mirror of
https://github.com/Droid-Deck/DroidDeck.git
synced 2026-11-11 11:01:07 +00:00
Xbox Cloud Gaming: stream from the store and Games tab, native player with DroidDeck frame generation Stream Xbox games with Xbox Cloud Gaming (Game Pass) from DroidDeck, outside the Linux session. - Backend: `xodus-cli cloud-token` (tools/xbox/droiddeck-cloud-token.patch) gets the streaming tokens; they stay in memory. - Web player (default): the Greenlight player page (tools/xcloud-player, MIT) in a WebView, plus Microsoft's own xbox.com/play player. In-stream menu with screen effects (sharpen, colour, deband, FXAA, CRT, NTSC, Toon, fps cap), stream quality, performance overlay (level, layout, top right / top left) and rumble. - Native player (opt-in, Android 10+, Player engine: Native): Google's WebRTC (io.github.webrtc-sdk 125.6422.07, BSD) with the Greenlight protocol ported to Kotlin, in its own process (:xcloudnative) with its own instance of DroidDeck's compositor. Decoded frames reach the compositor as AHardwareBuffers (new stream mode, VK_ANDROID_external_memory_android_ hardware_buffer import), so DDFG 2x and LSFG 2x/3x/4x run on them. Live frame generation, frame-rate target (presets and a 10-165 fps slider, even pacing), zero-copy picture, small network buffer, fast decoder, instant controller input, overlay with engine and on-screen fps, background end, restart and web fallback. It takes the main process's tokens through XboxCloudTokenService; they are fetched ahead while a cloud game is shown. - The compositor requests the dma-buf import extensions only where the driver has them (the system driver has none). - Catalog: cloud availability, Game Pass plan CFQ7TTC0K6L8 counted, library filter All / Owned / Game Pass / Cloud, Stream and Add to Games on the store page, stream-only Games-tab entries (Stream + Download / Play + Stream). - Xbox games get VC++ 2015-2022 and the ARM64 runtime registry entries (vcredist2022_arm64, built in until the catalog has it) before each launch. - Controller focus reaches pickers opened from a game page (install location, uninstall); Add / Remove from Games keep the focus. Credits: Greenlight by UnknownSKL (Jim Kroon), MIT, player and protocol; Better xCloud for the resolution / OS mapping; MGamer404's Bannerlator #627 for the ARM64 runtime approach. Ported from the412banner's Bannerlator.
31 lines
909 B
TypeScript
31 lines
909 B
TypeScript
export default class Teredo {
|
|
private _address:string
|
|
|
|
private _ipv4Address:string
|
|
private _ipv4Port:number
|
|
|
|
constructor(address:string){
|
|
this._address = address
|
|
|
|
const split_str = this._address.split(':')
|
|
const ipv4_part = split_str[6] + split_str[7]
|
|
const ipv4_port_part = split_str[5]
|
|
|
|
const ip_1 =~ parseInt(ipv4_part.substring(0, 2), 16) & 0xFF
|
|
const ip_2 =~ parseInt(ipv4_part.substring(2, 4), 16) & 0xFF
|
|
const ip_3 =~ parseInt(ipv4_part.substring(4, 6), 16) & 0xFF
|
|
const ip_4 =~ parseInt(ipv4_part.substring(6, 8), 16) & 0xFF
|
|
const port_1 =~ parseInt(ipv4_port_part.substring(0, 4), 16) & 0xFFFF
|
|
|
|
this._ipv4Address = ip_1+'.'+ip_2+'.'+ip_3+'.'+ip_4
|
|
this._ipv4Port = port_1
|
|
}
|
|
|
|
getIpv4Address(){
|
|
return this._ipv4Address
|
|
}
|
|
|
|
getIpv4Port(){
|
|
return this._ipv4Port
|
|
}
|
|
} |