Commit Graph
7 Commits
Author SHA1 Message Date
The412Banner f86b64b18e Verify the signature from minSdk 21, or apksigner never looks at v1
It only checks the schemes an apk's own minSdk requires, so at 26 it reported
v1 as false while the JAR signature was sitting in META-INF the whole time.
The file check beside it says the same thing a second way.
2026-09-19 14:27:51 -04:00
The412Banner cc868496d1 Sign the apk with apksigner so v1 is actually there
AGP drops JAR signing at minSdk 24 and above and the DSL flag does not move it,
release build or not. zipalign then apksigner with the three schemes named
explicitly is the only version of this that can be checked.
2026-09-19 14:25:16 -04:00
The412Banner 4b43a617d4 Build the release variant so the apk carries v1 signing too
AGP drops JAR signing from a debug build when minSdk is 24 or higher, whatever
the signing config says, so the check added with the testkey failed on its
first run. Nothing is minified in either variant; this only changes which one
CI hands over.
2026-09-19 14:20:07 -04:00
The412Banner 344e70afc6 Keep the session alive in the background, rename the package, sign with the testkey, and draw the app a logo
The session now belongs to a foreground service rather than the activity.
Android demotes a process as soon as its last visible activity goes and the
low-memory killer reaps the guest, so leaving Big Picture to answer a message
came back to a dead Steam; the service holds the process at perceptible
priority, a partial wake lock keeps the CPU from dropping the guest's threads,
and a high-performance WiFi lock keeps a backgrounded download from being
throttled to nothing. The notification is silent (IMPORTANCE_LOW), carries a
Stop action, and returns to the session when tapped. Back now puts the app away
and leaves Steam running; a swipe out of recents ends the session.

The compositor moved with it: it is process-wide, started once, and merely
swaps the Surface it presents into as the activity comes and goes.

Package is com.steamdeck.launcher, signed with the AOSP testkey (v1+v2+v3) so
every build installs over the last one, and CI asserts all three schemes.

The launcher icon is our own controller on a purple glow — the spirit of the
Steam tile the client entry uses, none of its geometry.
2026-09-19 14:17:25 -04:00
The412Banner 4031f512fc Cache everything CI can, and credit both authors
The repo is private, so each run is billed. Three caches now carry a rebuild:
Gradle's own through setup-gradle (dependencies, build cache, configuration
cache), the CMake/ninja tree keyed on the C sources and the NDK, and the two
cross-compiled preloads — the last of which also skips installing the cross
toolchain, since a run that changes only Kotlin has no reason to touch a C
compiler. Superseded pushes are cancelled, documentation pushes do not build,
and the apk is stored rather than recompressed.

The preload assertions moved from the cross binutils to readelf, which reads
any ELF whatever the host, so they keep running on a cache hit.

Credits name The412Banner and maxjivi05: the runtime under all of this is
Max's gamescope work from WinNative.
2026-09-19 14:07:06 -04:00
The412Banner 20a3b1ad63 Ship libffi.so, and check the whole native dependency closure in CI
libwayland-server.so links libffi, so loading the compositor threw
UnsatisfiedLinkError the moment Play started a session. The library was there,
its dependency was not — which is exactly the kind of gap a build cannot see
and a device finds immediately, so CI now walks every NEEDED of every .so we
package and fails on anything that resolves to neither the apk nor the
platform.
2026-09-19 13:54:41 -04:00
The412Banner 4022351e22 SteamDeck: a standalone launcher for the native ARM64 Linux Steam client
Lifts Bannerlator's Linux/gamescope runtime out into an app of its own: the
Wayland compositor, the proot session, the runtime installer, the fake-evdev
controller path and the PulseAudio server, with none of the Wine, container or
store machinery around them.

One activity installs the runtime from the same winlator-contents catalog and a
second one runs the session: compositor on a SurfaceView, gamescope and Valve's
native arm64 client under proot, a physical pad republished into the fake-input
rings, and the session's milestones on screen until the first frame arrives.
2026-09-19 13:39:17 -04:00