/desktop-steam' into feat/desktop-steam-dolphin 2026-09-24 22:24:00 -04:00
xXJSONDeruloXx 1006688914 fix(agent-bridge): launch sessions through debug activity 2026-09-24 22:16:28 -04:00
Kurt Himebauch 991d7e24d2 Merge branch 'main' into feat/debug-agent-control 2026-09-24 22:00:40 -04:00
Kurt Himebauch bd9c60bd11 Merge branch 'main' into chore/codebase-deslop 2026-09-24 22:00:12 -04:00
xXJSONDeruloXx f21e84be91 chore: remove dead code and stale comments 2026-09-24 21:53:31 -04:00
xXJsonDeruloXx 63b24ca4c0 Add debug-only agent control bridge 2026-09-24 21:34:50 -04:00
The412Banner 123a8f8fa3 Dolphin: guide = its Toggle Fullscreen hotkey (full default Hotkeys.ini), Wii Home on R1, input without focus from the rail 2026-09-24 21:31:25 -04:00
maxjivi05 531087be16 Merge Droid-Deck main into fix/proot-performance 2026-09-24 21:27:31 -04:00
xXJSONDeruloXx 4bc7c8dc99 Trim signing key script comments 2026-09-24 21:02:13 -04:00
xXJSONDeruloXx 98066f85ef Simplify approved PR signing workflow 2026-09-24 20:45:25 -04:00
The412Banner c0977d4344 Dolphin: its data where it looks for it (fonts, per-game fixes), game folders, Vulkan, no NKit box; full screen from the front end 2026-09-24 20:35:48 -04:00
xXJSONDeruloXx 2a0f859701 Use the pinned release signer for PR APKs 2026-09-24 20:16:28 -04:00
xXJSONDeruloXx cbb66ea188 chore: harden release signing boundaries 2026-09-24 19:38:04 -04:00
The412Banner 6e69f252f6 Desktop: the Steam and Big Picture launchers run the client on the desktop itself 2026-09-24 18:56:24 -04:00
The412Banner f1ba5503c9 CI: the key alias is plain text, not a secret 2026-09-24 13:24:47 -04:00
The412Banner 709668a479 sign-apk: match apksigner's 'V3.0 Signer:' lines too 2026-09-24 13:17:57 -04:00
The412Banner c0a264564b sign-apk: read the signer digest in either apksigner format 2026-09-24 13:12:09 -04:00
The412Banner cd28b189a2 Signing with DroidDeck's own key: hand-over from the testkey, test builds and a four-package release 2026-09-24 12:45:13 -04:00
The412Banner 68ab64d08c Merge remote-tracking branch 'origin/main' into feat/duckstation-play 2026-09-24 11:27:12 -04:00
The412Banner fd4c019c9f DuckStation, ARMSX2: first-time setup answered for the user; ARMSX2 names the BIOS dump itself 2026-09-24 10:09:45 -04:00
Kurt Himebauch 78ecfd8be5 Merge pull request #24 from The412Banner/feat/launch-build-status
Show build identity and latest build link
2026-09-24 10:09:09 -04:00
The412Banner c39ea70cf5 DuckStation: don't try to inhibit a screensaver the session doesn't have 2026-09-24 09:46:59 -04:00
xXJsonDeruloXx 3345f1c32b Show build source and worktree state 2026-09-24 09:40:50 -04:00
The412Banner 181b320ee1 DuckStation (PS1) set up like ARMSX2
- From the rail: -batch -bigpicture -fullscreen (the same flags as PCSX2's,
  src/duckstation-qt/qthost.cpp) - straight into the game, gone when it is quit.
- bannerlator-pad-defaults: a new player starts on DuckStation's first-time setup
  with the BIOS folder in the ROMs folder (psx/bios, created, or an existing one),
  psx as the game list, Vulkan, the controller on Player 1 and the guide button
  on the pause menu (not the analog toggle). An existing install gets the guide
  and game-list changes, and once, its own empty BIOS folder moved to the ROMs
  folder and Automatic made Vulkan; later choices are kept. Users bring their own
  BIOS and games.
2026-09-24 09:03:34 -04:00
The412Banner afdcf05915 Proton launch: Quake-engine titles stay windowed at the session's size
Quake III Arena, Team Arena, Return to Castle Wolfenstein and Jedi Academy set their own
resolution and switch the display to it. Under gamescope with the ARM64 Proton that switch is
refused ("calling CDS: failed, bad mode") and the game never gets OpenGL - device-seen on a
Retroid Pocket 5 on Proton Experimental build 25406135 - and a window left at the game's own size
draws small in a corner. Both wrappers (Valve's depot and an adopted GE or CachyOS) now add
+set r_fullscreen 0 +set r_mode -1 +set r_customwidth/height at BL_WIDTH x BL_HEIGHT for those
app ids, unless the user's launch options already set the video mode; the choice is logged.
2026-09-24 08:26:51 -04:00
The412Banner ee941da5b4 Session drawer: stretch games to fill the screen, live
The same choice as the Steam cog's, in the drawer's Now group, changed while the client runs:
