Files
DroidDeck/tools/xcloud-player/greenlight/lib/teredo.ts
The412Banner c5d7cdc058 Xbox Cloud Gaming: stream from the store and Games tab, native player with DroidDeck frame generation (#1531)
Xbox Cloud Gaming: stream from the store and Games tab, native player with DroidDeck frame generation

Stream Xbox games with Xbox Cloud Gaming (Game Pass) from DroidDeck, outside
the Linux session.

- Backend: `xodus-cli cloud-token` (tools/xbox/droiddeck-cloud-token.patch)
  gets the streaming tokens; they stay in memory.
- Web player (default): the Greenlight player page (tools/xcloud-player, MIT)
  in a WebView, plus Microsoft's own xbox.com/play player. In-stream menu with
  screen effects (sharpen, colour, deband, FXAA, CRT, NTSC, Toon, fps cap),
  stream quality, performance overlay (level, layout, top right / top left)
  and rumble.
- Native player (opt-in, Android 10+, Player engine: Native): Google's WebRTC
  (io.github.webrtc-sdk 125.6422.07, BSD) with the Greenlight protocol ported
  to Kotlin, in its own process (:xcloudnative) with its own instance of
  DroidDeck's compositor. Decoded frames reach the compositor as
  AHardwareBuffers (new stream mode, VK_ANDROID_external_memory_android_
  hardware_buffer import), so DDFG 2x and LSFG 2x/3x/4x run on them. Live
  frame generation, frame-rate target (presets and a 10-165 fps slider, even
  pacing), zero-copy picture, small network buffer, fast decoder, instant
  controller input, overlay with engine and on-screen fps, background end,
  restart and web fallback. It takes the main process's tokens through
  XboxCloudTokenService; they are fetched ahead while a cloud game is shown.
- The compositor requests the dma-buf import extensions only where the driver
  has them (the system driver has none).
- Catalog: cloud availability, Game Pass plan CFQ7TTC0K6L8 counted, library
  filter All / Owned / Game Pass / Cloud, Stream and Add to Games on the store
  page, stream-only Games-tab entries (Stream + Download / Play + Stream).
- Xbox games get VC++ 2015-2022 and the ARM64 runtime registry entries
  (vcredist2022_arm64, built in until the catalog has it) before each launch.
- Controller focus reaches pickers opened from a game page (install location,
  uninstall); Add / Remove from Games keep the focus.

Credits: Greenlight by UnknownSKL (Jim Kroon), MIT, player and protocol;
Better xCloud for the resolution / OS mapping; MGamer404's Bannerlator #627
for the ARM64 runtime approach. Ported from the412banner's Bannerlator.
2026-10-24 23:17:57 -04:00

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TypeScript

export default class Teredo {
private _address:string
private _ipv4Address:string
private _ipv4Port:number
constructor(address:string){
this._address = address
const split_str = this._address.split(':')
const ipv4_part = split_str[6] + split_str[7]
const ipv4_port_part = split_str[5]
const ip_1 =~ parseInt(ipv4_part.substring(0, 2), 16) & 0xFF
const ip_2 =~ parseInt(ipv4_part.substring(2, 4), 16) & 0xFF
const ip_3 =~ parseInt(ipv4_part.substring(4, 6), 16) & 0xFF
const ip_4 =~ parseInt(ipv4_part.substring(6, 8), 16) & 0xFF
const port_1 =~ parseInt(ipv4_port_part.substring(0, 4), 16) & 0xFFFF
this._ipv4Address = ip_1+'.'+ip_2+'.'+ip_3+'.'+ip_4
this._ipv4Port = port_1
}
getIpv4Address(){
return this._ipv4Address
}
getIpv4Port(){
return this._ipv4Port
}
}