Files
DroidDeck/app/src/main/java/com/droiddeck/launcher/MainActivity.kt
T

1309 lines
72 KiB
Kotlin

package com.droiddeck.launcher
import androidx.compose.foundation.layout.fillMaxSize
import android.Manifest
import android.app.ActivityOptions
import android.content.Intent
import android.content.ClipData
import android.content.ClipboardManager
import java.io.File
import android.content.pm.PackageManager
import android.hardware.display.DisplayManager
import android.net.Uri
import android.os.Bundle
import android.os.Handler
import android.os.Looper
import android.util.Log
import android.view.Display
import android.view.KeyEvent
import android.view.View
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.activity.result.contract.ActivityResultContracts
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import androidx.compose.ui.graphics.toArgb
import com.droiddeck.launcher.gpu.FrameGen
import com.droiddeck.launcher.gpu.TurnipDriver
import com.droiddeck.launcher.gpu.Lossless
import com.droiddeck.launcher.runtime.LinuxRuntime
import com.droiddeck.launcher.runtime.DesktopCatalog
import com.droiddeck.launcher.runtime.LinuxRuntimeInstaller
import com.droiddeck.launcher.runtime.DeckyManager
import com.droiddeck.launcher.session.SessionService
import com.droiddeck.launcher.ui.PackageRow
import com.droiddeck.launcher.session.OfflineMode
import com.droiddeck.launcher.session.ProtonExtras
import com.droiddeck.launcher.session.ComponentsManager
import com.droiddeck.launcher.ui.ComponentsPage
import com.droiddeck.launcher.session.GameSaves
import com.droiddeck.launcher.session.SessionLogShare
import com.droiddeck.launcher.session.SessionPrefs
import com.droiddeck.launcher.ui.ProtonPage
import com.droiddeck.launcher.core.CpuCores
import com.droiddeck.launcher.core.PhantomProcessLimit
import com.droiddeck.launcher.core.PhantomProcessStatus
import com.droiddeck.launcher.core.WirelessAdbFix
import com.droiddeck.launcher.core.WirelessAdbPairingService
import com.droiddeck.launcher.ui.CoreRow
import com.droiddeck.launcher.ui.PerformancePage
import com.droiddeck.launcher.ui.ModeSettingsPage
import com.droiddeck.launcher.ui.ModeSettings
import com.droiddeck.launcher.ui.ModeSettingsActions
import com.droiddeck.launcher.ui.ConfirmDialog
import com.droiddeck.launcher.ui.ControllerActions
import com.droiddeck.launcher.ui.ControllerMappingPage
import com.droiddeck.launcher.input.ControllerPrefs
import com.droiddeck.launcher.input.ControllerEditorActivity
import com.droiddeck.launcher.ui.FrontEndScreen
import com.droiddeck.launcher.ui.FrontEndState
import com.droiddeck.launcher.ui.FrontEndActions
import com.droiddeck.launcher.frontend.CoverArt
import com.droiddeck.launcher.frontend.Library
import com.droiddeck.launcher.ui.DroidDeckTheme
import com.droiddeck.launcher.ui.RomsDialog
import com.droiddeck.launcher.files.InAppFilePicker
import com.droiddeck.launcher.session.SessionArtifacts
import com.droiddeck.launcher.session.SessionState
import com.droiddeck.launcher.session.GameStorage
import com.droiddeck.launcher.input.SecondScreenDisplay
import com.droiddeck.launcher.input.SecondScreenDisplays
/**
* The whole app outside a session: is the runtime installed, is there a newer one, frame
* generation, and one button that starts Steam. Everything a Steam client can do - the library,
* the store, downloads, settings - is the client's own job once [SessionActivity] has it on screen.
*/
class MainActivity : ComponentActivity() {
private val ui = Handler(Looper.getMainLooper())
private val drivers = DriverMenus(this, ui)
private val components = ComponentsMenu(this, ui)
private val decky = DeckyMenu(this, ui)
private val updates = UpdatesMenu(this, ui)
private val protons = ProtonMenu(this, ui)
// The screen's state. Compose redraws whatever reads these when they change.
private var installed by mutableStateOf<String?>(null)
/** A session launch waiting on its button to fill the page (LaunchFlood). */
private var flood by mutableStateOf<PendingFlood?>(null)
private var floodProgress by androidx.compose.runtime.mutableFloatStateOf(0f)
private class PendingFlood(val from: androidx.compose.ui.geometry.Rect, val intent: Intent)
/** A session stopped behind a flood: its blue, drawn back into the button it started from (FloodReturn). */
private var returning by mutableStateOf<ReturningFlood?>(null)
private class ReturningFlood(val color: Int, val to: androidx.compose.ui.geometry.Rect?)
private var ready by mutableStateOf(false)
private var available by mutableStateOf<LinuxRuntimeInstaller.Release?>(null)
private var busy by mutableStateOf(false)
private var stage by mutableStateOf("")
private var percent by mutableIntStateOf(-1)
private var failed by mutableStateOf(false)
private var frameGenLabel by mutableStateOf("Off")
private var lossless by mutableStateOf(Lossless.State.NONE)
private var showRemove by mutableStateOf(false)
private var showNonAdreno by mutableStateOf<LinuxRuntimeInstaller.Release?>(null)
private var glThread by mutableStateOf(true)
private var noGlError by mutableStateOf(true)
private var steamDeckMode by mutableStateOf(false)
private var mangoapp by mutableStateOf(true)
private var steamController by mutableStateOf(SessionPrefs.CONTROLLER_DECK)
private var showProtons by mutableStateOf(false)
// Components page: FEX / DXVK / VKD3D-Proton per Proton (ComponentsManager).
private var showComponents by mutableStateOf(false)
private var focusComponentsContent by mutableStateOf(true)
private var showMapping by mutableStateOf(false)
private var saveBusy: String? = null
/** What to do with the zip or folder the file picker hands back after a game page's Manage saves. */
private var onSavePicked: ((File) -> Unit)? = null
private var controllerSettings by mutableStateOf<ControllerPrefs.Settings?>(null)
private var catalog by mutableStateOf<List<DesktopCatalog.Entry>?>(null)
private var catalogLoading by mutableStateOf(false)
private var packageRows by mutableStateOf<List<PackageRow>?>(null)
private var pkgId by mutableStateOf<String?>(null)
private var pkgStage by mutableStateOf<String?>(null)
private var pkgPercent by mutableIntStateOf(-1)
private var desktopInstalled by mutableStateOf(false)
private var offlineAccount by mutableStateOf<String?>(null)
private var offline by mutableStateOf(false)
private var showPerformance by mutableStateOf(false)
private var clientOverride by mutableStateOf(false)
private var clientCores by mutableStateOf<Set<Int>>(emptySet())
private var gameCores by mutableStateOf<Set<Int>>(emptySet())
private var tuSysmem by mutableStateOf(false)
private var zinkLazy by mutableStateOf(false)
private var noXalia by mutableStateOf(true)
private var gamescopeRealtime by mutableStateOf(false)
private var gpuClockPin by mutableStateOf(false)
private var prootNoSeccomp by mutableStateOf(false)
private var prootFastPath by mutableStateOf(true)
private var guestHostname by mutableStateOf(SessionPrefs.DEFAULT_GUEST_HOSTNAME)
private var phantomWarning by mutableStateOf<String?>(null)
private var phantomProcessStatus by mutableStateOf(PhantomProcessStatus.NOT_APPLICABLE)
private var showPhantomGate by mutableStateOf(false)
private var directAudio by mutableStateOf(false)
private var clientDirectAudio by mutableStateOf(false)
private var forceFullscreen by mutableStateOf(true)
private var stretch16x9 by mutableStateOf(false)
private var launcherFullscreen by mutableStateOf(true)
private var storeEnabled by mutableStateOf(false)
private var appImagesEnabled by mutableStateOf(false)
private var mic by mutableStateOf(false)
// The app's own picker (files/), once per kind of pick: the two driver lists validate
// differently, and the reason a zip is refused names the list it belongs in.
