Commit Graph
695 Commits
Author SHA1 Message Date
Kurt Himebauch 6526fffc02 fix: Steam touch controls load the layout Steam picked for DroidDeck's touch controller, including workshop layouts (#840) 2026-10-14 16:09:40 -04:00
RaidennrlandxXJsonDeruloXx f704fabc69 Fix wired PowerA and PDP right-stick and trigger mapping (#692)
Fix wired PowerA and PDP stick and trigger axes

Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-14 13:56:17 -04:00
kmnkv1andxXJsonDeruloXx 60caa85353 Build and test on Windows: LF session scripts, '/' in relative paths (#552)
fix: build and test on Windows

- .gitattributes keeps the session's scripts LF under core.autocrlf=true;
  CRLF scripts made every session exit with status 2.
- runtime_inputs.py and the scrub record / log zip use '/' in relative
  paths, which Windows reported with '\' (runtime inputs never matched).
- The read-only-folder scrub test is skipped on Windows, which still
  creates files in a read-only directory.

Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-14 13:56:12 -04:00
Gustash 9e1b3c1ac1 feat: hide unfolded controls when a controller is connected (#829)
* feat: hide unfolded controls when a controller is connected

* fix: also hide controls when a BLE controller is connected

* fix: use refreshControls on session resume as well
2026-10-14 13:52:13 -04:00
KirkandKirk b201162475 fix: game shortcuts use the cover art when Steam's icon is too small (#825)
Steam keeps a 32x32 icon for each game, and the home screen stretched
it to launcher size. A square from the middle of the cover art is used
instead unless the icon is at least 128 px; the small icon is still
the fallback when there is no art.

Co-authored-by: Kirk <12691869+KirkPatrickJunsay@users.noreply.github.com>
2026-10-14 13:51:56 -04:00
Muaz Kadan ce444fbacb Fix battery time estimates showing thousands of hours on phones that report current in mA (#820)
fix: read battery current reported in mA so time estimates aren't 1000x too long
2026-10-14 13:51:51 -04:00
Resul Övürandovurrsl 29f5e8c689 fix: Turkish translation for zRAM, reset-settings and store storage messages (#826)
Adds the 14 translatable strings that values-tr was missing: the zRAM toggle and its hints, the Reset all settings row, dialog and toasts, and the store install free-space messages. Keys marked translatable=false stay untranslated on purpose.

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
2026-10-14 13:51:38 -04:00
Imgau 58140a247d fix: declare all-files access for raw USB storage (#760) 2026-10-14 13:48:14 -04:00
Kurt Himebauch 72bd6be38d feat: store sign-in walls and the Steam home wall fill with curated featured art (#835) 2026-10-14 13:42:27 -04:00
Kushagra 30854422ff feat: map a controller's two back paddles to the Deck's L4 and R4 (#797) 2026-10-14 15:31:59 +00:00
Gustash 3ad5f936bf fix: the touchpad moves a game's own cursor when it locks the pointer (#772) 2026-10-14 11:30:54 -04:00
Kurt Himebauch 0f084d1bab fix: store installs stay shortcuts instead of becoming Steam installs (#816) 2026-10-14 10:10:12 -04:00
The412Banner c8ac2d1e91 fix(stores): drop expired Epic and Amazon tokens when a refresh fails (#804)
A failed token refresh returned the stored access token even after it had expired, so the next request failed with a generic error instead of asking to sign in again. The stored token is now returned only while it is still valid.

The Epic docs now say that achievements are sent with Epic's launcher user agent, which the achievements service requires.
2026-10-14 07:43:02 -04:00
The412Banner 7ad3c60efe feat: rewrite the Epic and Amazon store modules (#802)
Both store modules are rewritten from a protocol-level spec: new Rust engines behind a small JNI surface (nativeCall/nativeInstall) and thin Kotlin facades, with the launcher's own user agent.

Epic: sign-in carries over, library, manifest download with byte-exact verification, assembly, uninstall, launch arguments, achievements.
Amazon: sign-in carries over, library, manifest download with per-file hash checks, path checks, executable detection from fuel.json, uninstall.
On-disk install layout is unchanged, so existing installs keep working.

