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With no frame limit, AIO's Direct3D 7 (DirectDraw) test ran at exactly 144 fps on a 144 Hz panel: every frame waited one refresh (6.94 ms). Wine asks for a swap interval of 1 on every OpenGL window, and WineD3D's front-buffer drawing used by DirectDraw and Direct3D 1-7 never lowers it; it only sets the interval in its present path. Mesa's Zink then presents in FIFO. droiddeck-game-env sets vblank_mode=0 for games launched through Proton before the game's environment edits, so a value set in the launch options or the editor wins and an editor Remove leaves Mesa's default. Steam's own runs in compatdata/0 are unchanged. Steam's Frame Limit still holds a game: gamescope's WSI layer presents every swapchain in FIFO while its limiter is on. On the AYANEO Pocket FIT, AIO Direct3D 7 went from 144 to 2,345 and 2,265 fps (1 % low 99 -> 620) with no limit; with the Quick Access limit at 144 and 72 it held at 143.76 and 71.92.