private val pickComponent = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedUri(r.data)?.let { importComponent(it) }
}
private val pickLinuxDriver = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedUri(r.data)?.let { drivers.importDriver(it, linux = true) }
}
private val pickAndroidDriver = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedUri(r.data)?.let { drivers.importDriver(it, linux = false) }
}
private val pickAnyDriver = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedUri(r.data)?.let { drivers.importDriver(it, linux = null) }
}
private val pickLossless = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedFile(r.data)?.let { importLossless(it) }
}
private val pickSaveZip = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
val then = onSavePicked.also { onSavePicked = null } ?: return@registerForActivityResult
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedFile(r.data)?.let(then)
}
private val pickSaveDir = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
val then = onSavePicked.also { onSavePicked = null } ?: return@registerForActivityResult
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedFile(r.data)?.let(then)
}
/** Takes a new or updated Lossless Scaling from Steam and shows what LSFG can use. */
private fun syncLossless() {
Thread({
Lossless.sync(this)
val state = Lossless.state(this)
ui.post { lossless = state }
}, "lossless-sync").start()
}
private fun importLossless(dll: File) {
Thread({
val message = Lossless.message(this, Lossless.import(this, dll))
val state = Lossless.state(this)
ui.post {
lossless = state
android.widget.Toast.makeText(this, message, android.widget.Toast.LENGTH_LONG).show()
}
}, "lossless-import").start()
}
/** Import a save zip into [game]: pick it in the app's file picker, then back up and unzip off the main thread. */
private fun importSaves(name: String, game: () -> GameSaves.Game) {
if (SessionState.running) {
android.widget.Toast.makeText(this, "Close the Steam session first, so the game can't save over the import", android.widget.Toast.LENGTH_LONG).show()
return
}
onSavePicked = { zip ->
saveAction("Importing into $name") {
val (written, backup) = GameSaves.import(game(), zip)
val kind = GameSaves.layoutOf(zip)?.label ?: "zip"
"Imported $written files from the $kind into $name" + (backup?.let { ". Old saves backed up to Download/DroidDeck/Saves/backups" } ?: "")
}
}
pickSaveZip.launch(InAppFilePicker.buildIntent(this, listOf("zip"), "Choose a save zip for $name", GameSaves.savesDir().parentFile?.parentFile?.path))
}
/** Export [game]'s saves in [layout] to a folder picked in the app's file picker. */
private fun exportSaves(name: String, layout: GameSaves.Layout, game: () -> GameSaves.Game) {
onSavePicked = { dir ->
saveAction("Exporting $name") {
val (zip, count) = GameSaves.export(game(), layout, dir)
"Exported $count files as a ${layout.label}: ${zip.path.removePrefix("/storage/emulated/0/")}"
}
}
GameSaves.savesDir().mkdirs()
pickSaveDir.launch(InAppFilePicker.buildDirIntent(this, "Choose where to save $name (${layout.label})", GameSaves.savesDir().path))
}
private val pickAddedGamesDir = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedPath(r.data)?.let { path ->
SessionPrefs.setAddedGamesDirs(this, addedGamesDirs + path)
addedGamesDirs = SessionPrefs.addedGamesDirs(this)
addedGamesArt = SessionPrefs.addedGamesArt(this)
refreshAddedGames()
refresh()
}
}
private var pendingAddedGame: String? = null
private val pickAddedGameExe = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
val folder = pendingAddedGame ?: return@registerForActivityResult
pendingAddedGame = null
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedPath(r.data)?.let { path ->
SessionPrefs.setAddedGameExe(this, folder, path)
refreshAddedGames()
refresh()
}
}
private var addedGamesDirs by mutableStateOf<List<String>>(emptyList())
private var addedGamesArt by mutableStateOf(true)
@Volatile private var artFetchRunning = false
private var addedGames by mutableStateOf<List<com.droiddeck.launcher.ui.AddedGameRow>>(emptyList())
private val pickAppImage = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedFile(r.data)?.let { com.droiddeck.launcher.store.AppImageState.import(this, it) }
}
private val pickRomsDir = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedPath(r.data)?.let { path ->
SessionPrefs.setRomsDir(this, path)
romsDir = path
}
}
// The mode whose settings dialog is open, with what it shows; refreshed by openModeSettings().
private var settingsMode by mutableStateOf<String?>(null)
private var resolutionCap by mutableStateOf(1080)
private var customResolution by mutableStateOf<Pair<Int, Int>?>(null)
private var fexPreset by mutableStateOf("")
private var steamChannel by mutableStateOf("publicbeta")
private var runSteamAtStartup by mutableStateOf(false)
private var theme by mutableStateOf("graphite")
private var shapeMode by mutableStateOf(SessionPrefs.SHAPE_AUTO)
private var hdrOn by mutableStateOf(false)
private var fpsLimit by mutableStateOf(0)
private var hdrReason by mutableStateOf<String?>(null)
private var touchMode by mutableStateOf(SessionPrefs.TOUCH_AUTO)
private var suspendPolicy by mutableStateOf(SessionPrefs.SUSPEND_MANUAL)
private var oscMode by mutableStateOf(SessionPrefs.OSC_AUTO)
private var backActionsInverted by mutableStateOf(false)
private var renderer by mutableStateOf("vulkan")
private var gameStorage by mutableStateOf("")
private var storageOptions by mutableStateOf<List<Pair<String, String>>>(emptyList())
private val pickGameStorage = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { r ->
if (r.resultCode == RESULT_OK) InAppFilePicker.pickedPath(r.data)?.let { path -> setGameStorage(path, GameStorage.labelFor(this, path)) }
}
private var romsDir by mutableStateOf<String?>(null)
private var steamGames by mutableStateOf<List<Library.SteamGame>>(emptyList())
private var emulatorList by mutableStateOf<List<Library.Emulator>>(emptyList())
private var runningLabel by mutableStateOf<String?>(null)
private var logsEnabled by mutableStateOf(true)
private var showRoms by mutableStateOf(false)
private var homeAppSelected by mutableStateOf(false)
private var homeScreenEnabled by mutableStateOf(false)
private var defaultHomeLabel by mutableStateOf<String?>(null)
private var androidApps by mutableStateOf<List<HomeApp.LaunchableApp>>(emptyList())
private var secondScreenDisplays by mutableStateOf<List<SecondScreenDisplay>>(emptyList())
private lateinit var displayManager: DisplayManager
private val secondScreenDisplayListener = object : DisplayManager.DisplayListener {
override fun onDisplayAdded(displayId: Int) = refreshSecondScreenDisplays()
override fun onDisplayRemoved(displayId: Int) = refreshSecondScreenDisplays()
override fun onDisplayChanged(displayId: Int) = refreshSecondScreenDisplays()
}
private val homeRoleRequest = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) {
refreshHomeAppState()
}
/** The session surface rises over the front end instead of cutting to it. */
override fun startActivity(intent: Intent?) {
if (intent?.component?.className == SessionActivity::class.java.name) {
when {
protons.protonBusyId != null || ProtonExtras.installInProgress -> {
android.widget.Toast.makeText(this, "Wait for the compatibility tool install to finish", android.widget.Toast.LENGTH_SHORT).show()
return
}
pkgStage != null -> {
android.widget.Toast.makeText(this, "Wait for the desktop app install to finish", android.widget.Toast.LENGTH_SHORT).show()
return
}
}
}
if (intent?.component?.className == SessionActivity::class.java.name) {
if (flood != null) return
// Started by a blue button: it floods the page first. A running session is re-joined
// as before, rising over the front end.