Store game pages now take controller focus on their lead hero action (Install, Uninstall, Pause, Resume, Get, Buy), fall back to Back, and keep D-pad focus inside the page while it covers the library.
2026-10-14 07:20:06 -04:00
Kurt Himebauch 9f2e364157 Verify native SD-card library paths before binding them (#757) 2026-10-14 00:59:38 -04:00
Kurt Himebauch f9b58837d0 Fix microphone capture in DirectAudio games (#747) 2026-10-14 00:58:52 -04:00
Kurt Himebauch 277cbc9c01 feat: redesign the store game page's facts, description and achievements (#775) 2026-10-13 23:33:43 -04:00
Juan MartíandThe412Banner 0d64ad8c23 Improve store install storage checks and recovery; adaptive parallel Epic installs (#710)
Space checks before Epic, GOG and Amazon installs (measured zero vs unknown), clear failure reasons with retry/clear, resume-aware checks, and safe per-file replacement so a failed or cancelled update never breaks an installed game.

Epic installs stream chunks straight into staged files in parallel (most bytes written once, a small budgeted cache for shared chunks, about 1x game size instead of 2x), pace updates by free space, and keep the lookahead, batch and bounded Java writers as hidden alternatives.

Co-authored-by: Juan Marti Mercado <juanma@microsoft.com>
Co-authored-by: The412Banner <the412banner@users.noreply.github.com>
2026-10-13 22:29:23 -04:00
34969ccf44 fix: desktop session: Shift no longer stays held after typing capitals on a physical keyboard (#766)
* fix: desktop session: Shift no longer stays held after typing capitals on a physical keyboard

Android repeats a held key as more key presses. Those were forwarded to the
session as more wl_keyboard presses, and KWin's xkb counts every press of a
modifier, so Shift held for a few capitals took several presses and one
release and stayed held: digits typed !@#, letters stayed capital. The same
applied to Ctrl and Alt.

- the compositor no longer sends a press for a key that is already down;
  releases always go through (clients repeat keys themselves from the
  repeat_info it already sends)
- the app stops forwarding Android's repeat events for keyboard keys

Reported by whatsupbros with a Keychron Q7 over USB - thank you.

* Remove stale comments from statx patch

---------

Co-authored-by: The412Banner <the412banner@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-13 22:03:28 -04:00
Kurt Himebauch aecd2ebe1d cleanup (#764) 2026-10-13 21:27:42 -04:00
Kirk 6e5be862cd fix: the Debugging tools hint points to Setup > Diagnostics (#725) 2026-10-13 15:01:40 -04:00
Kirk fc9d4d0646 fix: the Android keyboard opens on the first tap after the system dismissed it (#665) 2026-10-13 14:17:31 -04:00
Jagger15 6de6ec821c Add experimental Quest 2 and Adreno 6xx display-driver support (#676) 2026-10-13 14:16:20 -04:00
0x1Nawaf 249ab44533 Feat/reset all settings (#696) 2026-10-13 13:36:31 -04:00
MaxsTechReview 69e68a5008 Add translations for 23 more languages and fill missing strings (#669)
* Add translations for 23 more languages and fill missing strings

* Translate the strings added in main into every language

Cardboard VR and the session drawer's component downloads in all 31
languages, the game details facts and HowLongToBeat labels in the 23 new
ones, and the reworded Components page note there.
2026-10-13 13:34:00 -04:00
MaxsTechReviewandxXJsonDeruloXx 9a6d48c04b Add opt-in zRAM compression for the Steam client while a game runs (#442)
* Add opt-in zRAM compression for the Steam client while a game runs

A "zRAM compression" toggle under Steam > Settings > Session, below
"Keep downloads running". Off by default, kept once set, and disabled
on devices without swap or with a kernel older than 5.4.

When on, the session watches for Steam's reaper. 20 s into a game the
client and its web helpers page their private anonymous memory out to
the device's zram with MADV_PAGEOUT from inside their own process
(libblsession zram.c, SIGURG), again every 5 minutes, and read every
swapped page back once the game exits. No root is needed: only a
process itself may do this without CAP_SYS_NICE. With the toggle off
nothing is installed or started.

RedMagic NP06J, Palworld: Steam's resident memory fell from ~1.7 GB to
~1.1 GB with ~560 MB in zram, available memory during play rose by
~0.5-0.8 GB, and ~2 MB was left in zram after the read-back.

