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Mesa 26.0.8, which the Ubuntu runtime builds, carries the backport of "zink: create views for samplers lazily", which dropped the depth/stencil aspect check in init_sampler_view(). On drivers with needs_zs_shader_swizzle (Imagination) every colour view with a constant-1 alpha, such as RGBX/BGRX textures, then got the red-only depth swizzle view, so Steam's interface and games showed red as R=G=B. Carry Icenowy Zheng's upstream fix d55418dae7 (Mesa MR 41923), which restores the aspect check. It applies on top of patch 0004.