- vkbridge: the memory model skips lazily allocated types. Mali-G615 lists
DEVICE_LOCAL|LAZILY_ALLOCATED first; taken as the device-local type it left
images with no memory type (self-test "image clear/draw: setup" FAIL,
gamescope "No compatible image memory type").
- Session: a bridge self-test that fails images or draws falls back to the
runtime's driver pair for that session (BL_VKBRIDGE_FALLBACK_ICD); Setup
and the graphics report say so.
- Venus: the Mali compatibility layer runs in every process but gamescope
(DROIDDECK_MALI_COMPAT=1), so Zink in Steam and Xwayland gets
nullDescriptor; null texel-buffer views get stand-ins too. Without
nullDescriptor the session's GL goes to llvmpipe.
- gamescope 0129: a refused compute pipeline is named with its SPIR-V
capabilities.
- Compositor: a buffer on two surfaces at once (gamescope's planes while a
notification is up) is released only when the last one lets go.
- Open driver pairs: processes.txt timeline for the first three minutes;
Setup "Steam interface: GPU drawing" turns off software web compositing.