# DroidDeck 0.1.6 (pre-release) **SteamDeck is now DroidDeck. A clean install now sets itself up on the first sign-in: the Linux runtime on the loading screen, then Proton Experimental (ARM64) offered straight after you sign in, with the client restarting itself once it lands. Plus full-page driver selection with downloads, controller navigation throughout, session pause modes, Deck mode, a second-screen mode and Android home-app integration.** > ⚠️ **A new app, not an update.** DroidDeck has a new app ID (`com.droiddeck.launcher`), so it > installs **beside** SteamDeck 0.1.5 rather than over it: the Linux runtime is downloaded again, > you sign in to Steam again and settings start fresh. Logs are now in `Download/DroidDeck/` and > the switch files are `droiddeck-env`, `droiddeck-osc` and so on - the old `steamdeck-*` names > are no longer read. Remove SteamDeck when you are done with it. --- ## The name The app, its ID, its code and everything it writes are **DroidDeck**; the repository is `The412Banner/DroidDeck`. Valve's own *Steam Deck* names stay as they are (the client's `-steamdeck` flag, the `steamdeck_publicbeta` branch, "Steam Deck mode"). Installed and signed in on an AYN Pocket FIT: logs, session report and package all say DroidDeck. ## First run sets itself up - **Play and Desktop work on a fresh install.** The loading screen downloads, checks and unpacks the Linux runtime (then the desktop package, for Desktop) and starts the session; a failure ends on the loading screen with the reason. - **Proton Experimental (ARM64) right after the first sign-in.** A signed-out client used to drop the install request, so the dialog only appeared after a manual restart. The session now watches for the sign-in, asks again, and once the depot has landed restarts the client once by itself, so the compatibility-tool list and defaults are current before you install a game (ported from Bannerlator). Clean install on the FIT: signed in → dialog → 474 MB installed → client restarted on its own within seconds. - The loading screen no longer claims Steam keeps running in the background (see below). ## Drivers, as full pages **Steam session › Runtime driver / Display driver** open a full page instead of a drop-down: installed drivers (tap to use, tagged bundled / downloaded / imported), **downloads** from the latest releases of **Banners-Turnip** and **WinNative** (Android and Linux builds, each variant from the newest release that carries it), a **refresh** button that is the only thing that goes online, and a **trash can on every driver** - bundled ones too, with *Restore built-in drivers*. Deleting the driver in use falls back to Auto / Runtime default. Downloads, selection and delete used on the FIT. ## Controller navigation Every settings control shows a focus outline; the driver pages open on the driver in use, up reaches refresh, right reaches a driver's trash can, and Back returns one level to where you left. The session settings open with their first control focused. The **in-session drawer** now opens on its STEAM button and takes the controller while it is open (d-pad and stick move, A selects, B closes) instead of the game receiving it. Play and *credits* are outlined too. On the FIT. ## Sessions in the background (Kurt) **Background behaviour: Auto / Manual / Never.** Auto pauses the session when the app leaves the screen and resumes it when you come back; Manual pauses and waits for Resume; Never keeps it running. Audio recovers across a pause. A session Android killed no longer leaves the next start on the update spinner or a blank Gamepad UI (its leftovers are cleared at start). The cleanup on the FIT. ## Steam Deck mode `-steamdeck` with SteamOS helper stubs (no restart loop, no "Update Error", no dock-firmware row), the `steamdeck_publicbeta` channel by default, the battery in the Quick Access Menu, **NIS** in the QAM's scaling filters, and the QAM's **performance overlay** drawn by mangoapp (MangoHud), bundled in the app. The QAM and battery on the FIT; ⚠️ NIS and the overlay not yet tried. ## More - **Your own games** from any number of folders appear in the client's library as non-Steam games under the ARM64 Proton, with store art looked up by name. - **Audio:** the client is back on 0.1.5's classic sink by default (DirectAudio is a choice); games keep DirectAudio; the microphone is on. *Setup › Session logs › Share latest logs.* - **Display:** *Exactly this panel* shape for 4:3 and 3:2 handhelds, and a custom resolution per mode. - **Second screen (Kurt):** keyboard + trackpad controls or a Linux terminal on a secondary display. - **Android home app (Kurt):** DroidDeck can be picked as the Home app; Home returns to the running session and installed Android apps can be launched from the front end and the drawer. - **Steam and QAM touch buttons (Kurt)** for the on-screen controls, and in the drawer header. - **Launcher panels (Kurt):** Steam, Desktop and Setup are consistent tabs; desktop apps install and uninstall from their own pages; compatibility tools are managed in place. - The app's own gamescope build (ARM64 client fixes, realtime queues, a gamepad cursor) and its own audio sinks ship inside the APK; the hosted runtime is unchanged. --- ## Carried over - still open - On some Android 16 phones Firefox's tabs crash (shared-memory seals; `MOZ_SHM_NO_SEALS=1` in `Download/droiddeck-env` is the workaround being tried) and the RPCS3 AppImage cannot unpack. - NIS and the Deck-mode performance overlay are untested. VAC-protected games report insecure; Linux-only Steam games will not start. ## Credits - **Kurt Himebauch (xXJSONDeruloXx)** - background modes and audio recovery, second-screen controls, Android home app, launcher panels, Steam/QAM touch buttons, the copy clean-ups. - **maxjivi05 (Max)** - the gamescope runtime this is built on, from WinNative. - **The412Banner** - the app, the compositor, the runtime plumbing and the Steam session. - **Banners-Turnip** and **WinNative** driver builds (downloaded on request from their releases). - **MangoHud (flightlessmango, MIT)** - the mangoapp the overlay uses, Valve's aarch64 build, bundled with fmt, spdlog, glfw and libtracefs/libtraceevent. GPL-3.0. **Not affiliated with Valve** - Steam, Proton and Steam Deck are Valve's. The Steam client and Proton are fetched from Valve's own servers on your device and are not redistributed here; the bundled mangoapp is MangoHud (MIT) as Valve builds it for aarch64.