* Add VITURE glasses support: hardware control, 3D, head tracking Glasses get their own controller over the MCU (permission, 120 Hz default, brightness, volume, sunblock, 2D/3D) and the game moves onto them when plugged in. The IMU drives Cardboard head tracking and the SteamVR driver. 3D falls back to one eye's view on phones that can't send the 3840x1080 signal. Options open from a glasses button in game and on the Steam page. * Drop the glasses settings like Steam's: Play-style button, Settings lip, tabs * Hang the glasses Settings lip over the top of the button * Space glasses MCU commands so the IMU rate sticks, fit fixed resolutions to the glasses * Keep Steam alive with SteamVR registered, run SteamVR at the glasses' rate, keep the glasses lip on top * Fit VR games on the glasses: full view, seated origin at the head, pad hands reach with the d-pad * Let the pad hands reach a metre out so buttons with deep colliders press * Show every VR frame in order at 120 fps: wait for SteamVR's GPU work, present only finished copies, skip the grace on idle shared counters * Glasses: SteamVR starts and stops with them, closer view with a field of view setting, Recenter on the pad * Glasses: SteamVR field of view defaults to 90° * VR pad hands: sticks move and aim the hands, left stick click switches the sticks to the game, d-pad pulls a held hand * Glasses: Play SteamVR beside the glasses button instead of starting SteamVR with them, pad hands drawn as Index controllers and off while other VR controllers are connected, glasses sheet tabs sized like Steam's * Track glasses mode, refresh-aware glasses window, align Play SteamVR with Play Steam * Fix 3D on the glasses: full-res SteamVR presenter, revert VR 3D at session end, coalesce vsync ticks, no session restart after end * Address review: glasses output after installs and session end, VR revert retry, display fallback, presenter swapchain retry, agent hex checks, drawer bumpers, glasses translations, docs * Harden VITURE stereo negotiation and output refresh tracking * Localize stereo recovery feedback and record Astra reconnect tests * Improve test failure diagnostics and refresh Astra firmware findings * Handle VITURE docks separately and reject truncated USB frames * Glasses: remember a 3D fallback per model, docks as display only, VR timing fixes - A 3D attempt that ends at the 640x480 fallback is remembered for that glasses model, so Play SteamVR no longer blacks out the glasses after every restart; Retry clears it and "3D for VR games" stays reachable - A VITURE Mobile Dock on its own no longer counts as glasses; through a dock Play SteamVR is hidden and the sheet shows the output and why there is no control - HDR is probed on the glasses when the session starts there - Glasses frames with a mismatched checksum are marked in the status frame log - SteamVR layer and driver vblank counters stay monotonic across refresh changes; one-eye render scale applies from activation and on mono/3D switches - Compositor binds announce the refresh clients were last told; the presenter retries a failed first swapchain - Dead strings and helpers removed; docs updated * Glasses: drop USB frames with a bad checksum * Glasses: count frames dropped for a bad checksum * Feat/viture xr (#907) * Add RayNeo Air and GT support to the XR glasses pipeline * Add RayNeo Air and GT support to the XR glasses pipeline * Checkpoint glasses tracking, calibration, and SteamVR launch integration * Checkpoint glasses tracking, calibration, and SteamVR launch integration * Add XREAL 1S support and correct GT and Pro 2 tracking * Add XREAL 1S support and correct GT and Pro 2 tracking * Fix mirrored glasses tracking and recover SteamVR after device loss * Fix mirrored glasses tracking and recover SteamVR after device loss * Document confirmed XREAL 1S brightness control * Document confirmed XREAL 1S brightness control * Fix SteamVR glasses defaults and rendering controls * Fix SteamVR glasses defaults and rendering controls * chore: keep only the 3 newest session log folders (#852) * chore: add agent comment rules (#748) Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com> * Fix SteamVR polling, VITURE checksums, and fence tracking Keep manual SteamVR launches polled, discard corrupt VITURE packets, and retire Vulkan fences out of order without blocking submissions at a fixed capacity. Preserve the contiguous completion watermark used by the presenter. Fix optional Windows launcher configuration and audited helper staging. Add Android, Windows, and native tracker regression coverage. * Fix SteamVR polling, VITURE checksums, and fence tracking Keep manual SteamVR launches polled, discard corrupt VITURE