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* feat: stand in for /dev/uinput so Steam Input's virtual pads reach games * feat: present the pad to the Steam client as a Steam Deck controller over hidraw * docs: log the uinput stand-in and the Steam Deck controller * feat: feed the handheld's gyro and accelerometer to the Steam Deck controller * feat: let the Steam page choose between the Steam Deck controller and the Xbox 360 pad * feat: Deck back grips and trackpads on the second screen * fix: serialize ring teardown with its writers, fall back to the Xbox pad when the Deck cannot be set up, and read motion only for a Deck * fix: keep the second screen's choice through sleep and bring it back on wake