the app writes it to ~/.droiddeck-fill (and again at every session start, so a file an earlier
session left never disagrees), and a watcher in the Steam session hands each change to gamescope
as GAMESCOPE_FORCE_WINDOWS_FULLSCREEN on the root window, which gamescope reads whenever it
changes. The session log says so when it does.
2026-09-24 06:29:33 -04:00
The412Banner 9f2c98d28d ARMSX2: a new player starts on the Vulkan renderer (GSRendererType::VK = 14), not Auto's pick 2026-09-24 04:32:58 -04:00
The412Banner 4ef3bc92de ARMSX2 like RPCS3: front-end launches, first-time setup, PCSX2 settings, 16K pages; on-screen controls everywhere
- From the rail ARMSX2 starts the game in its full-screen, controller-driven UI
  and exits with it (-batch -bigpicture -fullscreen).
- bannerlator-pad-defaults: a PCSX2 player's settings and memory cards are
  copied into ARMSX2 once; a new player starts on ARMSX2's first-time setup with
  the BIOS folder in the ROMs folder (ps2/bios, created, or ps2/firmware), the
  ps2 folder as the game list and the controller on Player 1; the guide button
  opens the pause menu (how a rail game is left) instead of toggling analog.
  Users bring their own BIOS and games.
- The catalog can name a file per memory page size ("pages"); the device's own
  size picks it (ARMSX2 has 4K and 16K builds).
- On-screen controls: Auto keeps them off the desktop (the screen is a touchpad
  there) and shows them for rail games and Steam when no controller is
  connected; the drawer offers the setting in every session.
2026-09-24 04:29:57 -04:00
MaxsTechReview e7f6f315b9 Merge branch 'The412Banner:main' into fix/proot-performance 2026-09-24 03:43:13 -04:00
The412Banner 1b44e5345f ARMSX2 (PS2 with ARM64 recompilers) in the front end, with Player 1 on the controller
Upstream PCSX2 interprets the PS2's CPUs on ARM64 (pcsx2/arm64/RecStubs.cpp):
NFS Underground 2 ran at 17 fps with one core at 100%. ARMSX2 is the PCSX2 fork
with ARM64 recompilers. It is listed beside PCSX2 for the ps2 folder, installs
from the desktop catalog (package armsx2), and bannerlator-pad-defaults gives it
the PCSX2 profile under its own folder (ARMSX2/inis/PCSX2.ini).
2026-09-23 23:55:20 -04:00
The412Banner 6192d5be2c Desktop: Vulkan by default; a renderer that fails to start is remembered
vulkan is the default desktop renderer (settings list it first). When labwc
cannot start on a GPU renderer the desktop falls back to pixman as before, and
now records the renderer with the patched wlroots and Linux driver it failed
on, so later desktops go straight to pixman instead of waiting 20 s each time;
an app update, a different driver, or choosing a renderer again in the settings
(which deletes the record) retries.
2026-09-23 22:49:50 -04:00
The412Banner 76300aa8b7 PS3: one shader cache, no interpreter precompile
- A program from the rail draws with the desktop's Linux driver instead of the
  Steam session's. The driver's shader cache is keyed on its build, so with two
  drivers an emulator compiled everything once per way of starting it; seen on
  device: desktop on the imported Turnip 26.3.0, rail on the runtime's own.
- RPCS3's default shader mode builds 6650 interpreter pipelines every boot.
  bannerlator-pad-defaults starts a new install on Async Recompiler
  (multi-threaded) and moves an existing one still on the default once; a
  marker leaves any later choice in RPCS3's settings alone. Enum strings from
  rpcs3/Emu/system_config_types.cpp.
2026-09-23 22:35:28 -04:00
The412Banner ae863cc613 Controller profiles for every desktop emulator; PC keyboard under half the screen
bannerlator-pad-defaults now covers DuckStation, PCSX2, Dolphin (GameCube and
Wii), Cemu, melonDS, PPSSPP and RetroArch as well as RPCS3, from each project's
source: files an emulator would otherwise fill with keyboard-only defaults are
seeded when missing (Dolphin, Cemu, PPSSPP, RPCS3), or given SDL bindings in the
config the emulator wrote itself when nothing binds a controller yet
(DuckStation, PCSX2 with its SettingsVersion, melonDS). RetroArch gets an Xbox
360 profile for its sdl2 driver and is moved off udev, which finds no pads in the
runtime. The desktop re-runs it every 30 s, so an emulator's first config is
covered for its next start.