packets, and retire Vulkan fences out of order without blocking submissions at a fixed capacity. Preserve the contiguous completion watermark used by the presenter. Fix optional Windows launcher configuration and audited helper staging. Add Android, Windows, and native tracker regression coverage. * fix: wireless ADB page names the child-process switch the way Android shows it (#848) * l10n: refresh stale and untranslated strings in es, fr, ko, ru (#850) * l10n: refresh stale and untranslated strings in es, fr, ko, ru - mode_added_art_hint: now mentions Steam then SteamGridDB (all four locales). - wincomp_needs_installer / wincomp_installers_note: es and ko still described the old "coming soon" behaviour; align with the current English text. - summary_remove_game: was still English in all four locales. Machine-assisted translation; native-speaker review is welcome. * l10n(es): say registro, not grabación, for the missing installer record --------- Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com> * fix: a failed cloud save recovery no longer ends the app (#846) The cloud-recovery thread started at every app start had nothing to catch an error, so one went to CrashHandler, which halts the process with status 2. In unit tests the thread can outlive the test that started it, fail on the torn-down preferences, and take the whole test run down. The error is now logged and the thread ends. Co-authored-by: Kirk <12691869+KirkPatrickJunsay@users.noreply.github.com> * fix: an interrupted Linux runtime download resumes instead of starting again (#847) * fix: an interrupted Linux runtime download resumes instead of starting again installOnce() asked the downloader to resume but always deleted the archive in its finally block, so the next attempt began at zero. The archive is now named after the release version and checksum, a failed download keeps what it fetched, and archives of other releases (and the old fixed name) are removed. A checksum or extraction failure still deletes the file. * test: Downloader resumes a cut-off download from the bytes it kept Starts a socket server that promises the whole file, hangs up part way and then answers a Range request, and checks that the second downloadFile call resumes with the right offset and ends with identical bytes. * fix: a resumed download discards a 206 that does not start where the kept bytes end Downloader appended every 206 response to the partial file without looking at Content-Range. A server or proxy that answers a Range request with a different offset would leave a corrupt file. Check that the range starts at the kept length; otherwise delete the partial file and start again without a Range header. Adds a test with a server that answers the Range request from offset 0. --------- Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com> * l10n: German, French, Spanish, Italian, Portuguese and Russian for the zRAM, reset-settings and store free-space strings (#849) * l10n: German, French, Spanish, Italian, Portuguese and Russian for the zRAM, reset-settings and store free-space strings Adds the strings values-de, values-it and values-pt were missing (14 each) and the six that values-fr, values-es and values-ru were missing. Machine-assisted drafts that follow each file's existing register and terms; native review is welcome. * l10n: correct missing active swap translations --------- Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com> Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com> * fix: droiddeckctl reaches variant-package builds (recover #842) (#854) fix: droiddeckctl reaches builds shipped under a variant package The provider authority and the start Activity's component were fixed to com.droiddeck.launcher, so droiddeckctl could not talk to the antutu, ludashi or pubg builds from tools/release/variants.txt. DROIDDECK_PACKAGE now picks the package; the Activity's class name stays the same in every variant. Co-authored-by: angelrenefm <17342133+angelrenefm@users.noreply.github.com> * feat: droiddeckctl reports on-screen pacing (recover #843) (#855) feat: droiddeckctl pacing reports the frames that reached the screen Reads SurfaceFlinger's timestats for the game's layer (or the session's SurfaceView) over a capture: frames on screen, fps on screen, the present-to-present histogram and how many intervals were off the usual cadence. Records split by a refresh-rate change are summed. A game's own fps counter counts frames handed over, so it can't show dropped or doubled frames. Co-authored-by: angelrenefm <17342133+angelrenefm@users.noreply.github.com> * fix: Steam can restart more than twice in a session (#754) * fix: Steam can restart more than twice in a session