val from = com.droiddeck.launcher.ui.LaunchOrigin.take()
if (from != null && !SessionState.running && com.droiddeck.launcher.ui.Motion.scale != 0f) {
flood = PendingFlood(from, intent)
return
}
com.droiddeck.launcher.ui.LaunchOrigin.flooding = null
}
super.startActivity(intent)
if (intent?.component?.className == SessionActivity::class.java.name) overridePendingTransition(R.anim.session_rise, R.anim.session_hold)
}
/** The page is all blue: the session opens on the same blue, with no animation of its own. */
private fun launchFlooded(f: PendingFlood) {
val signal = com.droiddeck.launcher.ui.Themes.byId(theme).signal
super.startActivity(f.intent.putExtra(com.droiddeck.launcher.ui.EXTRA_FLOOD, signal.toArgb()))
overridePendingTransition(0, 0)
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
displayManager = getSystemService(DISPLAY_SERVICE) as DisplayManager
refreshPhantomStatus()
theme = SessionPrefs.theme(this)
backActionsInverted = SessionPrefs.backActionsInverted(this)
launcherFullscreen = SessionPrefs.launcherFullscreen(this)
storeEnabled = SessionPrefs.storeEnabled(this)
appImagesEnabled = SessionPrefs.appImagesEnabled(this)
applyLauncherFullscreen()
updates.start()
setContent {
DroidDeckTheme(theme) {
com.droiddeck.launcher.ui.FocusGlideHost(androidx.compose.ui.Modifier.fillMaxSize()) {
val sm = settingsMode
val page: (@Composable () -> Unit)? = when {
sm != null -> { { ModeSettingsHost(sm) } }
showPerformance -> { { PerformanceHost() } }
showProtons -> { { ProtonHost() } }
showComponents -> { { ComponentsHost() } }
showMapping -> { { MappingHost() } }
else -> null
}
com.droiddeck.launcher.ui.FloodBehind({ floodProgress }) {
FrontEndScreen(
FrontEndState(
installed = installed, ready = ready, available = available?.version,
busy = busy, stage = stage, percent = percent,
desktopInstalled = desktopInstalled,
offlineAccount = offlineAccount, offline = offline,
frameGenLabel = frameGenLabel, romsDir = romsDir, logsEnabled = logsEnabled,
steamGames = steamGames, emulators = emulatorList, running = runningLabel,
frameGen = FrameGen.mode(this),
lossless = lossless,
pageKey = sm?.let { "settings:$it" } ?: if (showPerformance) "performance" else if (showProtons) "protons" else if (showComponents) "components" else if (showMapping) "controller-mapping" else null,
theme = theme,
isHomeApp = homeAppSelected,
homeScreenEnabled = homeScreenEnabled,
defaultHomeLabel = defaultHomeLabel,
androidApps = androidApps,
secondScreenDisplays = secondScreenDisplays,
packages = packageRows,
packageCatalogLoading = catalogLoading,
packageBusyId = pkgId,
packageStage = pkgStage,
packagePercent = pkgPercent,
sessionRunning = SessionState.running,
backActionsInverted = backActionsInverted,
buildLabel = BuildConfig.BUILD_LABEL,
oscMode = oscMode,
controller = controllerSettings,
updates = updates.state(),
phantomProcessStatus = phantomProcessStatus,
showPhantomGate = showPhantomGate,
launcherFullscreen = launcherFullscreen,
storeEnabled = storeEnabled,
appImagesEnabled = appImagesEnabled,
),
FrontEndActions(
onPlay = { startSteamSession() },
// Steam's desktop client as a window on the desktop: under gamescope the
// client puts itself into Big Picture whatever it is started with.
onPlayDesktopUi = {
startSession(Intent(this, SessionActivity::class.java)
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_DESKTOP)
.putExtra(SessionService.EXTRA_STEAM_UI, "desktop"), steamSession = true)
},
onSteamGame = { g ->
startSession(Intent(this, SessionActivity::class.java)
.putExtra(SessionService.EXTRA_STEAM_URL, "steam://rungameid/${g.gameId}"), steamSession = true)
},
onDesktop = {
startSession(Intent(this, SessionActivity::class.java)
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_DESKTOP))
},
onEmulator = { e -> launchProgram(e.program) },
// A Flatpak app from the store, full screen under gamescope like an emulator.
onImportAppImage = {
pickAppImage.launch(InAppFilePicker.buildIntent(this, listOf("appimage"), "Choose an AppImage"))
},
// An imported AppImage, full screen under gamescope like an emulator.
onAppImage = { dir, name ->
Library.flatpakNames[dir] = name
startActivity(Intent(this, SessionActivity::class.java)
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_RUN)
.putExtra(SessionService.EXTRA_PROGRAM, com.droiddeck.launcher.runtime.AppImageManager.LAUNCHER)
.putExtra(SessionService.EXTRA_PROGRAM_ARGS, arrayOf(dir)))
},
onFlatpakApp = { id, name ->
Library.flatpakNames[id] = name
startActivity(Intent(this, SessionActivity::class.java)
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_RUN)
.putExtra(SessionService.EXTRA_PROGRAM, com.droiddeck.launcher.runtime.FlatpakManager.LAUNCHER)
.putExtra(SessionService.EXTRA_PROGRAM_ARGS, arrayOf(id)))
},
onRom = { g ->
val e = emulatorList.first { it.id == g.emulatorId }
startActivity(Intent(this, SessionActivity::class.java)
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_RUN)
.putExtra(SessionService.EXTRA_PROGRAM, e.program)
.putExtra(SessionService.EXTRA_PROGRAM_ARGS, Library.launchArgs(e.id, g.guestPath).toTypedArray()))
},
// The activity re-attaches to the session that is running; nothing restarts.
onResume = { startActivity(Intent(this, SessionActivity::class.java)) },
onSteamSettings = { openModeSettings(SessionService.MODE_STEAM) },
onDesktopSettings = { openModeSettings(SessionService.MODE_DESKTOP) },
onInstallPackage = { id -> installPackage(id) },
onRemovePackage = { id -> removePackage(id) },
onRuntime = { onRuntimeButton() },
onFrameGenPick = { mode ->
FrameGen.set(this, mode)
frameGenLabel = FrameGen.label(this)
},
onImportLossless = {
pickLossless.launch(InAppFilePicker.buildIntent(this, listOf("dll"), getString(R.string.lsfg_pick_title)))
},
onProtons = { openProtons() },
onComponents = { focusContent -> openComponents(focusContent) },
// A game page's Manage saves: the game's Proton and saves are read when the work runs, off the main thread.
