mirror of
https://github.com/Droid-Deck/DroidDeck.git
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(cherry picked from commit 03ca7778eff0a1216a57c7e7933297c49ea14532)
(cherry picked from commit ca9f416118)
67 lines
3.0 KiB
Python
67 lines
3.0 KiB
Python
"""Stage the checksum-pinned ARM64 glibc bridge, including its corresponding source."""
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import argparse
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import hashlib
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import json
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from pathlib import Path
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import shutil
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import urllib.request
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import zipfile
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def fetch(cache, lock):
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expected = lock['sha256']
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cache.mkdir(parents=True, exist_ok=True)
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archive = cache / (expected + '.tzst')
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def valid(path):
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return path.is_file() and path.stat().st_size == lock['size'] and hashlib.sha256(path.read_bytes()).hexdigest() == expected
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if not valid(archive):
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temporary = archive.with_suffix('.partial')
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try:
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with urllib.request.urlopen(lock['url'], timeout=120) as source, temporary.open('wb') as target:
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shutil.copyfileobj(source, target)
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if not valid(temporary):
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raise ValueError('Qualcomm bridge archive failed SHA-256 verification')
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temporary.replace(archive)
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finally:
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temporary.unlink(missing_ok=True)
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return archive
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def stage(output, cache, lock, ndk=None):
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archive = fetch(cache, lock)
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output.mkdir(parents=True, exist_ok=True)
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shutil.copyfile(archive, output / 'runtime.tzst')
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gamescope = lock['gamescope']
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with zipfile.ZipFile(fetch(cache, gamescope)) as package:
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binary = package.read(gamescope['member'])
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if hashlib.sha256(binary).hexdigest() != gamescope['member_sha256']:
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raise ValueError('Qualcomm Gamescope binary failed SHA-256 verification')
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(output / 'gamescope').write_bytes(binary)
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if 'wsi' in lock:
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with zipfile.ZipFile(fetch(cache, lock['wsi'])) as package:
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for entry in lock['wsi']['files']:
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target = Path(entry['path'])
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if target.is_absolute() or '..' in target.parts:
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raise ValueError('Invalid WSI destination')
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data = package.read(entry['name'])
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if len(data) != entry['size'] or hashlib.sha256(data).hexdigest() != entry['sha256']:
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raise ValueError('Qualcomm WSI member failed SHA-256 verification')
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destination = output / target
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destination.parent.mkdir(parents=True, exist_ok=True)
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destination.write_bytes(data)
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if 'shaders' in lock:
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if ndk is None:
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raise ValueError('The Android NDK is required to build Qualcomm shader compatibility')
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from build_shaders import build
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build(output / 'shaders', fetch(cache, lock['shaders']), lock['shaders'], ndk)
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(output / 'runtime.json').write_text(json.dumps(lock, indent=2) + '\n', encoding='utf-8')
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if __name__ == '__main__':
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parser = argparse.ArgumentParser(description=__doc__)
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parser.add_argument('--output', type=Path, required=True)
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parser.add_argument('--cache', type=Path, required=True)
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parser.add_argument('--ndk', type=Path, required=True)
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args = parser.parse_args()
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stage(args.output, args.cache, json.loads(Path(__file__).with_name('runtime.json').read_text()), args.ndk)
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