Every exit 42 counted toward the cap that stops an update which will not install, and the count was never cleared, so the third restart of a session ended it however far apart they were. A client that ran for a minute before asking is not that loop: the count starts again. * fix: measure the client's run time as it exits The time spent collecting logs and checking FEX after the client exits counted toward its run, so a slow cleanup could make a quick exit 42 look like a long one and clear the count. --------- Co-authored-by: Kirk <12691869+KirkPatrickJunsay@users.noreply.github.com> Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com> * fix: the front end keeps its page when the Fold is folded or unfolded (#832) * fix: the front end keeps its page when the Fold is folded or unfolded MainActivity, FileManagerActivity, FilePickerActivity and StoreLoginActivity did not declare the screen-size configuration changes, so folding or unfolding a foldable recreated them and dropped their in-memory state. They now handle orientation, screenSize, screenLayout, smallestScreenSize and density themselves, like SessionActivity already does. uiMode is left out on purpose. * fix: store login keeps rebuilding its toolbar when the display density changes StoreLoginActivity builds its toolbar in code with dp-to-pixel values taken at creation time and has no onConfigurationChanged. It no longer declares density in configChanges, so a density change recreates it as before this PR. Size and layout changes are still handled in place. --------- Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com> * Release pointer buttons without replaying stale motion (#803) * Fix cursor warping on native touch down * Preserve input cleanup without replaying stale pointer motion --------- Co-authored-by: siyuan.qsy <siyuan.qsy@alibaba-inc.com> * l10n: translate the strings added since #284 into zh-CN, zh-HK, zh-TW and ja (#539) * l10n: translate the 184 strings added since #284 (zh-CN/HK/TW, ja) The stores, cloud saves, Windows components, Steam touch, desktop removal and background-downloads strings landed after #284's translation snapshot, so every one of them fell back to English. Translate all 184 into Simplified Chinese, Traditional Chinese (Taiwan and Hong Kong) and Japanese, keeping each locale file's own vocabulary (工作階段/會話, 解除安裝/卸載, 元件/組件, 設定). Also fix four Hong Kong strings that kept the simplified 着色器. * l10n(zh): fix stale and ambiguous strings found in review Severe: summary_remove_game was untranslated English in all three files; mode_added_art_hint, wincomp_installers_note and wincomp_needs_installer still described the pre-#480/#492 English. Also: distinguish the Setup wizard from Android system settings in zh-HK/zh-TW (初始設定 / 系統設定 / Android 設定), unify library as 收藏庫, component as 組件 in zh-HK, session as 會話 in zh-HK, account as 帳戶 in zh-HK, Trending as 趋势/趨勢, Forget as 清除, reword the re-applied-at-launch, action-failed and already-in-Games strings, and play as 執行/開啟遊戲 in zh-TW/zh-HK. * l10n(ja): fix stale and ambiguous strings found in review --------- Co-authored-by: Dantalian <Dantalian-dev@users.noreply.github.com> Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com> * Rebuild and verify Windows VR runtime components * Rebuild and verify Windows VR runtime components * Add top, bottom, and centered picture positions for Steam sessions (#871) * fix: dependency scan ignores folders above the game folder (#859) * DroidDeck-Proton: get releases from the Droid-Deck org repo DroidDeck-Proton is now built and released on Droid-Deck/DroidDeck-Proton (11-9.1 is Latest there), so the Components page, the update check and the guest installer read releases from the org repo instead of The412Banner's. * feat: low-latency controller and touch toggles in the session drawer (#808) * fix: SteamGridDB lookups no longer stick as "no match" after a failure; add a search to the art chooser (#876) * feat: Steam home wall fills from the signed-in library instead of store picks (#878) * test: cover GPU family and support classification (#880) * Fix local builds on Linux failing after the first Comet build (#866) * feat: sort the store library and installed tabs, and switch between card and list views (#798) * feat: three-finger tap toggles Steam's on-screen keyboard in game mode (#782) * fix: keep Quest-patched Turnip as the auto default (#853) * Fix deploy_local.sh and droiddeckctl not finding a phone connected over wireless debugging (#864) * fix: keep proot sessions alive when the kernel loses fork events (#457) * fix(quest): correct desktop and Steam display corruption across sessions (#733) fix(quest): stabilize desktop and Steam layer presentation Keep Quest SDR scenes and the black backdrop off the Android Vulkan swapchain regardless of session order or HDR preferences. Only report the first frame after client content is submitted. Add backdrop lifecycle and first-frame regression coverage. Record the user's successful Quest 3 Test 2 result. Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com> * fix: keep SteamVR syscall hooks and report Steam crashes (#905) * fix: preserve SteamVR syscall hooks * fix: report Steam crashes through gamescope * fix: honor glasses pacing and resolution in SteamVR launches --------- Co-authored-by: connor g <connorsspam1992@gmail.com> Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com> Co-authored-by: Yassine Gherbi <y.gherbi.dev@gmail.com> Co-authored-by: Resul Övür <92828257+ovurrsl@users.noreply.github.com> Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com> Co-authored-by: Kirk <kirtoy.junsay@gmail.com> Co-authored-by: Kirk <12691869+KirkPatrickJunsay@users.noreply.github.com> Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com> Co-authored-by: angelrenefm <17342133+angelrenefm@users.noreply.github.com> Co-authored-by: asdf17128 <asdf17128@gmail.com> Co-authored-by: siyuan.qsy <siyuan.qsy@alibaba-inc.com> Co-authored-by: Dantalian <wsu091227@qq.com> Co-authored-by: Dantalian <Dantalian-dev@users.noreply.github.com> Co-authored-by: The412Banner <the412banner@users.noreply.github.com> Co-authored-by: The412Banner <205237651+The412Banner@users.noreply.github.com> Co-authored-by: FX1922 <120828496+FX192@users.noreply.github.com> Co-authored-by: Muaz Kadan <32595066+muazkadan@users.noreply.github.com> Co-authored-by: kingokksa <47888451+kingokksa@users.noreply.github.com> Co-authored-by: Jamie Schenker <jam1esch3nk3r@gmail.com> Co-authored-by: Jagger15 <jagger2333@live.com> * Glasses: keep a pending 2D restore and the SteamVR recovery offer, show Play SteamVR only with a picture * Translate the glasses calibration, XREAL and SteamVR recovery strings * SteamVR recovery: give a finished teardown time to collect logs before restarting * Credit the projects the XR glasses support builds on * Joy-Cons: SteamVR hands from their gyro while SteamVR runs, one combined pad otherwise * Headsets: settings badge on Play SteamVR instead of a top-right button, both shown only once connected * Hand tracking: camera-tracked Joy-Cons and bare hands in SteamVR, drawn as white gloves - Joy-Con movement from the accelerometer (report reordering, per-Joy-Con calibration, zero-velocity updates) - MediaPipe pose and hand landmarks from the device camera, placement check, per-hand Kalman filter with the Joy-Con - No controller connected: bare camera hands with Quest-style gestures, 1€ filtered, rendered as a white glove model built from a distance field - SteamVR safe mode cleared before each start so one crash no longer blocks the driver --------- Co-authored-by: MaxsTechReview <6025299+maxjivi05@users.noreply.github.com> Co-authored-by: informalTechCode <informaltechyt@gmail.com> Co-authored-by: connor g <connorsspam1992@gmail.com> Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com> Co-authored-by: Yassine Gherbi <y.gherbi.dev@gmail.com> Co-authored-by: Resul Övür <92828257+ovurrsl@users.noreply.github.com> Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com> Co-authored-by: Kirk <kirtoy.junsay@gmail.com> Co-authored-by: Kirk <12691869+KirkPatrickJunsay@users.noreply.github.com> Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com> Co-authored-by: angelrenefm <17342133+angelrenefm@users.noreply.github.com> Co-authored-by: asdf17128 <asdf17128@gmail.com> Co-authored-by: siyuan.qsy <siyuan.qsy@alibaba-inc.com> Co-authored-by: Dantalian <wsu091227@qq.com> Co-authored-by: Dantalian <Dantalian-dev@users.noreply.github.com> Co-authored-by: The412Banner <the412banner@users.noreply.github.com> Co-authored-by: The412Banner <205237651+The412Banner@users.noreply.github.com> Co-authored-by: FX1922 <120828496+FX192@users.noreply.github.com> Co-authored-by: Muaz Kadan <32595066+muazkadan@users.noreply.github.com> Co-authored-by: kingokksa <47888451+kingokksa@users.noreply.github.com> Co-authored-by: Jamie Schenker <jam1esch3nk3r@gmail.com> Co-authored-by: Jagger15 <jagger2333@live.com>
9.2 KiB
proot patches carried by the app
Built by tools/proot/build.sh with the NDK on top of termux/proot 4dba3afb (Termux's
5.1.107-70 package, the proot the Linux runtime ships at opt/android-host/proot; every
file.c:line site in that binary matches this commit). talloc is linked in statically from
Samba's release tarball, so the apk carries one self-contained libproot.so plus
libproot-loader.so, and LinuxRuntime prefers them over the runtime's copy.
