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Xbox Cloud Gaming: stream from the store and Games tab, native player with DroidDeck frame generation Stream Xbox games with Xbox Cloud Gaming (Game Pass) from DroidDeck, outside the Linux session. - Backend: `xodus-cli cloud-token` (tools/xbox/droiddeck-cloud-token.patch) gets the streaming tokens; they stay in memory. - Web player (default): the Greenlight player page (tools/xcloud-player, MIT) in a WebView, plus Microsoft's own xbox.com/play player. In-stream menu with screen effects (sharpen, colour, deband, FXAA, CRT, NTSC, Toon, fps cap), stream quality, performance overlay (level, layout, top right / top left) and rumble. - Native player (opt-in, Android 10+, Player engine: Native): Google's WebRTC (io.github.webrtc-sdk 125.6422.07, BSD) with the Greenlight protocol ported to Kotlin, in its own process (:xcloudnative) with its own instance of DroidDeck's compositor. Decoded frames reach the compositor as AHardwareBuffers (new stream mode, VK_ANDROID_external_memory_android_ hardware_buffer import), so DDFG 2x and LSFG 2x/3x/4x run on them. Live frame generation, frame-rate target (presets and a 10-165 fps slider, even pacing), zero-copy picture, small network buffer, fast decoder, instant controller input, overlay with engine and on-screen fps, background end, restart and web fallback. It takes the main process's tokens through XboxCloudTokenService; they are fetched ahead while a cloud game is shown. - The compositor requests the dma-buf import extensions only where the driver has them (the system driver has none). - Catalog: cloud availability, Game Pass plan CFQ7TTC0K6L8 counted, library filter All / Owned / Game Pass / Cloud, Stream and Add to Games on the store page, stream-only Games-tab entries (Stream + Download / Play + Stream). - Xbox games get VC++ 2015-2022 and the ARM64 runtime registry entries (vcredist2022_arm64, built in until the catalog has it) before each launch. - Controller focus reaches pickers opened from a game page (install location, uninstall); Add / Remove from Games keep the focus. Credits: Greenlight by UnknownSKL (Jim Kroon), MIT, player and protocol; Better xCloud for the resolution / OS mapping; MGamer404's Bannerlator #627 for the ARM64 runtime approach. Ported from the412banner's Bannerlator.
56 lines
2.0 KiB
TypeScript
56 lines
2.0 KiB
TypeScript
import xCloudPlayer from './player'
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import Teredo from './teredo'
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export default class Ice {
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private _peerConnection:RTCPeerConnection
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private _iceCandidates: RTCIceCandidate[] = []
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constructor(player:xCloudPlayer) {
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this._peerConnection = player._peerConnection
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this._peerConnection.addEventListener('icecandidate', event => {
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if(event.candidate) {
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this._iceCandidates.push(event.candidate)
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// @TODO: Implement Teredo port selection for remote streaming
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}
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})
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}
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getCandidates(){
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return this._iceCandidates
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}
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setRemoteCandidates(candidates:RTCIceCandidate[]){
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if(candidates.length === 0){
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console.warn('Error: No candidates received!')
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}
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for(const candidate in candidates){
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if(candidates[candidate].candidate === 'a=end-of-candidates') {continue}
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const candidateAddress = candidates[candidate].candidate.split(' ')
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if(candidateAddress.length > 4 && candidateAddress[4].substr(0, 4) === '2001'){
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const teredo = new Teredo(candidateAddress[4])
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this._peerConnection.addIceCandidate({
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candidate: 'a=candidate:10 1 UDP 1 '+teredo.getIpv4Address()+' 9002 typ host ',
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sdpMLineIndex: candidates[candidate].sdpMLineIndex,
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sdpMid: candidates[candidate].sdpMid,
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})
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this._peerConnection.addIceCandidate({
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candidate: 'a=candidate:11 1 UDP 1 '+teredo.getIpv4Address()+' '+teredo.getIpv4Port()+' typ host ',
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sdpMLineIndex: candidates[candidate].sdpMLineIndex,
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sdpMid: candidates[candidate].sdpMid,
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})
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}
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this._peerConnection.addIceCandidate({
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candidate: candidates[candidate].candidate,
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sdpMid: candidates[candidate].sdpMid,
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sdpMLineIndex: candidates[candidate].sdpMLineIndex,
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})
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}
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}
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} |