Files
DroidDeck/tools/xcloud-player/greenlight/lib/sdp.ts
The412Banner c5d7cdc058 Xbox Cloud Gaming: stream from the store and Games tab, native player with DroidDeck frame generation (#1531)
Xbox Cloud Gaming: stream from the store and Games tab, native player with DroidDeck frame generation

Stream Xbox games with Xbox Cloud Gaming (Game Pass) from DroidDeck, outside
the Linux session.

- Backend: `xodus-cli cloud-token` (tools/xbox/droiddeck-cloud-token.patch)
  gets the streaming tokens; they stay in memory.
- Web player (default): the Greenlight player page (tools/xcloud-player, MIT)
  in a WebView, plus Microsoft's own xbox.com/play player. In-stream menu with
  screen effects (sharpen, colour, deband, FXAA, CRT, NTSC, Toon, fps cap),
  stream quality, performance overlay (level, layout, top right / top left)
  and rumble.
- Native player (opt-in, Android 10+, Player engine: Native): Google's WebRTC
  (io.github.webrtc-sdk 125.6422.07, BSD) with the Greenlight protocol ported
  to Kotlin, in its own process (:xcloudnative) with its own instance of
  DroidDeck's compositor. Decoded frames reach the compositor as
  AHardwareBuffers (new stream mode, VK_ANDROID_external_memory_android_
  hardware_buffer import), so DDFG 2x and LSFG 2x/3x/4x run on them. Live
  frame generation, frame-rate target (presets and a 10-165 fps slider, even
  pacing), zero-copy picture, small network buffer, fast decoder, instant
  controller input, overlay with engine and on-screen fps, background end,
  restart and web fallback. It takes the main process's tokens through
  XboxCloudTokenService; they are fetched ahead while a cloud game is shown.
- The compositor requests the dma-buf import extensions only where the driver
  has them (the system driver has none).
- Catalog: cloud availability, Game Pass plan CFQ7TTC0K6L8 counted, library
  filter All / Owned / Game Pass / Cloud, Stream and Add to Games on the store
  page, stream-only Games-tab entries (Stream + Download / Play + Stream).
- Xbox games get VC++ 2015-2022 and the ARM64 runtime registry entries
  (vcredist2022_arm64, built in until the catalog has it) before each launch.
- Controller focus reaches pickers opened from a game page (install location,
  uninstall); Add / Remove from Games keep the focus.

Credits: Greenlight by UnknownSKL (Jim Kroon), MIT, player and protocol;
Better xCloud for the resolution / OS mapping; MGamer404's Bannerlator #627
for the ARM64 runtime approach. Ported from the412banner's Bannerlator.
2026-10-24 23:17:57 -04:00

127 lines
4.3 KiB
TypeScript

import xCloudPlayer from './player'
export default class Sdp {
private _player: xCloudPlayer
private _peerConnection:RTCPeerConnection
constructor(player:xCloudPlayer) {
this._player = player
this._peerConnection = player._peerConnection
}
getAvailableCodecs():Array<any> {
const capabilities = RTCRtpReceiver.getCapabilities('video')?.codecs
if(capabilities === undefined) {return []}
const codecs:Array<string> = []
for(const codec in capabilities) {
if(!codecs.includes(capabilities[codec].mimeType)) {codecs.push(capabilities[codec].mimeType)}
}
return codecs
}
// getServerCodecs() {
// for(const sender in this._peerConnection.getSenders()){
// console.log('Sender:', this._peerConnection.getSenders()[sender])
// }
// }
setLocalSDP(sdp:RTCSessionDescriptionInit) {
console.log('[SDP] setLocalSDP() Setting local SDP:', sdp)
// if(this._player._config.video_bitrate > 0){
// console.log('[SDP] Set max video bitrate to:', this._player._config.video_bitrate, 'kbps')
// sdp.sdp = this._setBitrate(sdp.sdp, 'video', this._player._config.video_bitrate)
// }
// if(this._player._config.audio_bitrate > 0){
// console.log('[SDP] Set max audio bitrate to:', this._player._config.audio_bitrate, 'kbps')
// sdp.sdp = this._setBitrate(sdp.sdp, 'audio', this._player._config.audio_bitrate)
// }
// if(this._player._config.audio_mono !== true){
// console.log('[SDP] setLocalSDP() Set audio to stereo')
// sdp.sdp = sdp.sdp?.replace('useinbandfec=1', 'useinbandfec=1; stereo=1')
// }
sdp.sdp = sdp.sdp?.replace('useinbandfec=1', 'useinbandfec=1; stereo=1')
return sdp
}
setRemoteSDP(sdp:string) {
console.log('[SDP] setRemoteSDP() Setting remote SDP:', sdp)
return sdp
}
getDefaultCodecPreferences() {
const capabilities = RTCRtpReceiver.getCapabilities('video')?.codecs
if(capabilities === undefined) {return []}
const t1:Array<any> = []
const t2:Array<any> = []
const t3:Array<any> = []
const t4:Array<any> = []
for(const codec in capabilities) {
if(capabilities[codec].mimeType.includes('H264')) {
if(capabilities[codec].sdpFmtpLine?.includes('profile-level-id=4d')) {
t1.push(capabilities[codec])
} else if(capabilities[codec].sdpFmtpLine?.includes('profile-level-id=42e')) {
t2.push(capabilities[codec])
} else if(capabilities[codec].sdpFmtpLine?.includes('profile-level-id=420')) {
t3.push(capabilities[codec])
}
} else if(capabilities[codec].mimeType.includes('ulpfec')) {
t4.push(capabilities[codec])
} else if(capabilities[codec].mimeType.includes('flexfec')) {
t4.push(capabilities[codec])
} else if(capabilities[codec].mimeType.includes('VP9')) {
t4.push(capabilities[codec])
} else if(capabilities[codec].mimeType.includes('VP8')) {
t4.push(capabilities[codec])
}
// else {
// t4.push(capabilities[codec])
// }
}
const codecOrder = [...t1, ...t2, ...t3, ...t4]
return codecOrder
}
_setBitrate(sdp, media, bitrate) {
const lines = sdp.split('\n')
let line = -1
for(let i=0; i < lines.length; i++) {
if(lines[i].indexOf('m='+media) === 0) {
line = i
break
}
}
if (line === -1) {
console.debug('Could not find the m line for', media)
return sdp
}
line++
while(lines[line].indexOf('i=') === 0 || lines[line].indexOf('c=') === 0) {
line++
}
if (lines[line].indexOf('b') === 0) {
lines[line] = 'b=AS:'+bitrate
return lines.join('\n')
}
let newLines = lines.slice(0, line)
newLines.push('b=AS:'+bitrate)
newLines = newLines.concat(lines.slice(line, lines.length))
return newLines.join('\n')
}
}