Ported from WinNative (feature/proot-enhancements, e7af0f24):
0001-tracee-lookup-by-pid.patch- tracees are hashed by pid, so each ptrace stop finds its tracee without walking one list entry per thread, and terminated tracees are swept only after a termination.0002-canon-resolve-parent-at-once.patch- a clean absolute guest path at least three directories deep under the rootfs binding alone has its parent opened once withO_PATHand taken as canonical when/proc/self/fdnames the path proot would build, replacing anlstatper component. The final component of a call that does not follow it is no longerlstated. Extensions still see the parent's host path, and the fast path stays off while the f2fs workaround is active.0003-clone3-flags-read-guard.patch- a thread created withclone3keeps the flags it inherited whenstruct clone_argscannot be read, instead of being tracked as a fork.
Ported from WinNative (main, 53836ca9, "Fix/performance and vac"):
0004-seccomp-filter-by-argument.patch- the seccomp filter tracesprctlonly forPR_SET_DUMPABLE,setrlimitonly forRLIMIT_STACKandprlimit64only when it sets a newRLIMIT_STACK, the only cases proot acts on; every other call runs without a stop.unameis traced by the core only on x86_64, the one arch it rewrites; kompat still adds it for--kernel-release.0005-seccomp-skip-unneeded-sysexit.patch- a seccomp stop fetches the registers once and looks the filter flags up by syscall number, instead of aPTRACE_GETEVENTMSGand a second register fetch. The flags table is built from proot's list merged with the enabled extensions' (kompat and fake_id0 here), so it is exactly what the filter reports.wait4/waitpidleft to the kernel andaccept/accept4without a sockaddr skip their exit stop, unless an extension replaced the syscall (kompat turningaccept4intoaccept).0006-clone3-exit-signal.patch-clone3flags and exit signal are read as the 64-bit fields ofstruct clone_args, so aclone3fork is told apart from a thread when proot decides how the child is traced.0007-proc-self-thread-group.patch- tracees track their thread group,/proc/selfnames it instead of the calling thread, and/proc/thread-selfresolves to/proc/<tgid>/task/<tid>.0008-fchmodat2-openat2.patch-fchmodat2paths are translated (honouringAT_SYMLINK_NOFOLLOW),openat2answersENOSYSso callers fall back to the translatedopenat, and syscall numbers past the end of a table are rejected instead of read.0009-tracee-relatives-sweep.patch- tracees count their children, so a terminating thread with no children or ptracees no longer walks every tracee; the per-stop memory collector is emptied instead of freed and reallocated.
Added for Flatpak:
-
0010-new-mount-api-enosys.patch-open_tree,move_mount,fspickandmount_setattranswerENOSYS. They take paths proot never translated, so libglnx'sopen_tree(AT_FDCWD, "/")handed Flatpak a descriptor for the host's root and it tried to create directories there (mkdirat(root): Operation not permitted); unsupported, libglnx falls back toopenat. -
0012-android-hardlink-denial.patch- Android's SELinux policy denies apps hard links, solinkatfails withEACCESand Flatpak could not create its repo (Creating repo: linkat: Permission denied).O_TMPFILEanswersEOPNOTSUPP, so libglnx writes a named temporary file and renames it, and a denied link answersEPERM, on which ostree's checkout copies instead. Added by DroidDeck: -
0011-kompat-utsname-only.patch---kernel-release(the guest'sDroidDeckhostname) loads kompat, whose filter trapsfutex,fcntl,epoll_pwait,pselect6,pipe2,eventfd2,socketand more, and which stripsAT_SYSINFO_EHDRon everyexecve, so glibc runs without the vDSO. When the virtual release is not older than the real kernel and the hwcap is left alone, every one of those handlers is a no-op: kompat now traces onlyuname,sethostnameandsetdomainnameand leaves the auxv as the kernel wrote it. On an SD 8 Gen 2 guest this took a futex ping-pong from 467 to 97 us,epoll_pwaitfrom 60 to 0.8 us andfcntlfrom 40-107 to 0.4 us, andclock_gettimeback to the vDSO. -
