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The compositor was built with its frame-generation leg stubbed out. Bannerlator's two engines and the DXBC translator they need now ride along, so extra frames are generated on gamescope's final output — any game, nothing changed in the runtime. Win-FG needs nothing; LSFG takes its shader chain from the user's own Lossless Scaling, which in this app is installed from the Steam client and read straight out of the runtime's library. One picker on the main screen: Off, or an engine at 2x/3x/4x, applied live on the next return to the session.