Files
The412Banner 17b578b7cf fix: Samsung boost retries a failed connection with reasons, and "not needed" when the game keeps up
- Samsung clocks: a failed connection is tried 4 times a session (again after 5, 15 and 30 s) and
  again at the next game, instead of staying off until the app restarts. Each failed try is in
  boost.log with the step it was on and the error ("failed while reading the service's level table
  (EOFException)", "the service did not connect within 3 s ..."). The summary lists every failed try.
  Only a phone without Samsung's firmware library is not asked again.
- The socket from a failed try is closed.
- Check the boost: when the game kept up without the boost for more than half of the boost's turns,
  the verdict is "not needed for this game" instead of a percentage that reads as a loss.
2026-11-01 17:05:34 +00:00
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