0012-fake_id0-identity-only.patch--i uid:gid(for Xwayland's setgid/setuid before it runs xkbcomp) loads fake_id0, whose filter traps everyfstat/newfstatat/stat(entry and exit), everysendmsg(all Wayland, X11, Chromium and PulseAudio traffic),socket,getsockopt, theget*idfamily and the chown/chmod family. When the ids given are the ones proot really has and are not 0, every one of those handlers is a no-op; fake_id0 now traces only theset*idfamily and the xattr permission fixups, and leaves set-user-ID bits alone onexecve(Android mounts the app's datanosuid, so the kernel would not honour them either), which keeps the ids fixed. On an x86_64 host build under the same options:fstat41.7 -> 1.3 us,sendmsg18.0 -> 2.5 us. -
0013-seccomp-ioctl-by-request-and-kernel-exit-stops.patch- everyioctlstopped on entry and exit, which is every GPU submit and wait. The filter now traces only the requests enter.c and exit.c act on (TCSETSF, the four termios2 requests,FICLONE) and allows the rest at once, and the ioctl block is emitted first (after WinNative 53836ca9, which traces only the termios2 ones). Thefaccessat2exit stop (termux 5ba8b95, for glibc's ENOSYS fallback on kernels before 5.8) and thestatxone (emulation on kernels before 4.11) are dropped on kernels 5.8 and newer; patch0015keeps it on 4.11–5.7 to return the mount ID added in 5.8. Host build:ioctl31.6 -> 0.5 us;stat/statx/faccessat2about 44 -> 28 us (one stop). -
0015-statx-mnt-id-fdinfo.patch- kernels before 5.8 can completestatxwithout the mount ID that libglnx requires while chasing an open descriptor. PRoot keeps the exit stop on those kernels and fills only a missing ordinarySTATX_MNT_IDforAT_EMPTY_PATHafter pinning the tracee descriptor, matching its device and inode to the successful statx result, and readingmnt_idfrom the pin's fdinfo. A later close/reuse of the tracee fd cannot redirect that read; a concurrent reuse for the same inode through a different bind mount is indistinguishable at the exit stop. It does not synthesizeSTATX_MNT_ID_UNIQUE. -
0016-robust-list-from-seccomp.patch- Android's app policy refusesset_robust_listandget_robust_list. proot still answers the first withENOSYSbut keeps the head each thread offered (cleared onexecve, none in a new task), and answers the second for the calling thread with it. SteamVR'svrclient.soasks for the head through libc'ssyscall(), whichlibblsession.so's robust.c never sees:libopenvr_api.soopens itRTLD_DEEPBIND. Steam aborted on "futex robust_list not initialized by pthreads" as soon as SteamVR was registered.
Prototype (inert unless PROOT_FASTPATH is set; see docs/development/proot-performance.md):
0014-fastpath-trampoline.patch- withPROOT_FASTPATH, everySECCOMP_RET_TRACEin the filter is preceded by a check of the caller's address, and a syscall made from the fast path's trampoline page (fastpath/fastpath.c,0xffff00000) runs without a stop: the tracee already translated it. The check comes after the syscall-number dispatch, so untraced syscalls stay constant-ALLOW and keep the kernel's seccomp action cache (checking first cost every syscall the full filter: +0.5 ms an exec).chdir/fchdir, still emulated, also move the kernel's cwd to the host directory, and the first tracee starts at-w's, so relative lookups inside the tracee resolve where proot would. SM8850 (adb shell):stat25.3 -> 0.6 us,open+close25.3 -> 0.9 us, ENOENT 22.9 -> 1.6 us, 8 threadsstating 89k -> 3.6M/s; equivalence suite (bench/equiv.py) byte-identical to proot.
Old kernel fixes:
0015-lost-fork-events.patch- works around a problem reported on Xiaomi's msm 4.14 kernel: the kernel sometimes reports a new process or thread but gives its ID as zero. Without that ID, PRoot cannot finish setting it up, which can leave the session stuck. The patch searches/procfor the child. If exactly one matches, PRoot uses its existing setup code. If several threads match, it waits for the creating thread'sclonecall to return and uses the child ID returned by the kernel instead. The original clone flags are preserved. When the kernel supplies a valid ID in the notification, normal setup is unchanged. No timers or background polling are added. Completely missing notifications and ambiguous matches for separate processes are not recovered.