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Hand-off from the desktop to a Steam session: the new activity attached its Surface, then the old one's surfaceDestroyed detached it - the compositor presented nothing while gamescope sent frames by the thousand (black screen, sound only). detach() now takes the Surface being destroyed and ignores one that is not attached. BL_LIBRARY_LABEL was added to the guest list after the script's mode and reached the Steam client as an argument; it is an environment variable now.