onSaveImport = { sg -> importSaves(sg.name) { GameSaves.game(sg) } },
onSaveExport = { sg, layout -> exportSaves(sg.name, layout) { GameSaves.game(sg) } },
onPerformance = { refreshCores(); showProtons = false; showComponents = false; showMapping = false; showPerformance = true },
onRoms = { showRoms = true },
onFiles = { startActivity(Intent(this, com.droiddeck.launcher.files.FileManagerActivity::class.java)) },
onBrowseFiles = { dir ->
startActivity(Intent(this, com.droiddeck.launcher.files.FileManagerActivity::class.java)
.putExtra(com.droiddeck.launcher.files.FileManagerActivity.EXTRA_START_DIR, dir.absolutePath))
},
onLogs = {
SessionPrefs.setLogsEnabled(this, !SessionPrefs.logsEnabled(this))
logsEnabled = SessionPrefs.logsEnabled(this)
},
onShareLogs = {
Thread({
val zip = runCatching { SessionLogShare.zipLatest(this) }.getOrNull()
ui.post {
if (zip == null) android.widget.Toast.makeText(this, "No session logs yet: run a session first.", android.widget.Toast.LENGTH_LONG).show()
else startActivity(SessionLogShare.shareIntent(this, zip))
}
}, "share-logs").start()
},
onClearLogs = {
Thread({
val cleared = runCatching { SessionArtifacts.clearAll(this) }.getOrDefault(0)
ui.post {
android.widget.Toast.makeText(this,
if (cleared == 0) "No session logs to clear." else "Cleared $cleared session log folder${if (cleared == 1) "" else "s"}.",
android.widget.Toast.LENGTH_SHORT).show()
}
}, "clear-logs").start()
},
onOffline = {
OfflineMode.setEnabled(this, !OfflineMode.enabled(this))
offline = OfflineMode.enabled(this)
},
onPageBack = { settingsMode = null; showPerformance = false; showProtons = false; showComponents = false; showMapping = false },
onTheme = { id -> SessionPrefs.setTheme(this, id); theme = id },
onLauncherFullscreen = { on ->
SessionPrefs.setLauncherFullscreen(this, on)
launcherFullscreen = on
applyLauncherFullscreen()
},
onStoreEnabled = { on -> SessionPrefs.setStoreEnabled(this, on); storeEnabled = on },
onAppImagesEnabled = { on -> SessionPrefs.setAppImagesEnabled(this, on); appImagesEnabled = on },
onHomeApp = { manageHomeApp() },
onHomeScreen = { on ->
HomeApp.setHomeScreenEnabled(this, on)
refreshHomeAppState()
},
onAndroidApp = { app, displayId -> launchAndroidApp(app, displayId) },
onBackActionsInverted = { inverted ->
SessionPrefs.setBackActionsInverted(this, inverted)
backActionsInverted = inverted
},
onRefreshPhantomStatus = { refreshPhantomStatus() },
onOpenDeveloperOptions = { displayId -> openDeveloperOptions(displayId) },
onWirelessAdbPair = { host, port, code, complete ->
Thread({
val result = runCatching {
kotlinx.coroutines.runBlocking { WirelessAdbFix.pair(this@MainActivity, host, port, code) }
}
val error = result.exceptionOrNull()?.let { it.localizedMessage ?: "Wireless debugging pairing failed" }
ui.post { complete(error) }
}, "wireless-adb-pair").start()
},
onFindWirelessAdbPort = { host, complete ->
Thread({
val port = WirelessAdbFix.findConnectPort(this@MainActivity, host)
ui.post { complete(port) }
}, "wireless-adb-discovery").start()
},
onWirelessAdbApply = { host, port, enabled, complete ->
Thread({
val result = runCatching { WirelessAdbFix.setChildProcessLimit(this@MainActivity, host, port, enabled) }
val error = result.exceptionOrNull()?.let { it.localizedMessage ?: "Wireless debugging command failed" }
ui.post {
if (error == null) refreshPhantomStatus()
complete(error)
}
}, "wireless-adb-fix").start()
},
onSetPhantomProcessLimit = { enabled, complete ->
Thread({
val result = runCatching { WirelessAdbFix.setUsingSavedPairing(this@MainActivity, enabled) }
val error = result.exceptionOrNull()?.let { it.localizedMessage ?: "Wireless debugging is unavailable" }
ui.post {
if (error == null) refreshPhantomStatus()
complete(error)
}
}, "wireless-adb-setting").start()
},
onCopyPhantomCommand = { enabled ->
(getSystemService(CLIPBOARD_SERVICE) as ClipboardManager).setPrimaryClip(
ClipData.newPlainText("DroidDeck child-process setting", PhantomProcessLimit.adbCommand(enabled)),
)
android.widget.Toast.makeText(this, "ADB command copied", android.widget.Toast.LENGTH_SHORT).show()
},
onDismissPhantomGate = { showPhantomGate = false },
onStartWirelessAdbPairing = { WirelessAdbPairingService.start(this) },
onOpenNotificationSettings = {
startActivity(Intent(android.provider.Settings.ACTION_APP_NOTIFICATION_SETTINGS)
.putExtra(android.provider.Settings.EXTRA_APP_PACKAGE, packageName)
.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK))
},
updates = updates.actions(),
controller = ControllerActions(
onOsc = { o -> SessionPrefs.setOscMode(this, o); oscMode = o },
onTint = { t -> ControllerPrefs.setTint(this, t); refreshController() },
onOpacity = { o -> ControllerPrefs.setOpacity(this, o); refreshController() },
onSize = { v -> ControllerPrefs.setSize(this, v); refreshController() },
onStickClick = { on -> ControllerPrefs.setStickClick(this, on); refreshController() },
onAdaptiveSticks = { on -> ControllerPrefs.setAdaptiveSticks(this, on); refreshController() },
onEditLayout = { startActivity(Intent(this, ControllerEditorActivity::class.java)) },
onResetLayout = { ControllerPrefs.resetAllLayouts(this); refreshController() },
onMapping = { settingsMode = null; showPerformance = false; showProtons = false; showComponents = false; showMapping = true },
onResetAll = { ControllerPrefs.resetAll(this); refreshController() },
),
),
page = page,
)
}
if (showRoms) RomsDialog(
path = romsDir,
onChoose = {
showRoms = false
pickRomsDir.launch(InAppFilePicker.buildDirIntent(this, "Choose the ROMs folder", romsDir))
},
onClear = { SessionPrefs.setRomsDir(this, ""); romsDir = null; showRoms = false },
onDismiss = { showRoms = false },
)
showNonAdreno?.let { release ->
ConfirmDialog(
title = "Not an Adreno GPU",
text = "Turnip supports Adreno GPUs. On ${com.droiddeck.launcher.core.DeviceSupport.gpuName()}, Steam may show a black screen. Download: ${"%.0f".format(release.size / 1e6)} MB.",
confirm = "Install anyway",
onConfirm = { showNonAdreno = null; install(release) },
onDismiss = { showNonAdreno = null },
)
}
if (showRemove) ConfirmDialog(
title = "Remove Linux runtime",
text = "This deletes the runtime, the Steam client inside it, and every game installed there.",
confirm = "Remove",
onConfirm = { Thread({ LinuxRuntimeInstaller.uninstall(this); ui.post { refresh() } }, "uninstall").start() },
onDismiss = { showRemove = false },
)
flood?.let { f -> com.droiddeck.launcher.ui.LaunchFlood(f.from, onProgress = { floodProgress = it }) { launchFlooded(f) } }
returning?.let { r ->
com.droiddeck.launcher.ui.FloodReturn(androidx.compose.ui.graphics.Color(r.color), r.to, onProgress = { floodProgress = it }) {
returning = null
floodProgress = 0f
com.droiddeck.launcher.ui.LaunchOrigin.flooding = null
}
}
}
}
}
if (savedInstanceState == null) ui.post { startSteamAtStartupIfEnabled() }
// The session's logs land in Downloads so a failed run can be handed over as a folder
// rather than dug out of app-private storage. targetSdk 28 means the old permission still
// grants exactly that.
val wanted = ArrayList<String>()
if (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
wanted.add(Manifest.permission.WRITE_EXTERNAL_STORAGE)
}
// The microphone is off by default. Someone who turned it on before the permission was
// granted is asked once here, with the storage prompt; a refusal is not asked again - the
// toggle asks when used.
if (SessionPrefs.micEnabled(this) && !SessionPrefs.micAsked(this)
&& checkSelfPermission(Manifest.permission.RECORD_AUDIO) != PackageManager.PERMISSION_GRANTED) {
wanted.add(Manifest.permission.RECORD_AUDIO)
SessionPrefs.setMicAsked(this)
}
if (wanted.isNotEmpty()) requestPermissions(wanted.toTypedArray(), 1)
// A session folder left without its ending - the process was killed - gets it now.
