Commit Graph
396 Commits
Author SHA1 Message Date
XxJSONDeruloxX d7bf0b274f ci: consolidate verified component preparation 2026-10-23 14:31:13 -04:00
XxJSONDeruloxX d111b2b3dd ci: reuse preload snapshots verified against main builds 2026-10-23 13:59:04 -04:00
XxJSONDeruloxX 8355c1495b ci: bound apt phases and retry the official Ubuntu mirror 2026-10-23 13:48:55 -04:00
XxJSONDeruloxX fcf4c09c50 test: verify dependency installation fails closed 2026-10-23 13:48:55 -04:00
XxJSONDeruloxX 74d5daaa5d ci: parallelize regression checks and isolate component caches 2026-10-23 13:48:55 -04:00
0x1Nawaf 7c51e6e904 fix: draw the gamescope cursor only when that option is on
The extra plane costs frames on a phone, so compositing stays off unless Performance asks for it.
2026-10-23 13:30:42 -04:00
Kurt Himebauch b76f13f7ac fix: keep the shader pre-caching choice until a session confirms it, and read it from its own VDF section 2026-10-23 13:05:04 -04:00
Kurt Himebauch f88227ed74 feat: toggle Steam shader pre-caching from DroidDeck's Steam settings 2026-10-23 13:05:04 -04:00
ovurrsl 70eec3cc32 fix: a half-built steamrt shim is removed, and its launcher accepts --directory DIR 2026-10-23 12:03:41 -04:00
ovurrsl 7aeb7779bb fix: fall back to Valve's stable Steam client when the beta one keeps failing
The native arm64 client follows steamdeck_publicbeta, so a Valve beta
regression reaches every user at once. If the repaired beta client is still
started twice without being shown, or the beta manifest carries no arm64
client, droiddeck-steam-install now installs steamdeck_stable, keeps it, and
logs why (listing the manifest's blocks in the second case). The session asks
the installer for the channel, so -clientbeta and package/beta stay in sync.
BL_STEAM_CHANNEL or ~/.config/droiddeck/steam-channel (beta|stable) pins it.

Valve's 2026-10-15 beta moved the x86 client into a Steam Runtime container.
In case the arm64 client follows, its session now exports
STEAM_STEAMRT_RECURSION_GUARD=1 and, only if steamrtarm64 carries pv-runtime
or a steam-runtime-check-requirements probe, starts it through the same
steamrt shim the x86-64 client uses (now droiddeck-steamrt-shim) and logs it.
2026-10-23 12:03:41 -04:00
Kurt Himebauch b7bf189166 fix: stop the authorship check from flagging people whose names contain an assistant's name 2026-10-23 08:32:52 -04:00
MaxsTechReview ac0909eaa3 perf: let Wine read process memory counters from /proc directly (#1374) 2026-10-23 07:18:56 -04:00
MaxsTechReview ffa40a15d5 perf: run Wine's arm64 SIGUSR2 context switch without a kernel signal (#1371) 2026-10-23 02:12:49 -04:00
MaxsTechReview f27d0b006f perf: Wine's write watches stop costing a signal per page on arm64 (#1333)
Wine asks for userfaultfd with the i386 syscall number on arm64, so it
never gets one and falls back to mprotect and a SIGSEGV per first write,
which under proot is a ptrace stop each time. libblsession hands it the
real userfaultfd and, where Android refuses the PAGEMAP_SCAN ioctl, answers
it from /proc/self/pagemap and UFFDIO_WRITEPROTECT.
2026-10-22 19:53:12 +00:00
MaxsTechReview 9a4a611d38 fix: Steam starts again on phones where PipeWire took every client for a sandboxed app (#1338)
PipeWire's access module checks each client's /proc/<pid>/root for a
Flatpak marker. Where that lookup fails under proot (seen on a nubia
NX809J), PipeWire treats the client as sandboxed and holds it until the
session manager grants permissions, and WirePlumber, itself held, never
does. gamescope then waits forever for its capture stream and never
starts Steam: a black screen until the session is closed.

