Commit Graph
121 Commits
Author SHA1 Message Date
xXJsonDeruloXx 5110cb6b47 Add optional Steam startup 2026-09-27 09:27:30 -04:00
The412Banner 566018674f Steam updates: the client is not uid 0 in the session - drop that test
The session's proot runs with -i <app uid>, and the rootfs names that uid
root, so the client calls itself root while geteuid() returns the app's
uid. The read-only retry required geteuid() == 0 and never ran: the
Proton Experimental (ARM64) update still failed with Missing file
permissions on wineopenxr.dll (2026-09-26 16:07, 2,471 read-only files).

Also recognise the client by the path it was started by: the kernel's
/proc/self/exe names proot's loader for every process in the session.
2026-09-26 16:10:11 -04:00
The412Banner cb9726b41c Merge remote-tracking branch 'org/fix/first-login-proton-timing' into fix/steam-readonly-files 2026-09-26 15:33:01 -04:00
The412Banner a9125900a2 Steam updates: rewrite read-only content files the way root could
The client runs as proot's root, which the kernel does not see, and
leaves many content files read-only; an update that rewrites one was
refused (EACCES) and cancelled with "Missing file permissions"
(Proton Experimental (ARM64), wineopenxr.dll). For the client's own
processes, a refused write-open of a file the app owns now gets the
owner's write bit - on the file, or on the directory a new file goes
into - and one more try. Games and Wine keep ordinary permissions.
2026-09-26 10:41:06 -04:00
The412Banner e231efe5e3 First sign-in: ask for the ARM64 Proton after the client's post-logon compat phase, and retry
With Steam publicbeta 1790380355 the client spent 27 s in its post-logon
compat phase and dropped the install request the session sent 15 s after
sign-in, so a clean install never offered Proton Experimental (ARM64).
Wait for the console log's "Waiting for compat in post-logon took" (90 s
at most), then ask, up to three times a minute apart until the install
starts.
2026-09-26 08:21:14 -04:00
The412Banner 2725c64df1 Proton wrappers: run the components check for non-Steam shortcuts too - decide by the game's own prefix rather than the app id, which is 0 for a shortcut 2026-09-26 05:15:36 -04:00
The412Banner dd62cae62e Proton wrappers: run the components check only for a real game launch (waitforexitandrun, non-zero app id)
With the check reached from the client's own runs right after login, the Steam client segfaulted
within seconds, four sessions out of four; the same build without the check (test/bisect-no-launch-check)
and the last build before it both reach Big Picture. Now every run that is not a game launch -
the client's probes, app id 0 - is left exactly as before. Each check logs one line.
2026-09-26 00:28:49 -04:00
The412Banner f092391a39 Remove a stray __pycache__ from the overlay scripts and ignore it 2026-09-26 00:20:41 -04:00
The412Banner c7aca2834f Proton wrappers: drop the per-tool prefix for Steam's tool-0 runs - the client segfaulted right after its probe started (first in 25 sessions); keep the launch-time component check 2026-09-26 00:03:45 -04:00
The412Banner 66ef6ca802 Components: choices enforced at every game launch; Steam's tool-0 probes get their own prefix per Proton
Steam runs its graphics probe through every registered Proton at once after login, all in
compatdata/0. Prefix system32 links point into the Proton that set it up last, and the other
Protons' Wines, running outside Proton's pfx.lock, wrote their builtin DLLs through them into that
Proton's tree (device: GE's FEX DLLs became Proton Experimental's at session start).

- bannerlator-steam-compat: both wrappers (Valve's depot launcher and the third-party
  bannerlator-proton-wrap) give a tool-0 run STEAM_COMPAT_DATA_PATH=.../compatdata/0-<tool>, and
  before every other launch check the Proton's files against the app's desired.tsv and put back
  anything that differs (same Proton build only), logging to reapplied.log.
- ComponentsManager writes desired.tsv plus unpacked copies of the packages in use into the
  runtime after every change; the page and the drawer show 're-applied at launch'.
2026-09-25 23:54:10 -04:00
The412Banner 625f1a8980 Merge remote-tracking branch 'org/main' into feat/steam-touch 2026-09-25 16:58:18 -04:00
The412Banner 126410a05a gamescope: stage 3.16.29-p3 (0111, pointer warps in Passthrough) 2026-09-25 16:38:50 -04:00
The412Banner 18e6d8a942 gamescope: the nested pointer moves Steam's pointer in Passthrough too
In touchpad mode the cursor moved but Big Picture highlighted nothing and a tap-to-click
selected nothing: the nested pointer's motion reaches wlserver as touch 0, and in Passthrough
(the touch mode Big Picture sets) a motion for a touch that is not down moves nothing, so the X
pointer stayed where it was. 0111 passes bAlwaysWarpCursor, as the other touch modes already warp.
2026-09-25 16:34:22 -04:00
Kurt Himebauch cc38a1138c Add native Decky Loader support (#16)
* Add native Decky Loader management