if (!SessionState.running) Thread({
SessionArtifacts.finishAbandoned(this)
SessionArtifacts.scrubOlder(this)
SessionArtifacts.prune(this)
}, "finish-abandoned").start()
}
override fun onNewIntent(intent: Intent) {
super.onNewIntent(intent)
setIntent(intent)
startSteamAtStartupIfEnabled()
}
private fun startSteamAtStartupIfEnabled() {
if (SessionPrefs.runSteamAtStartup(this) && !isFinishing && !isDestroyed) startSteamSession()
}
private fun startSteamSession() {
startSession(Intent(this, SessionActivity::class.java), steamSession = true)
}
override fun onWindowFocusChanged(hasFocus: Boolean) {
super.onWindowFocusChanged(hasFocus)
if (hasFocus) applyLauncherFullscreen()
}
private fun applyLauncherFullscreen() {
@Suppress("DEPRECATION")
window.decorView.systemUiVisibility = if (launcherFullscreen) {
(View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
or View.SYSTEM_UI_FLAG_FULLSCREEN
or View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
or View.SYSTEM_UI_FLAG_LAYOUT_STABLE
or View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
or View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION)
} else {
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
}
}
/** On the Components page the pad's LB / RB step through GPU drivers, FEX, DXVK and VKD3D-Proton, wrapping around. */
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (showComponents && (event.keyCode == KeyEvent.KEYCODE_BUTTON_L1 || event.keyCode == KeyEvent.KEYCODE_BUTTON_R1)) {
if (event.action == KeyEvent.ACTION_DOWN && event.repeatCount == 0) {
val all = listOf(com.droiddeck.launcher.ui.GPU_TAB) + ComponentsManager.COMPONENTS
val step = if (event.keyCode == KeyEvent.KEYCODE_BUTTON_R1) 1 else all.size - 1
components.compComp = all[(all.indexOf(components.compComp).coerceAtLeast(0) + step) % all.size]
}
return true
}
return super.dispatchKeyEvent(event)
}
override fun onResume() {
super.onResume()
com.droiddeck.launcher.ui.Motion.refresh(this)
// Back from a session stopped behind a flood: open on its blue, before the first frame.
com.droiddeck.launcher.ui.QuitFlood.take()?.let { c ->
returning = ReturningFlood(c, com.droiddeck.launcher.ui.LaunchOrigin.takeReturn())
}
refreshPhantomStatus()
syncLossless()
// Opening the app and coming back from a session both land here.
updates.onResume()
// Auto keeps this GPU's recommended driver pair installed and set: once per app start.
drivers.ensureAuto(force = false)
// Swaps queued while a game ran on that Proton go in once nothing uses it (usually the
// session has just ended). Cheap when nothing is queued.
if (!SessionState.running) Thread({
val applied = runCatching { ComponentsManager.applyQueued(this) }.getOrDefault(emptyList())
if (applied.isNotEmpty()) ui.post {
android.widget.Toast.makeText(this, "Applied: " + applied.joinToString(", "), android.widget.Toast.LENGTH_LONG).show()
if (showComponents) components.refreshComponents()
}
}, "components-queue").start()
oscMode = SessionPrefs.oscMode(this)
refreshController()
refreshHomeAppState()
refreshSecondScreenDisplays()
refresh()
decky.deckyInstalled = DeckyManager.installed(this)
DeckyManager.syncCefMarker(this)
decky.deckySupervisor = DeckyManager.supervisorEnabled(this)
// Added games' art (a store lookup for what the folders lack) starts here, not only when
// the cog opens.
refreshAddedGames()
if (catalog == null) loadDesktopCatalog()
if (!busy) Thread({ checkCatalog() }, "catalog").start()
}
override fun onStart() {
super.onStart()
displayManager.registerDisplayListener(secondScreenDisplayListener, ui)
refreshSecondScreenDisplays()
}
override fun onDestroy() {
updates.unregister()
super.onDestroy()
}
override fun onStop() {
displayManager.unregisterDisplayListener(secondScreenDisplayListener)
// The session covers the page by now; coming back finds it as it was.
flood = null
returning = null
floodProgress = 0f
com.droiddeck.launcher.ui.LaunchOrigin.flooding = null
super.onStop()
}
private fun refreshHomeAppState() {
homeScreenEnabled = HomeApp.isHomeScreenEnabled(this)
homeAppSelected = homeScreenEnabled && HomeApp.isDefault(this)
defaultHomeLabel = HomeApp.defaultLabel(this)
androidApps = if (homeAppSelected) HomeApp.launchableApps(this) else emptyList()
}
private fun refreshSecondScreenDisplays() {
if (!::displayManager.isInitialized) return
secondScreenDisplays = SecondScreenDisplays.available(displayManager)
}
private fun launchAndroidApp(app: HomeApp.LaunchableApp, displayId: Int?) {
try {
HomeApp.launch(this, app, displayId)
} catch (_: Exception) {
val target = if (displayId == null || displayId == Display.DEFAULT_DISPLAY) "the primary screen"
else secondScreenDisplays.firstOrNull { it.id == displayId }?.label ?: "display $displayId"
android.widget.Toast.makeText(this, "Could not open ${app.label} on $target", android.widget.Toast.LENGTH_SHORT).show()
}
}
private fun manageHomeApp() {
val request = HomeApp.roleRequestIntent(this)
if (request != null) {
homeRoleRequest.launch(request)
} else {
HomeApp.openSystemHomeSettings(this)
}
}
private fun loadDesktopCatalog() {
if (catalogLoading || catalog != null) return
catalogLoading = true
Thread({
val fetched = DesktopCatalog.fetch()
ui.post {
catalog = fetched
catalogLoading = false
refreshPackages()
}
}, "catalog-desktop").start()
}
/** Runs a save import or export off the main thread, one at a time, and says how it went. */
private fun saveAction(label: String, work: () -> String) {
if (saveBusy != null) return
saveBusy = label
Thread({
val message = runCatching(work).getOrElse { e -> "$label failed: ${e.message ?: e.javaClass.simpleName}" }
ui.post {
saveBusy = null
android.widget.Toast.makeText(this, message, android.widget.Toast.LENGTH_LONG).show()
}
}, "game-saves-action").start()
}
private fun openProtons() {
settingsMode = null
showPerformance = false
showComponents = false
showMapping = false
showProtons = true
protons.refreshProtons()
}
private fun refreshController() {
controllerSettings = ControllerPrefs.read(this)
}
@Composable
private fun MappingHost() {
val settings = controllerSettings ?: return
ControllerMappingPage(
mapping = settings.mapping,
onPick = { id, target -> ControllerPrefs.setTarget(this, id, target); refreshController() },
onReset = { ControllerPrefs.resetMapping(this); refreshController() },
onBack = { showMapping = false },
)
}
private fun openComponents(focusContent: Boolean = true, tab: String? = null) {
focusComponentsContent = focusContent
if (tab != null) components.compComp = tab
settingsMode = null
showPerformance = false
showProtons = false
showMapping = false
showComponents = true
components.refreshComponents(snapshotFirst = true)
drivers.refreshDrivers()
}
private fun importComponent(uri: Uri) {
val name = displayNameOf(uri) ?: "imported.wcp"
components.componentAction("Importing") {
val tmp = File(cacheDir, "component-import.wcp")
contentResolver.openInputStream(uri)?.use { input -> tmp.outputStream().use { input.copyTo(it) } } ?: error("cannot read the file")
try { "Imported ${ComponentsManager.importPackage(this, tmp, name).version}" } finally { tmp.delete() }
}
}
@Composable
private fun ComponentsHost() {
ComponentsPage(
snapshot = components.compSnapshot,
catalog = components.compCatalog,
catalogAt = components.compCatalogAt,
protonId = components.compProton,
comp = components.compComp,
checking = components.compChecking,
busy = components.compBusy,
downloads = components.compDownloads,
requestInitialFocus = focusComponentsContent,
onProton = { components.compProton = it },
onComp = { components.compComp = it },
onSwap = { file -> components.compProton?.let { pid -> components.componentAction("Swapping") { ComponentsManager.swap(this, pid, file) } } },
onRestore = { version -> components.compProton?.let { pid -> components.componentAction("Restoring") { ComponentsManager.restore(this, pid, components.compComp, version) } } },
onCancelQueued = { components.compProton?.let { pid -> components.componentAction("Cancelling") { ComponentsManager.cancelQueued(this, pid, components.compComp); "The waiting swap was cancelled." } } },
onDeletePackage = { file -> components.componentAction("Deleting") { ComponentsManager.deletePackage(this, file) } },
onDeleteOriginal = { version -> components.compProton?.let { pid -> components.componentAction("Deleting") { ComponentsManager.deleteOriginal(this, pid, components.compComp, version) } } },
onDownload = { components.downloadComponent(it) },
onRefresh = { components.refreshComponentCatalog() },
onImport = { pickComponent.launch(InAppFilePicker.buildIntent(this, WCP_EXT, "Choose a component package (-linux .wcp)")) },
onBack = { showComponents = false },
gpu = drivers.state(),
gpuActions = com.droiddeck.launcher.ui.GpuDriversActions(
onAuto = { on -> drivers.setMode(on) },
onPair = { key -> drivers.selectPair(key) },
onRefresh = { if (drivers.mode == SessionPrefs.GPU_DRIVERS_AUTO) drivers.ensureAuto(force = true) else drivers.checkLatestTurnip() },
// Picking one driver on its own is Manual: Auto would put its pair back.
