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Games launched from Steam get Turnip's own per-render-pass choice between tile memory and system memory again; TU_DEBUG=sysmem now stays with the Steam client, whose interface it was set for. A per-game TU_DEBUG, the debug override file and the Adreno 710/720 driver still win. On the REDMAGIC tablet (Adreno 840) PEAK runs 46.8 -> 52.3 fps over 7 alternating pairs and Valheim's 3D menu needs 12.6 % less GPU time per frame; light games are unchanged. droiddeck-seed-redists remembers the identity (inode, size, mtime) of each prefix registry it has verified and skips re-reading it while it is unchanged. Steam started after it on every session, ~1.8 s later. SessionFiles keeps a ledger of the files it staged for the installed APK and copies only the ones that changed, ~180 ms less per session start. Session start to Steam ready: 5.57 -> 3.57 s.