* Enable Decky Steam frontend injection

* Disable unavailable stable Decky channel

* Decky: tie CEF debugging to session setting

* Decky: simplify Steam settings controls
2026-09-25 16:26:29 -04:00
The412Banner 0c06ede8d3 gamescope: stage 3.16.29-p2 (0110, touch from the host) 2026-09-25 16:06:31 -04:00
The412Banner 62687b8680 gamescope: take the host's touch in the nested Wayland backend
3.16.29's Wayland backend bound only wl_pointer and wl_keyboard; touch from DroidDeck's
compositor was never read, so Steam could not be touched. 0110 binds wl_touch in the input
thread and feeds each finger to wlserver_touchdown/touchmotion/touchup, the Steam Deck
touchscreen's path, so Big Picture's Passthrough touch mode gets real touches.
2026-09-25 15:55:26 -04:00
Kurt Himebauch 93b9be67fc Build local APK with CI payload parity (#20) 2026-09-25 13:20:51 -04:00
The412Banner 0bec2a5435 Revert the Steam session's D-Bus session bus
Tried on device: with a session bus the client still sat on "Switching to Desktop..." and
never reached its legacy path (no "No SteamOSManager support" line, steamos-session-select not
called), so the bus was not what it waited on. Sign-in was unaffected.

This reverts commit 40fc5463f3.
2026-09-25 09:55:59 -04:00
The412Banner c8620017a5 Steam session: a D-Bus session bus, so Switch to Desktop reaches steamos-session-select
Big Picture's Switch to Desktop asks SteamOS Manager over the session bus before falling back to
steamos-session-select (steamui.so). The Steam session had no session bus, the ask never
finished, and the client sat on "Switching to Desktop..."; the new stub was never called. A
bus with nothing on it answers at once, and the client takes its legacy path.
2026-09-25 09:41:21 -04:00
The412Banner 7c6df51bfa Steam desktop UI on the desktop; Big Picture's Switch to Desktop works
- The front end's "Steam Desktop UI" started a Steam session without -gamepadui, and the client
  put itself into Big Picture under gamescope anyway. It now opens the desktop with Steam's
  desktop client started in it (BL_DESKTOP_STEAM, the desktop's autostart, the same
  bannerlator-steam-launch the menu's Steam entry uses).
- Big Picture's power menu "Switch to Desktop" runs steamos-session-select, which did not exist,
  so it sat on "Switching to Desktop..." for ever. The new stub leaves the app a request
  (session=desktop in the steam-launch file); the app ends the Steam session and starts the
  desktop with Steam's desktop client open.
2026-09-25 08:59:06 -04:00
The412Banner 09e5172052 Desktop: centre melonDS's 800x600 window
AutoPlace on its own left the resized window in the top-left corner; with policy="center" it
opens in the middle of the desktop. Tried in a running desktop (labwc --reconfigure).
2026-09-25 08:36:04 -04:00
The412Banner 132b434d78 Desktop: melonDS opens as an 800x600 window, centred
melonDS remembers a 1x window for the front end's full-screen toggle, too small on a desktop.
A labwc window rule (only the desktop reads rc.xml) resizes it to 800x600 on open and places
it again by the desktop's centre policy.
2026-09-25 08:28:56 -04:00
The412Banner 347a5a4dcb Desktop: Qt falls back to X11, so melonDS opens from the menu
The desktop set QT_QPA_PLATFORM=wayland for every program. The melonDS AppImage bundles only
Qt's xcb plugin, so from the desktop it exited at once: "Could not find the Qt platform plugin
wayland ... Available platform plugins are: xcb" (exit 127). "wayland;xcb" keeps LXQt on
Wayland and lets such an AppImage use Xwayland. Proven in a running desktop: labwc mapped
"melonDS 1.1".
2026-09-25 08:18:43 -04:00
The412Banner 5f7f6bd678 melonDS: leave full screen to a 1x window, so its menus are big enough to use
The guide button's toggle returns to melonDS's saved window size. A 512x288 window (1x wide,
16:9) is stretched by gamescope to fill the panel, menu bar and cursor with it; at 2x and up
the menus stay at their real size, tiny on a handheld. Written once, with the layout.