onSelectLinux = { id -> drivers.selectDriver(id, linux = true) },
onSelectAndroid = { id -> drivers.selectDriver(id, linux = false) },
onRemoveLinux = { id -> drivers.deleteDriver(id, linux = true) },
onRemoveAndroid = { id -> drivers.deleteDriver(id, linux = false) },
onDownloadDriver = { name -> drivers.downloadReleaseDriver(name) },
onImportLinux = { pickLinuxDriver.launch(InAppFilePicker.buildIntent(this, ZIP_EXT, "Choose a Linux runtime driver (-Linux zip or Android + Linux bundle)")) },
onImportAndroid = { pickAndroidDriver.launch(InAppFilePicker.buildIntent(this, ZIP_EXT, "Choose a display driver (AdrenoTools zip or Android + Linux bundle)")) },
onImportZip = { pickAnyDriver.launch(InAppFilePicker.buildIntent(this, ZIP_EXT, "Choose a driver zip or an Android + Linux bundle")) },
onRestoreBundled = { TurnipDriver(this).restoreBundled(); drivers.refreshDrivers() },
),
)
}
@Composable
private fun ProtonHost() {
ProtonPage(
rows = protons.protonRows,
busyId = protons.protonBusyId,
stage = protons.protonStage,
percent = protons.protonPercent,
runtimeReady = ready,
sessionRunning = SessionState.running,
onInstall = { id -> protons.installProton(id) },
onCancel = { id -> ProtonExtras.tools.firstOrNull { it.id == id }?.let { ProtonExtras.unqueue(this, it) }; protons.refreshProtons() },
onRemove = { id -> protons.removeProton(id) },
onBack = { showProtons = false },
)
}
private fun refreshPackages() {
packageRows = catalog?.map { PackageRow(it.id, it.kind, it.notes) }
desktopInstalled = DesktopCatalog.desktopInstalled(this)
}
private fun launchProgram(path: String) {
startActivity(Intent(this, SessionActivity::class.java)
.putExtra(SessionService.EXTRA_MODE, SessionService.MODE_RUN)
.putExtra(SessionService.EXTRA_PROGRAM, path))
}
private fun installPackage(id: String) {
val entry = catalog?.firstOrNull { it.id == id } ?: return
if (pkgStage != null || SessionState.running) return
pkgId = id; pkgStage = "Starting…"; pkgPercent = -1
Thread({
val problem = DesktopCatalog.install(this, entry) { stage, percent ->
ui.post { pkgStage = stage; pkgPercent = percent }
}
ui.post {
pkgStage = null; pkgId = null
if (problem != null) android.widget.Toast.makeText(this, "${entry.name}: $problem", android.widget.Toast.LENGTH_LONG).show()
refreshPackages()
refresh()
}
}, "install-pkg").start()
}
private fun removePackage(id: String) {
val entry = catalog?.firstOrNull { it.id == id } ?: return
if (pkgStage != null || SessionState.running) return
pkgId = id; pkgStage = if (entry.kind == "appimage") "Removing ${entry.name}…" else "Forgetting ${entry.name}…"; pkgPercent = -1
Thread({
DesktopCatalog.remove(this, entry)
ui.post {
pkgStage = null; pkgId = null
refreshPackages()
refresh()
}
}, "remove-pkg").start()
}
@Composable
private fun ModeSettingsHost(mode: String) {
ModeSettingsPage(
ModeSettings(
mode = mode, resolutionCap = resolutionCap, customResolution = customResolution, shapeMode = shapeMode,
hdr = hdrOn, hdrReason = hdrReason, fpsLimit = fpsLimit,
gpuDrivers = drivers.summary(),
touchMode = touchMode,
suspendPolicy = suspendPolicy,
oscMode = if (mode == SessionService.MODE_STEAM) oscMode else null,
backActionsInverted = backActionsInverted,
directAudio = if (mode == SessionService.MODE_STEAM) directAudio else null,
clientDirectAudio = clientDirectAudio,
forceFullscreen = if (mode == SessionService.MODE_STEAM) forceFullscreen else null,
stretch16x9 = if (mode == SessionService.MODE_STEAM) stretch16x9 else null,
mic = if (mode == SessionService.MODE_STEAM) mic else null,
renderer = if (mode == SessionService.MODE_DESKTOP) renderer else null,
gameStorage = if (mode == SessionService.MODE_STEAM) gameStorage else null,
storageOptions = storageOptions,
fexPreset = if (mode == SessionService.MODE_STEAM) fexPreset else null,
steamChannel = if (mode == SessionService.MODE_STEAM) steamChannel else null,
steamDeckMode = mode == SessionService.MODE_STEAM && steamDeckMode,
mangoapp = mangoapp,
steamController = if (mode == SessionService.MODE_STEAM) steamController else null,
runSteamAtStartup = mode == SessionService.MODE_STEAM && runSteamAtStartup,
addedGamesDirs = if (mode == SessionService.MODE_STEAM) addedGamesDirs else null,
addedGames = if (mode == SessionService.MODE_STEAM) addedGames else emptyList(),
addedGamesArt = addedGamesArt,
deckyInstalled = if (mode == SessionService.MODE_STEAM) decky.deckyInstalled else null,
deckyLatestRelease = if (mode == SessionService.MODE_STEAM) decky.deckyReleases.firstOrNull() else null,
deckyChecking = decky.deckyChecking, deckyStage = decky.deckyStage, deckyPercent = decky.deckyPercent,
deckyEnabled = decky.deckySupervisor, deckySessionRunning = SessionState.running,
),
ModeSettingsActions(
onResolution = { cap -> SessionPrefs.setResolutionCap(this, mode, cap); resolutionCap = cap },
onCustomResolution = { size -> SessionPrefs.setCustomResolution(this, mode, size); customResolution = size },
onShape = { shape -> SessionPrefs.setShapeMode(this, shape); shapeMode = shape },
onHdr = { on -> SessionPrefs.setHdr(this, mode, on); hdrOn = on },
onGpuDrivers = { openComponents(focusContent = true, tab = com.droiddeck.launcher.ui.GPU_TAB) },
onFpsLimit = { fps -> SessionPrefs.setFpsLimit(this, mode, fps); fpsLimit = fps },
onTouch = { t -> SessionPrefs.setTouchMode(this, t); touchMode = t },
onSuspendPolicy = { policy -> SessionPrefs.setSuspendPolicy(this, mode, policy); suspendPolicy = policy },
onOsc = { o -> SessionPrefs.setOscMode(this, o); oscMode = o },
onBackActionsInverted = { inverted ->
SessionPrefs.setBackActionsInverted(this, inverted)
backActionsInverted = inverted
},
onDirectAudio = { on -> SessionPrefs.setDirectAudio(this, on); directAudio = on },
onClientDirectAudio = { on -> SessionPrefs.setClientDirectAudio(this, on); clientDirectAudio = on },
onForceFullscreen = { on -> SessionPrefs.setForceFullscreen(this, on); forceFullscreen = on },
onStretch16x9 = { on -> SessionPrefs.setStretch16x9(this, on); stretch16x9 = on },
onMic = { on ->
SessionPrefs.setMicEnabled(this, on)
mic = on
// The session checks the grant itself at start; asking here means the
// answer is in before the first session that wants it.
