Files
DroidDeck/tools/linuxfs
The412Banner fa25451766 Game storage: a second Steam library on an SD card or a chosen folder
The runtime already knew how to register /mnt/bannerlator-sd with the client; the app never
bound anything there, so the client only ever saw internal storage. The Steam cog's Game storage
section offers every removable volume (through the app's own folder on it, the one place a card
lets a targetSdk-28 app write) and any folder from the File Manager, proven writable first. The
session binds the choice and names it (BL_LIBRARY_LABEL); bannerlator-steam-library registers it,
or forgets it when nothing is bound. The client does the rest: asks where to install, shows both
on Storage, moves games between them. device.txt records the choice.
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