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- vkbridge: the memory model skips lazily allocated types. Mali-G615 lists DEVICE_LOCAL|LAZILY_ALLOCATED first; taken as the device-local type it left images with no memory type (self-test "image clear/draw: setup" FAIL, gamescope "No compatible image memory type"). - Session: a bridge self-test that fails images or draws falls back to the runtime's driver pair for that session (BL_VKBRIDGE_FALLBACK_ICD); Setup and the graphics report say so. - Venus: the Mali compatibility layer runs in every process but gamescope (DROIDDECK_MALI_COMPAT=1), so Zink in Steam and Xwayland gets nullDescriptor; null texel-buffer views get stand-ins too. Without nullDescriptor the session's GL goes to llvmpipe. - gamescope 0129: a refused compute pipeline is named with its SPIR-V capabilities. - Compositor: a buffer on two surfaces at once (gamescope's planes while a notification is up) is released only when the last one lets go. - Open driver pairs: processes.txt timeline for the first three minutes; Setup "Steam interface: GPU drawing" turns off software web compositing.