if (on && checkSelfPermission(Manifest.permission.RECORD_AUDIO) != PackageManager.PERMISSION_GRANTED) {
requestPermissions(arrayOf(Manifest.permission.RECORD_AUDIO), 2)
}
},
onRenderer = { r -> SessionPrefs.setDesktopRenderer(this, r); renderer = r },
onGameStorage = { path, label -> setGameStorage(path, label) },
onPickGameStorageFolder = {
pickGameStorage.launch(InAppFilePicker.buildDirIntent(this, "Choose the game storage folder", gameStorage.ifEmpty { null }))
},
onFexPreset = { id -> SessionPrefs.setFexPreset(this, id); fexPreset = id },
onSteamChannel = { id -> SessionPrefs.setSteamChannel(this, id); steamChannel = id },
onSteamDeckMode = { on ->
SessionPrefs.setSteamDeckMode(this, on)
steamDeckMode = on
steamChannel = SessionPrefs.steamChannel(this)
},
onMangoapp = { on -> SessionPrefs.setMangoapp(this, on); mangoapp = on },
onSteamController = { id -> SessionPrefs.setSteamController(this, id); steamController = id },
onRunSteamAtStartup = { on ->
SessionPrefs.setRunSteamAtStartup(this, on)
runSteamAtStartup = on
},
onPickAddedGamesDir = { pickAddedGamesDir.launch(InAppFilePicker.buildDirIntent(this, "Choose a folder of your own games", addedGamesDirs.lastOrNull())) },
onAddedGamesArt = { on -> SessionPrefs.setAddedGamesArt(this, on); addedGamesArt = on; if (on) refreshAddedGames() },
onForgetAddedGamesDir = { dir -> SessionPrefs.setAddedGamesDirs(this, addedGamesDirs - dir); addedGamesDirs = SessionPrefs.addedGamesDirs(this); refreshAddedGames(); refresh() },
onAddedGameExe = { folder, path -> SessionPrefs.setAddedGameExe(this, folder, path); refreshAddedGames(); refresh() },
onPickAddedGameExe = { folder ->
pendingAddedGame = folder
pickAddedGameExe.launch(InAppFilePicker.buildIntent(this, listOf("exe"), "Choose the game's .exe", folder))
},
onDeckyInstall = { release -> decky.installDecky(release) },
onDeckyCheck = { decky.refreshDecky() },
onDeckyEnabled = { enabled -> DeckyManager.setSupervisorEnabled(this, enabled); decky.deckySupervisor = enabled },
onDeckyUninstall = {
DeckyManager.uninstall(this, wipeData = false)
decky.deckyInstalled = null
decky.deckySupervisor = false
},
onDismiss = { settingsMode = null },
),
)
}
@Composable
private fun PerformanceHost() {
PerformancePage(
cores = CpuCores.all.map { c -> CoreRow(c, "cpu$c" + (CpuCores.maxGhz(c)?.let { String.format(java.util.Locale.US, " · %.1f GHz", it) } ?: "")) },
clientOverride = clientOverride, clientCores = clientCores, gameCores = gameCores,
tuSysmem = tuSysmem, zinkLazy = zinkLazy, glThread = glThread, noGlError = noGlError, noXalia = noXalia,
gamescopeRealtime = gamescopeRealtime,
gpuClockPin = gpuClockPin,
prootNoSeccomp = prootNoSeccomp, prootFastPath = prootFastPath, guestHostname = guestHostname, phantomWarning = phantomWarning,
onClientOverride = { on -> SessionPrefs.setClientCpusOverride(this, on); clientOverride = on },
onTuSysmem = { on -> SessionPrefs.setTuSysmem(this, on); tuSysmem = on },
onZinkLazy = { on -> SessionPrefs.setZinkLazy(this, on); zinkLazy = on },
onGlThread = { on -> SessionPrefs.setGlThread(this, on); glThread = on },
onNoGlError = { on -> SessionPrefs.setNoGlError(this, on); noGlError = on },
onNoXalia = { on -> SessionPrefs.setNoXalia(this, on); noXalia = on },
onGamescopeRealtime = { on -> SessionPrefs.setGamescopeRealtime(this, on); gamescopeRealtime = on },
onGpuClockPin = { on -> SessionPrefs.setGpuClockPin(this, on); gpuClockPin = on },
onProotNoSeccomp = { on -> SessionPrefs.setProotNoSeccomp(this, on); prootNoSeccomp = on },
onProotFastPath = { on -> SessionPrefs.setProotFastPath(this, on); prootFastPath = on },
onGuestHostname = { name -> SessionPrefs.setGuestHostname(this, name) },
onClientCore = { core, on ->
clientCores = if (on) clientCores + core else clientCores - core
SessionPrefs.setClientCpus(this, CpuCores.format(clientCores))
},
onGameCore = { core, on ->
gameCores = if (on) gameCores + core else gameCores - core
SessionPrefs.setGameCpus(this, CpuCores.format(gameCores))
},
onDismiss = { showPerformance = false },
)
}
/** The added games as the settings page lists them; a scan of the folder, on this thread (one level, small). */
private fun refreshAddedGames() {
addedGames = com.droiddeck.launcher.frontend.AddedGames.scan(this).map { g ->
com.droiddeck.launcher.ui.AddedGameRow(g.folder.path, g.folderName(), g.exe.path, g.exe.name, g.candidates.map { c -> c.path to c.name }.distinctBy { it.first })
}
// Art the games do not have yet, from Steam's store, off the main thread; the rail
// redraws when something arrives.