2026-09-25 07:52:26 -04:00
The412Banner 9adcb3d91f melonDS: big top screen with the bottom screen alone beside it
Hybrid repeats the big screen, small, above the bottom one. Horizontal with the top screen
emphasised fills the panel's height with the top screen and centres the bottom screen in the
rest. Installs set up with Hybrid (or still on melonDS's defaults) move once.
2026-09-25 07:47:59 -04:00
The412Banner e753ab9c66 melonDS: Hybrid screens, full screen from the front end, guide toggles full screen, BIOS found in the ROMs folder
- bannerlator-pad-defaults: new installs start on the Hybrid layout with sharp pixels; an
  existing install is moved once, only where still on melonDS's defaults (marker keeps later
  choices). Guide = HK_FullscreenToggle. The user's DS/DSi BIOS, firmware and NAND are found in
  ROMs/nds/{bios,firmware} and filled in only where melonDS has no path.
- Front end starts melonDS with -f, at the panel's own resolution unless the user chose one.
2026-09-25 07:37:21 -04:00
The412Banner 1103627ee1 Merge remote-tracking branch 'org/main' into feat/desktop-steam-dolphin
# Conflicts:
#	app/src/main/java/com/droiddeck/launcher/session/SessionService.kt
2026-09-24 22:35:37 -04:00
The412Banner a28e2ffe72 Merge remote-tracking branch 'origin/feat/desktop-steam' into feat/desktop-steam-dolphin 2026-09-24 22:24:00 -04:00
xXJSONDeruloXx 1006688914 fix(agent-bridge): launch sessions through debug activity 2026-09-24 22:16:28 -04:00
Kurt Himebauch 991d7e24d2 Merge branch 'main' into feat/debug-agent-control 2026-09-24 22:00:40 -04:00
Kurt Himebauch bd9c60bd11 Merge branch 'main' into chore/codebase-deslop 2026-09-24 22:00:12 -04:00
xXJSONDeruloXx f21e84be91 chore: remove dead code and stale comments 2026-09-24 21:53:31 -04:00
xXJsonDeruloXx 63b24ca4c0 Add debug-only agent control bridge 2026-09-24 21:34:50 -04:00
The412Banner 123a8f8fa3 Dolphin: guide = its Toggle Fullscreen hotkey (full default Hotkeys.ini), Wii Home on R1, input without focus from the rail 2026-09-24 21:31:25 -04:00
maxjivi05 531087be16 Merge Droid-Deck main into fix/proot-performance 2026-09-24 21:27:31 -04:00
xXJSONDeruloXx 4bc7c8dc99 Trim signing key script comments 2026-09-24 21:02:13 -04:00
xXJSONDeruloXx 98066f85ef Simplify approved PR signing workflow 2026-09-24 20:45:25 -04:00
The412Banner c0977d4344 Dolphin: its data where it looks for it (fonts, per-game fixes), game folders, Vulkan, no NKit box; full screen from the front end 2026-09-24 20:35:48 -04:00
xXJSONDeruloXx 2a0f859701 Use the pinned release signer for PR APKs 2026-09-24 20:16:28 -04:00
xXJSONDeruloXx cbb66ea188 chore: harden release signing boundaries 2026-09-24 19:38:04 -04:00
The412Banner 6e69f252f6 Desktop: the Steam and Big Picture launchers run the client on the desktop itself 2026-09-24 18:56:24 -04:00
The412Banner f1ba5503c9 CI: the key alias is plain text, not a secret 2026-09-24 13:24:47 -04:00
The412Banner 709668a479 sign-apk: match apksigner's 'V3.0 Signer:' lines too 2026-09-24 13:17:57 -04:00
The412Banner c0a264564b sign-apk: read the signer digest in either apksigner format 2026-09-24 13:12:09 -04:00
The412Banner cd28b189a2 Signing with DroidDeck's own key: hand-over from the testkey, test builds and a four-package release 2026-09-24 12:45:13 -04:00
The412Banner 68ab64d08c Merge remote-tracking branch 'origin/main' into feat/duckstation-play 2026-09-24 11:27:12 -04:00
The412Banner fd4c019c9f DuckStation, ARMSX2: first-time setup answered for the user; ARMSX2 names the BIOS dump itself 2026-09-24 10:09:45 -04:00
Kurt Himebauch 78ecfd8be5 Merge pull request #24 from The412Banner/feat/launch-build-status
Show build identity and latest build link
2026-09-24 10:09:09 -04:00
The412Banner c39ea70cf5 DuckStation: don't try to inhibit a screensaver the session doesn't have 2026-09-24 09:46:59 -04:00
xXJsonDeruloXx 3345f1c32b Show build source and worktree state 2026-09-24 09:40:50 -04:00