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* chore(i18n): translate every missing string in all locales Adds the 87 strings the bottom-screen Dashboard and in-game stats pages introduced to all 32 locales, plus the 51 older settings strings Japanese and the 50 Chinese locales were still missing. Every locale now has all 3456 translatable strings with the same placeholders as English. Also translates 36 entries that were still English where the language does not use the English word, and makes es-419 touch_app_id use the same %1$s placeholder as English. * chore(patches): drop comments from the lines downstream patches add Removes comment lines and trailing comments from lines our patches add, with hunk headers recounted. Lines that a later patch uses as context and the upstream backport 0123 are left as they are. The gamescope, FEX, proot and xodus series still apply to their pinned sources, and the patched trees differ only in those comments. test_hud_frames now finds the HUD writer by its first declaration. * docs: credit Greenlight, Better xCloud, viture-v2, GameNative and DiRTTelemetryErrorFix These were credited only in source headers and NOTICE files. * chore: remove source comments and unused functions Removes explanatory comments from first-party Kotlin, Java, C, C++, Rust, TypeScript, Python, shell, Gradle, CMake and workflow files. License and attribution headers stay, and vendored third-party trees, generated files and license files are untouched. A shellcheck directive is kept, and udevmon's fallthrough comments became fallthrough attributes. Syntax trees and token streams match the previous sources apart from the comments and Python docstrings. Module docstrings that argparse prints are kept, and device-smoke.sh prints the same --help text from a heredoc. Also removes 37 functions and 4 fields that nothing referenced. * chore: remove comments from the Syncthing integration and the latest main sources * docs: credit Syncthing and the syncthing-android fork * chore(i18n): translate the Syncthing strings in all locales The 107 strings the Syncthing integration added are now in all 32 locales. sync_web_path_locked names the Syncthing tab by its label. * docs: credit @xXJSONDeruloXx for the HUD metric readers The CPU, GPU load, thermal and battery readers come from their PerformanceHudView pull requests #777, #877, #991, #1406 and #1573. The FusionHUD credit line is unchanged. * docs: credit the HUD metric readers to @xXJSONDeruloXx's work
145 lines
7.6 KiB
Python
145 lines
7.6 KiB
Python
import os
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from pathlib import Path
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import subprocess
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import tempfile
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import textwrap
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import unittest
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SESSION = Path(__file__).resolve().parents[1] / "linuxfs/overlay/usr/local/bin/droiddeck-session"
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SOURCE = SESSION.read_text()
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START = SOURCE.index(" steam_hold_launch() {")
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END = SOURCE.index(' if [ -s "$HOME/.bl-autolaunch" ]; then', START)
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assert START >= 0
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LAUNCH_BLOCK = textwrap.dedent(SOURCE[START:END])
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SHORTCUT = str((3551182975 << 32) | 0x02000000)
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class SteamColdLaunchTest(unittest.TestCase):
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def setUp(self):
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self.temp = tempfile.TemporaryDirectory()
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self.addCleanup(self.temp.cleanup)
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self.root = Path(self.temp.name)
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self.launch_dir = self.root / "session"
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self.launch_dir.mkdir()
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self.bin = self.root / "bin"
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self.bin.mkdir()
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self.agent_args = self.root / "agent-args"
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self.sleep_args = self.root / "sleep-args"
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self.agent_count = self.root / "agent-count"
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self.focus_count = self.root / "focus-count"
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xprop = self.bin / "xprop"
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xprop.write_text(
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"#!/bin/sh\n"
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"n=$(cat \"$FOCUS_COUNT\" 2>/dev/null || echo 0); n=$((n + 1)); echo $n > \"$FOCUS_COUNT\"\n"
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"i=0; last=769\n"
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"for f in $FOCUS; do i=$((i + 1)); last=$f; [ \"$i\" -eq \"$n\" ] && break; done\n"
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"echo \"GAMESCOPE_FOCUSED_APP(CARDINAL) = $last\"\n")
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xprop.chmod(0o755)
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agent = self.bin / "droiddeck-agent"
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agent.write_text(
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"#!/bin/sh\n"
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"printf '%s\n' \"$@\" > \"$AGENT_ARGS\"\n"
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"n=$(cat \"$AGENT_COUNT\" 2>/dev/null || echo 0); n=$((n + 1)); echo $n > \"$AGENT_COUNT\"\n"
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"exit \"$AGENT_STATUS\"\n")
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agent.chmod(0o755)
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sleep = self.bin / "sleep"
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sleep.write_text("#!/bin/sh\nprintf '%s\n' \"$@\" >> \"$SLEEP_ARGS\"\n")
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sleep.chmod(0o755)
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pgrep = self.bin / "pgrep"
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pgrep.write_text(
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"#!/bin/sh\n"
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"printf '%s\\n' \"$@\" > \"$HOME/pgrep-args\"\n"
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"n=$(cat \"$HOME/pgrep-count\" 2>/dev/null || echo 0); n=$((n + 1)); echo $n > \"$HOME/pgrep-count\"\n"
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"[ \"$n\" -ge \"${RUNNING_AFTER:-999}\" ]\n")
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pgrep.chmod(0o755)
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self.block = LAUNCH_BLOCK.replace("/usr/local/bin/droiddeck-agent", str(agent))
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def run_launch(self, target, focus="769", helper_status=0, running_after=999):
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env = dict(os.environ, HOME=str(self.root), BL_LAUNCH_DIR=str(self.launch_dir),
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PATH=str(self.bin) + os.pathsep + os.environ["PATH"],
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AGENT_ARGS=str(self.agent_args), SLEEP_ARGS=str(self.sleep_args),
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AGENT_COUNT=str(self.agent_count), AGENT_STATUS=str(helper_status),
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FOCUS=focus, FOCUS_COUNT=str(self.focus_count), RUNNING_AFTER=str(running_after))