if (SessionPrefs.addedGamesArt(this) && !artFetchRunning) {
artFetchRunning = true
Thread({
try {
val games = com.droiddeck.launcher.frontend.AddedGames.scan(this)
if (com.droiddeck.launcher.frontend.AddedGameArt.fetchMissing(this, games)) ui.post { refresh() }
} finally {
artFetchRunning = false
}
}, "added-art").start()
}
}
private fun openModeSettings(mode: String) {
showPerformance = false
showProtons = false
showComponents = false
showMapping = false
drivers.refreshDrivers()
resolutionCap = SessionPrefs.resolutionCap(this, mode)
customResolution = SessionPrefs.customResolution(this, mode)
fexPreset = SessionPrefs.fexPreset(this)
steamChannel = SessionPrefs.steamChannel(this)
steamDeckMode = SessionPrefs.steamDeckMode(this)
mangoapp = SessionPrefs.mangoapp(this)
steamController = SessionPrefs.steamController(this)
runSteamAtStartup = SessionPrefs.runSteamAtStartup(this)
addedGamesDirs = SessionPrefs.addedGamesDirs(this)
refreshAddedGames()
shapeMode = SessionPrefs.shapeMode(this)
hdrOn = SessionPrefs.hdr(this, mode)
fpsLimit = SessionPrefs.fpsLimit(this, mode)
hdrReason = com.droiddeck.launcher.wayland.HdrSupport.probe(this).reason
touchMode = SessionPrefs.touchMode(this)
suspendPolicy = SessionPrefs.suspendPolicy(this, mode)
oscMode = SessionPrefs.oscMode(this)
backActionsInverted = SessionPrefs.backActionsInverted(this)
directAudio = SessionPrefs.directAudio(this)
clientDirectAudio = SessionPrefs.clientDirectAudio(this)
forceFullscreen = SessionPrefs.forceFullscreen(this)
stretch16x9 = SessionPrefs.stretch16x9(this)
mic = SessionPrefs.micEnabled(this)
renderer = SessionPrefs.desktopRenderer(this)
gameStorage = SessionPrefs.gameStorage(this)
storageOptions = GameStorage.options(this).map { it.label to it.path }
if (mode == SessionService.MODE_STEAM) {
decky.deckyInstalled = DeckyManager.installed(this)
decky.deckySupervisor = DeckyManager.supervisorEnabled(this)
decky.refreshDecky()
}
settingsMode = mode
}
/** A second Steam library, proven writable first; "" = internal only. */
private fun setGameStorage(path: String, label: String) {
if (path.isNotEmpty() && path != SessionPrefs.GAME_STORAGE_OFF) {
val problem = GameStorage.prepare(path)
if (problem != null) {
android.widget.Toast.makeText(this, "Not usable: $problem", android.widget.Toast.LENGTH_LONG).show()
return
}
}
SessionPrefs.setGameStorage(this, path, label)
gameStorage = path
}
/** The two masks as the dialog shows them; an empty stored list shows as every core ticked. */
private fun refreshCores() {
clientOverride = SessionPrefs.clientCpusOverride(this)
glThread = SessionPrefs.glThread(this)
noGlError = SessionPrefs.noGlError(this)
steamDeckMode = SessionPrefs.steamDeckMode(this)
clientCores = CpuCores.parse(SessionPrefs.clientCpus(this)).ifEmpty { CpuCores.all.toSet() }
gameCores = CpuCores.parse(SessionPrefs.gameCpus(this)).ifEmpty { CpuCores.all.toSet() }
tuSysmem = SessionPrefs.tuSysmem(this)
zinkLazy = SessionPrefs.zinkLazy(this)
noXalia = SessionPrefs.noXalia(this)
gamescopeRealtime = SessionPrefs.gamescopeRealtime(this)
gpuClockPin = SessionPrefs.gpuClockPin(this)
prootNoSeccomp = SessionPrefs.prootNoSeccomp(this)
prootFastPath = SessionPrefs.prootFastPath(this)
guestHostname = SessionPrefs.guestHostname(this)
refreshPhantomStatus()
}
private fun refresh() {
if (!busy && LinuxRuntimeInstaller.isInstalling()) followInstall { LinuxRuntimeInstaller.attach(it) }
desktopInstalled = DesktopCatalog.desktopInstalled(this)
offlineAccount = OfflineMode.account(this)
offline = OfflineMode.enabled(this)
installed = LinuxRuntimeInstaller.installedVersion(this)
ready = LinuxRuntime.isInstalled(this)
frameGenLabel = FrameGen.label(this)
romsDir = SessionPrefs.romsDir(this).takeIf { it.isNotEmpty() }
logsEnabled = SessionPrefs.logsEnabled(this)
runningLabel = if (SessionState.running) when (SessionState.mode) {
SessionService.MODE_DESKTOP -> "Desktop"
SessionService.MODE_RUN -> Library.nameForProgram(SessionState.program)
?: SessionState.program?.substringAfterLast('/')?.substringBefore('.') ?: "Program"
else -> "Steam"
} else null
// The libraries, off the main thread: manifests and a folder scan.
Thread({
val games = if (ready) Library.steamGames(this) + com.droiddeck.launcher.frontend.AddedGames.scan(this).map { g ->
com.droiddeck.launcher.frontend.AddedGameArt.resolve(this, g).let { art ->
Library.SteamGame(
g.steamAppId ?: g.appId.toInt(), g.name, art.portrait ?: art.header, Library.ADDED, g.gameId,
hero = art.hero ?: art.header, gameFiles = g.folder,
protonPrefix = Library.protonPrefix(this, g.steamAppId?.toLong() ?: g.appId),
)
}
} else emptyList()
val emus = Library.emulators(this) { id -> DesktopCatalog.installed(this, id) != null }
ui.post { steamGames = games.distinctBy { it.gameId }; emulatorList = emus }
// Box art for the games that have none, fetched after the list is up; the list is
// rebuilt once if any was found.
if (!OfflineMode.enabled(this) && CoverArt.fetchMissing(this, emus.flatMap { it.games })) {
val refreshed = Library.emulators(this) { id -> DesktopCatalog.installed(this, id) != null }
ui.post { emulatorList = refreshed }
}
}, "library").start()
}
private fun onRuntimeButton() {
if (busy) return
val release = available
if (installed != null && release?.version == installed) {
// Nothing to install: offer the one destructive thing this screen can do.
showRemove = true
return
}
if (release == null) {
Thread({ checkCatalog() }, "catalog").start()
return
}
// The runtime draws with Turnip, an Adreno driver: on Mali, Xclipse or PowerVR the
// compositor gets no usable Vulkan device and a session is sound over a black screen.
// Said before the download, not after it; the user may still go ahead.
if (installed == null && !com.droiddeck.launcher.core.DeviceSupport.adreno()) { showNonAdreno = release; return }
install(release)
}
/** Starts a session; with no runtime on a non-Adreno, the same warning Setup gives comes first, before any download. */
private fun startSession(intent: Intent, steamSession: Boolean = false) {
refreshPhantomStatus()
if (steamSession && PhantomProcessLimit.blocksSteam(phantomProcessStatus)) {
showPhantomGate = true
return
}
val warn = installed == null && !com.droiddeck.launcher.core.DeviceSupport.adreno()
if (warn && available != null) showNonAdreno = available
else startActivity(intent)
}
private fun refreshPhantomStatus() {
phantomProcessStatus = PhantomProcessLimit.read(this)
phantomWarning = if (PhantomProcessLimit.blocksSteam(phantomProcessStatus)) {
"${PhantomProcessLimit.title(phantomProcessStatus)}. ${PhantomProcessLimit.instructions(phantomProcessStatus)}\n\n${PhantomProcessLimit.adbCommand()}"
} else null
}
private fun openDeveloperOptions(displayId: Int?) {
val highlight = if (PhantomProcessLimit.hasDeveloperToggle() &&
WirelessAdbPairingService.stage.value == WirelessAdbPairingService.Stage.Idle) null else "toggle_adb_wireless"
val intent = Intent(android.provider.Settings.ACTION_APPLICATION_DEVELOPMENT_SETTINGS)
.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
.apply { if (highlight != null) putExtra(":settings:fragment_args_key", highlight) }
try {
if (displayId == null) startActivity(intent)
else startActivity(intent, ActivityOptions.makeBasic().setLaunchDisplayId(displayId).toBundle())
} catch (error: Exception) {
if (displayId != null) {
runCatching { startActivity(intent) }
android.widget.Toast.makeText(this, "Could not open Settings on the bottom screen; opened it on the main screen.", android.widget.Toast.LENGTH_LONG).show()
} else {
startActivity(Intent(android.provider.Settings.ACTION_SETTINGS).addFlags(Intent.FLAG_ACTIVITY_NEW_TASK))
android.widget.Toast.makeText(this, "Open Developer options in Settings", android.widget.Toast.LENGTH_LONG).show()
}
}
}
private fun install(release: LinuxRuntimeInstaller.Release) {
// The service keeps the process alive if the user switches away; this screen joins the
// same install (or starts it, if it gets there first) to show the progress.
com.droiddeck.launcher.runtime.RuntimeInstallService.start(this, release)
followInstall { listener -> LinuxRuntimeInstaller.install(this, release, listener) }
}
/**
* Shows an install's progress until it ends. [run] either starts one or joins the one already
* running (null: nothing was), which is how a launcher rebuilt mid-install picks it back up.
*/
private fun followInstall(run: (LinuxRuntimeInstaller.ProgressListener) -> Boolean?) {
busy = true
failed = false
stage = "Starting…"
percent = -1
Thread({
val ok = run(LinuxRuntimeInstaller.ProgressListener { s, p ->
ui.post { stage = s; percent = p }
})
ui.post {
busy = false
if (ok != null) failed = !ok
refresh()
}
}, "install").start()
}
private fun checkCatalog() {
val release = LinuxRuntimeInstaller.fetchRelease()
Log.i(TAG, "catalog: " + (release?.version ?: "unreachable"))
ui.post { if (release != null) available = release }
}
companion object {
private const val TAG = "MainActivity"
/** What the picker offers for a driver zip; some file apps label a zip as a plain stream. */
private val ZIP_EXT = listOf("zip")
private val WCP_EXT = listOf("wcp")
}
}