The PC keyboard takes 47% of the screen height, header included.
2026-09-23 22:20:04 -04:00
The412Banner a6bab67508 Desktop programs: controller seen by every emulator, Player 1 profiles, big-core pinning
- The pad keeps Steam Input's virtual-gamepad identity only in Steam sessions.
  SDL ignores a Steam virtual gamepad unless run under Steam, so on the desktop
  and from the rail every SDL emulator saw no controller at all; there it is a
  plain Xbox 360 pad now, which SDL and evdev map by themselves.
- bannerlator-pad-defaults writes Player 1 on the controller for emulators that
  have no profile yet (RPCS3 first: without one it takes the keyboard). Run at
  desktop start and before a program from the rail; never overwrites.
- The desktop and everything started from it, and a program from the rail, run
  on the game cores when chosen, else every core but the slowest cluster
  (program_cores); BL_PIN_CORES=0 turns it off. Game cores reach every mode.
2026-09-23 22:06:47 -04:00
maxjivi05 b8fcef622e proot: build the runtime's proot from source with WinNative's performance fixes
The runtime carries Termux's proot 5.1.107-70 as a prebuilt binary, built from
termux/proot 4dba3afb (every file:line site in it matches that commit). The apk
now builds that same commit with the NDK, with three patches ported from
WinNative's feature/proot-enhancements, and prefers it over the runtime's copy:

