Files
DroidDeck/.github/workflows/build-gamescope.yml

64 lines
2.4 KiB
YAML

name: Build gamescope (patched)
on:
push:
branches: [main]
paths:
- 'tools/gamescope/build-in-arch.sh'
- 'tools/gamescope/patches/**'
- 'tools/gamescope/runtime-sonames.txt'
- '.github/workflows/build-gamescope.yml'
workflow_dispatch:
inputs:
tag:
description: 'Release tag to publish as (e.g. gamescope-3.16.29-p1); empty = artifact only'
required: false
default: ''
permissions:
contents: write
concurrency:
group: ${{ inputs.tag && format('gamescope-tag-{0}', inputs.tag) || format('gamescope-{0}-{1}', github.event_name, github.ref) }}
cancel-in-progress: ${{ github.event_name == 'push' }}
jobs:
build:
runs-on: ubuntu-24.04-arm
timeout-minutes: 120
steps:
- uses: actions/checkout@v4
- name: Build in Arch Linux ARM
run: |
set -euo pipefail
docker run --rm -v "$PWD:/work" -w /work menci/archlinuxarm:base-devel bash tools/gamescope/build-in-arch.sh
sudo chown -R "$(id -u):$(id -g)" .
- uses: actions/upload-artifact@v4
with:
name: gamescope-patched
path: |
gamescope.tzst
gamescope.tzst.sha256
- uses: actions/create-github-app-token@v2
id: components-token
if: github.event_name == 'workflow_dispatch' && inputs.tag != ''
with:
app-id: ${{ vars.DROIDDECK_CI_APP_ID }}
private-key: ${{ secrets.DROIDDECK_CI_APP_KEY }}
owner: Droid-Deck
repositories: DroidDeck-Components
- name: Publish
if: github.event_name == 'workflow_dispatch' && inputs.tag != ''
env:
GH_TOKEN: ${{ steps.components-token.outputs.token }}
GH_REPO: Droid-Deck/DroidDeck-Components
TAG: ${{ inputs.tag }}
run: |
set -euo pipefail
if gh release view "$TAG" >/dev/null 2>&1; then
echo "::error::$TAG is already published in DroidDeck-Components, and published tags are never replaced: use a new tag"
exit 1
fi
gh release create "$TAG" --latest=false --prerelease=false --title "$TAG" --notes "gamescope 3.16.29 with tools/gamescope/patches ($GITHUB_REPOSITORY $GITHUB_SHA, run $GITHUB_RUN_ID); staged by the apk over /usr/local/bin/gamescope. sha256 $(cut -d' ' -f1 gamescope.tzst.sha256)" gamescope.tzst gamescope.tzst.sha256
gh release edit "$TAG" --latest=false --prerelease=false