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Need for Speed Hot Pursuit Remastered stopped when a game thread's
destructors ran: the FEX engine's pre-flight check read /proc/self/maps
and required every page of the thread's writable range to be host-
writable, but the game keeps a PROT_NONE guard hole inside it
("host_permissions=---p", "pthread thread dtors failed at stage 1: 13").
Skip such holes; read-only or W+X pages still fail the check.
The build now compiles through ccache and keeps apt's downloads, both in
the workspace and carried between runs with actions/cache, so a rebuild
with the same pin recompiles only what a patch touched.