* Turn zRAM compression on by default below 12 GB of RAM

Until the toggle is changed, it follows the device: on when the kernel
supports it and the device has less than 12 GB of RAM, read from the
advertised memory size on Android 14+ and from total memory before that.
Turning it off is kept.

---------

Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-13 13:33:19 -04:00
Kurt Himebauch 7987b04529 fix: don't count a re-attached unchanged buffer as a new game frame (#731) 2026-10-13 13:24:50 -04:00
Phobos665 269ce3f422 feat(): Rich Game details for GOG & Epic - Publisher, Developer, Release Date, HLTB & Metacritic (#712) 2026-10-13 11:29:03 -04:00
Kurt Himebauch f4b0ab6867 feat: Cardboard VR mode with ARM64 SteamVR (#704)
* feat: add Cardboard mode with side-by-side lens-distorted eyes and 3DoF head tracking

* fix: derive the Cardboard field of view from the panel and recentre fully when far from upright

* feat: share the Cardboard head pose with the guest and add a SteamVR driver for it

* feat: run SteamVR's compositor on Turnip/KGSL with a display-extension layer and a driver-direct HMD

* feat: show SteamVR frames in Cardboard mode through a driver-side presenter and a fake direct-mode display

* feat: install and start SteamVR for Cardboard mode from the session drawer

* docs: describe Cardboard mode and the SteamVR path

* feat: drive SteamVR hands from the game pad and keep the Cardboard headset out of standby

* docs: record where the SteamVR dashboard stops

* fix: map Cardboard head tracking to the screen's axes and keep turns about the real vertical as yaw

* fix: give Cardboard its previous picture back when SteamVR stops

* fix: report sem_otime from emulated SysV semaphores so SteamVR's web helper can start

* fix: bridge SteamVR's shared semaphores across processes and keep Steam alive while SteamVR runs

* feat: present SteamVR straight to DroidDeck's compositor at panel resolution

* docs: update Cardboard VR notes for the dashboard, semaphore bridge and direct presenter

* fix: keep Wine and FEX signal handlers in the VR layer; add semaphore tracing

* fix: clear a stale SteamVR active marker on status

* fix: clear only an old SteamVR active marker

* fix: unblock SteamVR clients on Turnip and keep Steam's web helper alive across SteamVR runs

* fix: judge shared waits before a submit's own signals and on Vulkan 1.0 devices

* docs: record VR games, SteamVR Home and OpenXR results on the Thor

* docs: add Cardboard VR learnings from the Thor bring-up

* docs: add Cardboard VR screenshots from the Thor

* fix: keep the VR layer's display stand-in to SteamVR runs and clear a leftover marker at session start

* fix: report SteamVR start and stop failures from the helper's exit code
2026-10-13 14:36:56 +00:00
Kurt Himebauch 92d038b428 fix: anchor wp_presentation timestamps to the vsync tick (#717) 2026-10-13 13:29:32 +00:00
Kurt Himebauch ef1558527f fix: cap the session refresh rate at the device's peak refresh rate (#715) 2026-10-13 13:16:29 +00:00
Kurt Himebauch 623fb3fb62 Fix FEX dropdown scaling and Discover search focus (#681) 2026-10-13 07:01:05 -04:00
Kurt Himebauch 1c1a96cb19 Download components from the session drawer (#679) 2026-10-12 22:18:47 -04:00
Jagger15 6c35297dba Add Quest 3/3S compatibility to the standard APK (#642) 2026-10-12 17:13:07 -04:00
Kurt Himebauch 8f36eb7f54 Add opt-in GOG achievements through Comet (#651) 2026-10-12 16:40:06 -04:00
Kurt Himebauch 3ed756b067 Default Snapdragon 8 Gen 2 core allocation (#654) 2026-10-12 16:26:24 -04:00
Phobos665andxXJsonDeruloXx d9b152c7d2 feat(): Achievements UI for GOG & Epic game details page (#641)
* feat(): gog & epic achievements UI

* feat(): AI-generated translations - Please get review for these

* build_local: run on macOS hosts with Docker Desktop

Two steps of tools/build_local.sh failed on a Mac:

- The uruntime staging runs on the host, where macOS's BSD install has
  no -D, so `install -Dm644` stopped with "No such file or directory".
  The folders are now made first and the files copied with install -m644.
- Inside the cross-compile container, Docker Desktop's VirtioFS share
  now and then refuses the chmod that install -m makes (EPERM, on a
  different file each run, e.g. "setting permissions for
  .../droiddeck-esync: Operation not permitted"). The overlay and
  desktop scripts are copied with a plain write instead. Nothing is
  lost: the APK keeps no file modes, and the app sets them when it
  stages the runtime.