The session's PipeWire now gives both of its sockets unrestricted access
and WirePlumber keeps those clients at full permissions, so nothing
depends on that lookup.
2026-10-22 19:30:35 +00:00
MaxsTechReviewandKurt Himebauch 006db14561 perf: SD card library files resolve through the fast path instead of proot (#1331)
perf: files in an SD card library resolve through the fast path instead of proot

A library bound at several guest names (droiddeck-sd, bannerlator-sd and
case variants) made every symlink and /proc/self/fd readlink under it fall
back to proot. The fast path now orders its binds the way proot does and
gives each host path the name proot would, and lstat("link/.") follows
the link as the kernel does.

Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>
2026-10-22 19:11:29 +00:00
Kurt Himebauch 5461886a82 Pin CI 7zip download to verified package mirror 2026-10-22 13:54:22 -04:00
Kurt Himebauch 8c0fcd8475 Merge current main into PR #1317 2026-10-22 13:11:09 -04:00
Kurt Himebauch e4a7e52f81 Fix nested KWin rendering on Android (#1330)
Select the explicitly configured Android render node for nested KWin 6.8, apply OpenGL settings before Plasma starts, and pin the original signed Mesa 26.2.4 package that passed Thor rendering. Remove build-directory runtime search paths and fail closed on ELF inspection errors.

Native ARM64 build passed. Thor validated a visible nested Wayland terminal, active OpenGL ES/Zink on Turnip, 1280x720 output, and keyboard input. Mesa pin regression tests, launcher and ELF failure controls, shell syntax, and human authorship checks passed. Published desktop pin remains r2; full latest-head CI is pending and maintainer authorized this merge after device validation.
2026-10-22 13:10:16 -04:00
Kurt Himebauch e8a8de1b22 Merge current main into PR #1317 2026-10-22 12:13:54 -04:00
Kurt Himebauch e1a7d527fd Update the nested KWin builder to 6.8.0 (#1328)
Match the native builder and desktop package override to Arch Linux ARM KWin 6.8.0, pin the official source hash, and port the nested-scaling patch. Check package/source version consistency in both build jobs.

Official source checksum, patch application, live package closure, and shell syntax verified. The published desktop remains pinned to r2; candidate 6.8 device/rendering validation remains pending before any package publication.
2026-10-22 12:13:03 -04:00
Kurt Himebauch 792a69ebfe Combine authorship validation with the required APK result (#1329)
Combine trusted source and squash-metadata validation with the exact-head APK compilation result. Preserve automatic trailer cleanup in the installed hooks.

Validated with 10 authorship/hook tests and 9 combined-gate tests.
2026-10-22 12:11:05 -04:00
Kurt Himebauch 3a09e5698b fix: stop Steam's Steam Controller welcome tour from opening on every boot (#1321)
* fix: stop Steam's Steam Controller welcome tour from opening on every boot

* fix steam tour failure not to block helper attach
2026-10-22 11:27:59 -04:00
Kurt Himebauch 4421e851dd Enforce human authorship with automatic trailer scrubbing (#1325)
Install commit and push hooks that remove bot co-author trailers, preserve human credits, and reject bot primary authors. Add a trusted default-branch CI checker and publish its required status on the exact proposed commit. Validate main pushes as well. Ten regression tests pass, including real Git hook tests and the --no-verify case.
2026-10-22 11:12:41 -04:00
7bb1b5b74b feat: tools/device-smoke.sh checks a build on a real device over plain adb (#911)
* feat: tools/device-smoke.sh checks a build on a real device over plain adb

Installs and launches the app, changes the density and the window size, cycles a foldable's device state, then reads the newest debug session (first frame, last frame rate, memory page size, process exits). It restores the display and the device state it changed. No python needed; complements tools/droiddeck-scenario, which drives games.

* fix: device-smoke.sh restores only what it changed and checks more carefully

Restore the device state by cancelling the override the script made, or
by putting back the override that was already pinned (a test lab pins
one), instead of pinning the committed state. Restore density and size
only after the script changed them. Keep adb's exit status, count only
crashes of the tested app and fail when the crash buffer cannot be read,
compare the top activity after the density change, and exit 2 when an
option value is missing.