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script = self.block + "\nprintf 'ARG:%s\n' \"$@\"\nwait\n"
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url = target if target.startswith("steam://") else "steam://rungameid/" + target
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result = subprocess.run(["bash", "-c", script, "cold-launch", url],
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env=env, text=True, capture_output=True, timeout=10)
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self.assertEqual(0, result.returncode, result.stderr)
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return result
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def hand_offs(self, result):
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return [l for l in result.stdout.splitlines() if "launching the requested game" in l]
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def test_a_shortcut_that_takes_focus_is_handed_over_once_without_waiting_for_the_overview(self):
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result = self.run_launch(SHORTCUT, focus="769 769 4242")
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self.assertEqual(SHORTCUT, (self.launch_dir / "steam-game").read_text().strip())
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self.assertEqual(1, len(self.hand_offs(result)), result.stdout)
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self.assertFalse(self.agent_args.exists(), result.stdout)
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self.assertEqual(["1"], self.sleep_args.read_text().split())
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def test_a_shortcut_that_never_takes_focus_is_handed_over_again_after_the_overview_wait(self):
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result = self.run_launch(SHORTCUT, focus="769", helper_status=0)
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self.assertEqual(2, len(self.hand_offs(result)), result.stdout)
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self.assertIn("launching the requested game again", result.stdout)
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self.assertEqual(["--wait-steam-shortcut-overview", SHORTCUT, "45"], self.agent_args.read_text().splitlines())
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self.assertEqual(["1"] * 20, self.sleep_args.read_text().split())
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def test_a_timed_out_overview_still_gets_one_more_hand_off(self):
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result = self.run_launch(SHORTCUT, focus="769", helper_status=1)
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self.assertEqual(2, len(self.hand_offs(result)), result.stdout)
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self.assertIn("overview status 1", result.stdout)
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def test_a_game_still_starting_without_a_window_is_not_launched_twice(self):
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result = self.run_launch(SHORTCUT, running_after=1)
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self.assertEqual(1, len(self.hand_offs(result)), result.stdout)
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self.assertFalse(self.agent_args.exists())
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self.assertEqual(["-f", "reaper SteamLaunch AppId=3551182975( |$)"],
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(self.root / "pgrep-args").read_text().splitlines())
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self.assertIn("already starting", result.stdout)
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def test_a_game_starting_during_the_overview_wait_is_not_launched_twice(self):
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result = self.run_launch(SHORTCUT, running_after=2)
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self.assertEqual(1, len(self.hand_offs(result)), result.stdout)
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self.assertTrue(self.agent_args.exists())
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self.assertIn("started while waiting", result.stdout)
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def test_a_game_that_takes_focus_during_the_overview_wait_is_not_started_twice(self):
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focus = " ".join(["769"] * 23) + " 4242"
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result = self.run_launch(SHORTCUT, focus=focus, helper_status=0)
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self.assertEqual(1, len(self.hand_offs(result)), result.stdout)
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self.assertIn("took focus while waiting", result.stdout)
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self.assertNotIn("launching the requested game again", result.stdout)
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def test_native_app_id_keeps_the_short_delay_and_is_handed_over_once(self):
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result = self.run_launch("413150")
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self.assertEqual("413150", (self.launch_dir / "steam-game").read_text().strip())
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self.assertEqual(1, len(self.hand_offs(result)), result.stdout)
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self.assertEqual("4", self.sleep_args.read_text().strip())
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self.assertFalse(self.agent_args.exists())
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def test_a_restart_for_a_game_uses_the_same_hand_off(self):
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loop = SOURCE[SOURCE.index(' if [ -s "$HOME/.bl-restart-game" ]; then'):SOURCE.index(' if [ -f "$HOME/.bl-restart-once" ]; then')]
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self.assertIn('steam_hold_launch "$_bl_again" &', loop)
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self.assertNotIn("set -- \"steam://rungameid/", loop)
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script = self.block + '\nsteam_hold_launch "%s"\n' % SHORTCUT
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env = dict(os.environ, HOME=str(self.root), BL_LAUNCH_DIR=str(self.launch_dir),
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PATH=str(self.bin) + os.pathsep + os.environ["PATH"],
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AGENT_ARGS=str(self.agent_args), SLEEP_ARGS=str(self.sleep_args),
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AGENT_COUNT=str(self.agent_count), AGENT_STATUS="1",
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FOCUS="769", FOCUS_COUNT=str(self.focus_count))
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result = subprocess.run(["bash", "-c", script, "restart"], env=env, text=True, capture_output=True, timeout=10, check=True)
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self.assertEqual(SHORTCUT, (self.launch_dir / "steam-game").read_text().strip(), result.stdout)
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self.assertEqual(2, len(self.hand_offs(result)), result.stdout)
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def test_non_game_steam_urls_remain_on_the_original_startup_arguments(self):
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url = "steam://open/library"
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result = self.run_launch(url)
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self.assertIn("ARG:" + url, result.stdout)
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self.assertFalse((self.launch_dir / "steam-game").exists())
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self.assertFalse(self.agent_args.exists())
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if __name__ == "__main__":
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unittest.main()
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