- Tracees are hashed by pid, so each ptrace stop finds its tracee without
  walking a list of every thread, and terminated tracees are swept only after
  a termination.
- A clean absolute path three or more directories deep under the rootfs alone
  has its parent opened once and taken as canonical when the kernel's path for
  it is the one proot would build, instead of an lstat per component; the final
  component of a call that does not follow it is no longer lstat'ed. Extensions
  still see the parent's host path, and the f2fs workaround keeps the old walk.
- A clone3 thread keeps its inherited flags when clone_args cannot be read.

talloc is linked in statically from Samba's release tarball, so libproot.so
needs only libc and libdl. On an x86_64 Android 15 emulator the same build ran
a path and thread test suite with output identical to the unpatched commit
(fake id, fake root, link2symlink, with and without seccomp), and a stat-heavy
benchmark ran 25-27% faster, 31-36% with 1500 live threads.
2026-09-23 22:03:57 -04:00
The412Banner b9ec8458f8 Desktop: remote runs from ~/.cache/droiddeck/run behind ~/.droiddeck-remote-run
For driving the desktop from a debugger: a script dropped there runs once inside
the session. Off unless the marker exists.
2026-09-23 21:37:16 -04:00
The412Banner 60d53fda47 Desktop GPU: full labwc log on the GPU renderers; a labwc that hangs at start falls back to pixman
The vulkan desktop sat on the loading screen: labwc connected and never opened
its window, and it did not exit, so the exit-based fallback never fired. The
launcher now asks labwc's socket for an answer (wayland-info, 3 s) for up to
20 s, then stops it and starts the desktop on pixman. labwc runs with -d on
vulkan/gles2 so desktop.log shows where it stopped.
2026-09-23 21:24:24 -04:00
The412Banner 4e7fb1664f wlroots: stage the published wlroots-0.20.2-p1 build 2026-09-23 21:04:16 -04:00
The412Banner 29597c3fbe Desktop GPU: menu games run in their own gamescope; labwc on the patched wlroots
droiddeck-gpu runs a program in a gamescope of its own on the app's compositor
(wayland-0), full screen over the desktop - the path the rail's play chips use,
where Vulkan works. droiddeck-desktop-gpu gives every Game/Emulator menu entry a
per-user copy through it (auto: while the desktop is on pixman), keeping 'Run in
a desktop window' as an action.

droiddeck-desktop loads /usr/local/lib/droiddeck-wlroots for the vulkan/gles2
renderers and falls back to pixman when labwc stops at start. The build stages
the wlroots release named by tools/wlroots/release.env, once published.
2026-09-23 21:02:24 -04:00
The412Banner b921ef6245 Desktop GPU: patched wlroots with a Vulkan DMA-BUF allocator; new windows take the keys
wlroots 0.20.2 (Arch's wlroots0.20, what the desktop's labwc links) gains an
allocator that exports Vulkan images as DMA-BUFs for a GPU node that is not a
DRM device - the Adreno KGSL stand-in - where gbm and the DRM lease path fail
('unable to create allocator'). linux-dmabuf skips its GEM import check on such
a node so client buffers are not all refused. Built by build-wlroots.yml.

Compositor: without a Wine desktop, a window that opens on top takes keyboard
focus (a gamescope started from the Linux desktop).
2026-09-23 20:59:57 -04:00
The412Banner 9f33bdd094 First sign-in fetches the ARM64 Proton and restarts the client once, as Bannerlator does
On a fresh install the client starts signed out and drops the
steam://install/4427310 the session hands it, so the Proton Experimental
(ARM64) dialog only appeared after the user restarted the client by
hand. Ported from Bannerlator's session (device-proven there 2026-09-22):

- With no remembered sign-in, a watcher on logs/connection_log.txt waits
  for the sign-in to complete and asks the running client again.
- A watcher on appmanifest_4427310.acf waits for StateFlags 4, registers
  the compatibility tool again, leaves ~/.bl-restart-once and asks the
  client to -shutdown; the start loop sees the marker and starts it once
  more (not counted against the update cap), so the tool lists and
  defaults are current before the user installs a game.
- The client-branch check runs before every start, not once, since the
  client rewrites package/beta during its run.

The loading screen no longer says Steam keeps running in the background:
sessions pause when the app leaves the screen (Background behavior).
2026-09-23 18:48:19 -04:00
The412Banner ae6dcc9798 Rename the app SteamDeck → DroidDeck
App name, app ID and code package: DroidDeck, com.droiddeck.launcher
(sources moved to com/droiddeck/launcher, the 68 JNI functions renamed
with them). The new app ID installs beside SteamDeck rather than over it.

Everywhere the name was the app's own: the sidebar title, the session
report, share zips, the shell title, wake-lock and log tags, User-Agents,
the Compose theme, the Download folder and switch files (droiddeck-env,
-osc, -driver, -tu-debug, -no-pad, -pad-log, -no-hud, -wlr-renderer; the
old names are not read), and inside the runtime (droiddeck-desktop,
Firefox's droiddeck.js, the shortcuts tag, the rumble socket, debug and
cache paths). Build scripts, CI artifact (droiddeck-apk), CMake project,
README and the progress log follow.