* feat(): adjust the store

* feat(): store-achievements adjustment for UI

* feat(): translation fixes and separate hidden achievements

* Show all achievements directly on store game details

---------

Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-12 19:49:55 +00:00
The412Banner c9152103bf Merge remote-tracking branch 'org/main' into feat/start-without-steam 2026-10-12 15:16:35 -04:00
Kirk 1b4d08e448 fix: a touchpad tap holds its click long enough for games to see it (#644) 2026-10-12 19:12:20 +00:00
Gustash ba6f56d5a0 fix: an unfolded Follow screen session turns to portrait again (#626) 2026-10-12 15:07:35 -04:00
The412Banner 0cfb994924 feat: Start without Steam, a per-game switch for games that close right away
A game that closes as soon as it starts can be tripped by Proton's Steam
setup (steam.exe, the Steam registry entries, the Steam client bridge).
The Games page of the session drawer gets a per-game Start without Steam
switch, stored as DROIDDECK_NO_STEAM=1 in the game's environment and listed
in its profile summary.

droiddeck-game-env acts on it for a game launch only: a Proton with umu's
launch (GE-Proton, Proton-CachyOS, DroidDeck-Proton) gets UMU_ID, so it
runs umu.exe in place of steam.exe and still sets up the prefix; a Steam
game keeps its protonfixes under its own id, an added game gets 0. Any
other Proton runs the game straight in the prefix (runinprefix).
2026-10-12 13:55:56 -04:00
Muaz Kadan 0b133a2ed5 Fix the QAM button doing nothing when the pad is an Xbox or PlayStation controller (#631) 2026-10-12 13:35:41 -04:00
Kurt Himebauch 8c955abfa4 chore: bump version to 0.4.0 (13) (#627) 2026-10-12 10:56:11 -04:00
Neolyum d71178c955 Fix multiple controller discovery (#614) 2026-10-12 11:45:00 +00:00
Kurt Himebauch aa901c3902 feat: store uninstall confirms in a step-out, shows progress, and lands on Install (#609)
feat: store uninstall confirms in a step-out, shows its progress in place, and the game reads Install the moment it is gone
2026-10-12 11:03:03 +00:00
Kurt Himebauch 4ec2146019 feat: store game pages flood onto their hero art, and downloads survive a restart (#608)
* feat: a store game's page floods out of its card onto its own hero art, and draws back from it

* fix: installs interrupted by the app closing show in Downloads with Resume and Clear

* feat: finished and interrupted downloads share the running card's art look, and the queue sits under what is running

* fix: the download queue outlives the app: queued, running and paused downloads come back after a restart
2026-10-12 03:58:07 +00:00
Kurt Himebauch 1603009687 fix: a step-out out of a wide control draws its box again (#607) 2026-10-12 03:31:48 +00:00
Kurt Himebauch 06269aab24 feat: components newest first, Steam settings open on Steam with offline mode, smoother chip selection (#606)
* feat: components list newest first, Steam's sheet opens on its Steam tab with offline mode, and Setup's overview drops the account group

* fix: chip selections stretch across on every move, drawn over the chips instead of behind them
2026-10-12 03:25:55 +00:00
Kurt Himebauch 9836dade79 feat: the focus ring is the only fill and keeps up with focus (#605)
* feat: with a pad the focus ring fills what it holds and is the only fill; chip rows mark their pick with a bar

* fix: the focus ring chases focus on a continuous spring per edge instead of restarting on every move
2026-10-12 03:16:07 +00:00
Kurt Himebauch 4bfc7154cd fix: store chips mark the shown store without faking focus, and step-outs open and fold cleanly (#604)
* fix: a chip selection hopping past a chip fades across instead of crawling over as a drop

* fix: the store chips' fill only shows where a pad's focus is, not on the shown store

* feat: the shown store's chip carries a bar on its foot, every chip pulses when picked, and the queue's settings live only in the cog

* fix: step-outs grow and fold in one move with no tail, keep the ring out while moving, and hand focus back to their control
2026-10-12 03:04:33 +00:00