* fix: check wm density/size exit statuses and keep restore flags on failure

* fix: verify smoke-test display changes and restoration

* fix: reject false smoke-test launches and quote remote paths

* Run final display cleanup before reporting smoke results

---------

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:48:38 -04:00
3331edf265 perf: session log step times carry milliseconds (#993)
The == STEP lines in session.log now read HH:MM:SS.mmm, so the setup
steps before Steam starts can be timed; with whole seconds most of them
showed the same time.

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:40:48 -04:00
d60f683b62 fix(gamescope): release cursor SHM buffers during long sessions (#1189)
* fix(gamescope): avoid retaining pointer cursor SHM commits

* test(gamescope): verify cursor release and pending window control

* test(gamescope): keep live probe inert during test discovery

* test: match Gamescope process name in cursor probe

* test: clarify cursor-role probe serial behavior

---------

Co-authored-by: siyuan.qsy <siyuan.qsy@alibaba-inc.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:34:24 -04:00
3d9f200a7e feat: add SDK-free 3DoF tracking for VITURE Pro 2 (#1115)
* feat: itch.io store, library and installs for DRM-free Windows builds (#1064)

* feat: add experimental SDK-free VITURE Pro 2 tracking

* docs: record full-app Pro 2 hardware validation

* docs: record successful Pro 2 user game test

* fix: translate Pro 2 tracking notice for all supported locales

* fix: respect model capabilities for glasses controls

* fix: handle fold configuration during glasses probe

---------

Co-authored-by: kingokksa <47888451+kingokksa@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:28:14 -04:00
Danbro007 d2abaef2a3 fix: recognize SM8975 and mark Adreno 850 support experimental (#1249)
* fix: recognize SM8975 and mark Adreno 850 support experimental

* fix: retain A850 experimental status with spoofed Vulkan names
2026-10-22 10:19:23 -04:00
Jordan Y d9328c39df fix: Game cores also apply to games started through "Linux x86 (FEX)" (#1294)
* Run FEX-tool games on the chosen game cores

Performance > Game cores reached only the Proton launchers: games started
through "Linux x86 (FEX)" ran on every core, including the slowest cluster.

* Test that SteamVR FEX launches keep the game cores
2026-10-22 10:08:25 -04:00
9ed658c45c fix: seed HKCU redist markers in the user registry (#1286)
* fix: seed current-user redist markers in user.reg

* test: skip permission case when running as root

---------

Co-authored-by: Jammo <8018115+kaosjammo@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:07:56 -04:00
xXJsonDeruloXx 1b14939731 fix: suspend page-out waits for each handler's ack and can be cancelled 2026-10-22 10:01:49 -04:00
xXJsonDeruloXx 240b7fcce6 feat: page the session out to zram before suspending it, and zram is always on where supported 2026-10-22 09:02:37 -04:00
MaxsTechReview 3305724f06 perf: FEX's file lookups and opens go through the fast path instead of proot (#1283)
* perf: FEX's in-root path lookups go through the fast path instead of proot

Android has no openat2, so libblsession walks RESOLVE_IN_ROOT lookups for
FEX one component at a time. Every fstatat, readlinkat and openat in that
walk was a raw syscall that stopped in proot. When libblfastpath is loaded,
the walk now calls its fstatat, readlinkat and openat, which answer without
proot and fall back to the raw syscall themselves. Without it the walk uses
the raw syscalls as before.

One lookup drops from 250-940 us to 26-86 us. A Graveyard Keeper launch
makes 37.5k proot stops instead of 54.0k and reaches its first scene
0.31 s sooner.

* test: count fstatat64 where the preload asks for it

* perf: FEX's own file opens go through the fast path instead of proot

FEX opens host files for the game with syscall(SYS_openat), so every one
stopped in proot even when the fast path could answer it. libblsession's
syscall() now sends SYS_openat to the fast path's openat as well, the same
way the in-root walk does, and makes the raw syscall when the fast path is
not loaded.

A Graveyard Keeper launch makes 28.0k proot stops instead of 37.5k; FEX's
openat stops go from 6,739 to none.

