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The session sets TU_DEBUG=sysmem for the Steam client's interface and hands games their own value in DROIDDECK_GAME_TU_DEBUG, which droiddeck-game-env applies to Steam launches (#1188). droiddeck-appimage-run never did, so emulators and other AppImage programs rendered every pass through system memory instead of Turnip's per render pass choice. Apply the game value in droiddeck-appimage-run the same way: an empty value unsets TU_DEBUG, any other value replaces it. Chromium-based apps, like the Steam client's own interface, keep the session's setting.