Files
DroidDeck/tools/xcloud-player/greenlight/lib/render/video.ts
The412Banner c5d7cdc058 Xbox Cloud Gaming: stream from the store and Games tab, native player with DroidDeck frame generation (#1531)
Xbox Cloud Gaming: stream from the store and Games tab, native player with DroidDeck frame generation

Stream Xbox games with Xbox Cloud Gaming (Game Pass) from DroidDeck, outside
the Linux session.

- Backend: `xodus-cli cloud-token` (tools/xbox/droiddeck-cloud-token.patch)
  gets the streaming tokens; they stay in memory.
- Web player (default): the Greenlight player page (tools/xcloud-player, MIT)
  in a WebView, plus Microsoft's own xbox.com/play player. In-stream menu with
  screen effects (sharpen, colour, deband, FXAA, CRT, NTSC, Toon, fps cap),
  stream quality, performance overlay (level, layout, top right / top left)
  and rumble.
- Native player (opt-in, Android 10+, Player engine: Native): Google's WebRTC
  (io.github.webrtc-sdk 125.6422.07, BSD) with the Greenlight protocol ported
  to Kotlin, in its own process (:xcloudnative) with its own instance of
  DroidDeck's compositor. Decoded frames reach the compositor as
  AHardwareBuffers (new stream mode, VK_ANDROID_external_memory_android_
  hardware_buffer import), so DDFG 2x and LSFG 2x/3x/4x run on them. Live
  frame generation, frame-rate target (presets and a 10-165 fps slider, even
  pacing), zero-copy picture, small network buffer, fast decoder, instant
  controller input, overlay with engine and on-screen fps, background end,
  restart and web fallback. It takes the main process's tokens through
  XboxCloudTokenService; they are fetched ahead while a cloud game is shown.
- The compositor requests the dma-buf import extensions only where the driver
  has them (the system driver has none).
- Catalog: cloud availability, Game Pass plan CFQ7TTC0K6L8 counted, library
  filter All / Owned / Game Pass / Cloud, Stream and Add to Games on the store
  page, stream-only Games-tab entries (Stream + Download / Play + Stream).
- Xbox games get VC++ 2015-2022 and the ARM64 runtime registry entries
  (vcredist2022_arm64, built in until the catalog has it) before each launch.
- Controller focus reaches pickers opened from a game page (install location,
  uninstall); Add / Remove from Games keep the focus.

Credits: Greenlight by UnknownSKL (Jim Kroon), MIT, player and protocol;
Better xCloud for the resolution / OS mapping; MGamer404's Bannerlator #627
for the ARM64 runtime approach. Ported from the412banner's Bannerlator.
2026-10-24 23:17:57 -04:00

76 lines
2.5 KiB
TypeScript

import xCloudPlayer from '../player'
import Overlay from './overlay'
export default class VideoComponent {
private _player:xCloudPlayer
private _element:HTMLVideoElement | undefined
private _overlay:Overlay
constructor(player:any){
this._player = player
this._overlay = new Overlay(this, this._player)
}
create(stream:MediaStream) {
const videoElement = document.createElement('video')
videoElement.srcObject = stream
videoElement.autoplay = true
videoElement.muted = true
videoElement.playsInline = true
videoElement.style.width = '100%'
videoElement.style.height = '100%'
videoElement.style.objectFit = 'contain'
videoElement.style.backgroundColor = 'black'
videoElement.style.touchAction = 'none'
// DroidDeck: a transparent poster hides Android WebView's grey play icon before the first frame.
videoElement.poster = 'data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7'
const element = document.getElementById(this._player.getElementId())
if(element === null) {return}
this._element = videoElement
element.appendChild(this._element)
const isStatic = getComputedStyle(element).position === 'static' ? true : false
if(isStatic === true){
element.style.position = 'relative'
}
this._element.requestVideoFrameCallback(this.processVideoMetadata.bind(this))
}
processVideoMetadata(timestamp, data:VideoFrameCallbackMetadata) {
if(this._element === undefined) {return}
this._element.requestVideoFrameCallback(this.processVideoMetadata.bind(this))
this._player._channels.input.queueMetadataFrame({
serverDataKey: data.rtpTimestamp as number,
firstFramePacketArrivalTimeMs: data.receiveTime as number,
frameSubmittedTimeMs: data.receiveTime as number,
frameDecodedTimeMs: data.expectedDisplayTime,
frameRenderedTimeMs: data.expectedDisplayTime,
})
}
getElement(){
return this._element
}
toggleDebugOverlay(){
this._overlay.toggleDebug()
}
destroy(){
const streamHolder = document.getElementById(this._player.getElementId())
const element = streamHolder?.querySelector('video')
if(this._overlay !== undefined){
this._overlay.destroy()
}
if(element){
element.remove()
}
}
}