* fix: the fast path's start-up reads don't come back through syscall()

libblsession's syscall() now sends SYS_openat to the fast path. A process
named FEX starts the fast path by reading /proc/self/cmdline with
syscall(SYS_openat), which came straight back into the fast path and
waited on its own pthread_once. Its start-up reads now call libc's
syscall directly.
2026-10-21 22:33:39 -04:00
MaxsTechReview ed29f77fc2 fix: Chromium browsers start on the desktop (#1280)
A process's status read for another process is served read-only, so
Chromium's ReadOnlyFile check no longer kills the browser. Chromium-based
AppImages without chrome-sandbox get --no-sandbox, and Flathub Chromium and
Electron apps skip zypak's spawn portal, which cannot work here.
2026-10-21 18:17:07 -04:00
Kurt Himebauch e5b54f6248 feat: SteamVR controller types, phone controls on glasses, flat games as VR panels (#1268) 2026-10-21 21:22:21 +00:00
MaxsTechReview 2111197bea perf: performance overlay updates ride the next game frame instead of an extra composite (#1274)
* perf: performance overlay updates ride the next game frame instead of an extra composite

* gamescope: a held overlay repaint is only cleared once an output was painted

* gamescope: release.env points at p12
2026-10-21 17:20:12 -04:00
MaxsTechReview 7fa8008944 perf: network tables Android refuses are served from the synthesized copy without retrying the open (#1275) 2026-10-21 17:18:11 -04:00
MaxsTechReview e04727dbaf perf: SysV message queues stay mapped instead of reopening per call (#1272) 2026-10-21 17:14:03 -04:00
MaxsTechReview bd1350ac25 perf: games skip Steam's install-script evaluator once it has finished (#1273) 2026-10-21 16:59:52 -04:00
greg 99136ea23b Add support for Java 17 via mise (#1231) 2026-10-21 18:30:34 +00:00
Kurt Himebauch e9891d5a29 feat: Remote Play host: PipeWire capture, hardware encoding, touch and game audio (#1139)
* feat: run SteamOS PipeWire and WirePlumber for gamescope screen capture

* feat: hardware Remote Play encoding through MediaCodec behind Steam's V4L2 stage

* feat: deliver Remote Play touches to gamescope as touches

* feat: route game audio through PulseAudio while a Remote Play client is connected

* fix: keep the Remote Play marker when a forked child closes the encoder

* fix: allow standalone preload tests without V4L2 encoder hook
2026-10-21 17:57:24 +00:00
MaxsTechReview 3eb0400df8 fix: clearing a game's compatibility tool in Steam keeps the Linux build (#1250) 2026-10-21 06:07:16 -04:00
MaxsTechReview 11674b711b fix: browsers added as non-Steam games show their window and load pages in Gaming Mode (#1243) 2026-10-21 02:02:18 -04:00
Resul Övür abeaf7ccb6 fix: a failed Steam client download ends the session with a message instead of silently (#997) 2026-10-21 00:56:05 -04:00
Delete228 92dbd1cd5a fix: restore Factorio ARM64 controller input through readv (#1195) 2026-10-20 17:52:40 -04:00
Kurt HimebauchandDetinator10 4f8a7c5596 fix: let the device sleep while a session is suspended (#1220)
* fix: stop the DirectAudio output while the sink is suspended

* fix: verify every session thread before reporting suspension

* fix: freeze PRoot first and stop each guest thread on suspend

---------

Co-authored-by: Detinator10 <8469261+Detinator10@users.noreply.github.com>
2026-10-20 16:43:09 -04:00
Kurt Himebauch 2a8618ab5c feat: launch Easy Anti-Cheat games offline when they support it (#1039) 2026-10-20 18:58:56 +00:00
MaxsTechReview 8ca389149b fix: native Linux games under FEX reach FEXServer, and a refused compat app no longer loops the sync (#1213)
FEX launched through a script (Valve's _v2-entry-point) was judged 32-bit, so the
fast path stayed off in the FEX client while FEXServer bound its socket through it.
The fast path now follows #! lines before judging the program.

The live compat sync drops apps the client refuses GetCompatTools for instead of
reattaching forever.
2026-10-20 14:58:30 -04:00
MaxsTechReview 862afdf0a9 fix: the on-screen pad steps aside while Steam's or DroidDeck's keyboard is open (#1217) 2026-10-20 14:29:50 -04:00