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The manifest now declares the app a game (appCategory, isGame) with a game_mode_config that welcomes Performance mode and refuses the OS-side FPS cap and resolution downgrade — the interventions that make a regular flagship's Big Picture crawl while a gaming phone's does not. The session window asks for sustained performance mode and the panel's fastest mode at its size, tells GameManager it is in gameplay, and opens a PerformanceHintManager session over the compositor thread fed with each presented frame's interval against the panel's period. All version-guarded (6/7/12/13); the session log carries one 'perf:' line saying what took. The app's own libraries link with 16 KB-aligned LOAD segments (loads unchanged on 4 KB kernels). Six prebuilt PulseAudio libraries under jniLibs are still 4 KB-only and need a rebuild.