Kept on purpose: Valve's Steam Deck (the -steamdeck flag,
steamdeck_publicbeta/stable, 'Steam Deck mode', the steamos.cloud
package URLs) and names inside the hosted desktop package (steamdeck.png,
steamdeck-steam, steamdeck-bigpicture). 'Desktop installed' now tests for
labwc instead of the launcher the app stages itself. A committed
__pycache__ .pyc is removed.
2026-09-23 18:28:04 -04:00
The412Banner 88aab47da5 Deck mode performance overlay: stage Valve's aarch64 mangoapp
The QAM offers Performance Overlay levels but nothing drew them: the
runtime has no mangoapp. CI now fetches Valve's mangohud-20260902.1 and
the five libraries mangoapp needs that the runtime lacks, at the versions
it was built against (fmt 10.2.0, spdlog 1.13.0, glfw 3.4, libtraceevent
1.8.2, libtracefs 1.8.0 from Valve's mash-20240705.2 snapshot), each
pinned by sha256 in tools/mangoapp/packages.txt. They are staged under
usr/local/lib/mangoapp with a wrapper on PATH; the runtime image is not
touched.
2026-09-23 16:33:16 -04:00
The412Banner d21f102482 Session: clear a killed session's leftovers, offer NIS in Deck mode, mangoapp hook
Before the client starts, remove .crash, steam.pid and the web helper's
htmlcache Singleton* locks when no client is running - Android ends
sessions without warning and those files leave the next start on the
update spinner or a blank Gamepad UI (SteamOS-ARM-SM8550's RUNSTEAM.sh
does the same). Deck mode exports STEAM_GAMESCOPE_NIS_SUPPORTED=1 so the
QAM's scaling filter lists NIS, and passes gamescope --mangoapp when
mangoapp is present (BL_MANGOAPP=0 turns it off).
2026-09-23 16:33:16 -04:00
The412Banner 0dfdc91425 Audio bundle re-unpacks whenever its contents change; the DirectAudio sink logs the buffer it asked for and what the relay settled at
The unpack check compared a hand-bumped stamp only. Two sink changes shipped without a bump, so a
device that had run the earlier build kept the old module: the 40 ms ring floor and the 24 ms
device buffer never reached the AYN Thor they were for. The stamp now carries a CRC-32 of
pulseaudio.tzst. The sink's connect line names the buffer it asked for, and one line ten seconds
in reports the relay's device buffer, ring target and underruns.
2026-09-23 11:50:24 -04:00
The412Banner 53a2d800e9 DirectAudio sink: ask the relay for a 24 ms device buffer
The relay's default is 12 ms rounded up to whole bursts. On a device where Android grants a fast
stream (4 ms bursts) that is three bursts; on one where it grants a legacy stream (20 ms bursts,
an AYN Thor on Android 13) it is a single burst, and the Thor's client audio stuttered. 24 ms is
two bursts there and 24 ms on the fast devices. buffer_ms= overrides it.
2026-09-23 11:38:46 -04:00
The412Banner 019928e783 Audio: keep at least 40 ms queued for the DirectAudio relay; logs: Share latest logs
- module-directaudio-sink keeps the relay's ring at least 40 ms deep. The relay starts at 8 ms,
  which the producer inside proot missed while the client loads (two underruns on the FIT's fresh
  install, steady stutter reported on another phone).
- Setup > Session logs > Share latest logs zips the newest session folder, wherever it was written
  (Downloads, or app-private files when Downloads is not writable), and opens the share sheet via
  a FileProvider scoped to that zip.
2026-09-23 11:27:25 -04:00
xXJsonDeruloXx c03e62d583 Add session suspend modes and audio recovery 2026-09-23 10:51:10 -04:00
The412Banner a70f7b28da session: gamescope forces game windows to fill the screen in Steam mode (a game that shrank its window while the Steam menu was open came back in the top-left corner) 2026-09-23 09:12:39 -04:00