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Lifts Bannerlator's Linux/gamescope runtime out into an app of its own: the Wayland compositor, the proot session, the runtime installer, the fake-evdev controller path and the PulseAudio server, with none of the Wine, container or store machinery around them. One activity installs the runtime from the same winlator-contents catalog and a second one runs the session: compositor on a SurfaceView, gamescope and Valve's native arm64 client under proot, a physical pad republished into the fake-input rings, and the session's milestones on screen until the first frame arrives.
110 lines
3.5 KiB
C
110 lines
3.5 KiB
C
/*
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* Ported from WinNative (maxjivi05, feature/wayland-gamescope, 2026-09-18/19), GPL-3.0, with names
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* changed to this project's. The reasoning below is the original author's.
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*
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* File locking for the game library on external storage.
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*
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* The user's games are bound in from /storage/emulated, which Android serves over FUSE, and that
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* filesystem implements no locking at all: flock() and fcntl()'s lock commands answer ENOSYS for
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* every file under it. The Steam client takes a shared lock on each content file as it validates
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* or updates a title and treats the refusal as a failure, so a download walks its progress back
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* and forth instead of finishing; a game reading its own data hits the same wall.
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*
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* Where the kernel can lock, it does: the real call runs first and its answer stands, so files on
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* the app's own f2fs storage keep genuine cross-process exclusion. Only the filesystem that cannot
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* lock at all is answered here, and granting is the honest reading of it - a filesystem with no
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* lock state has nothing to contend over, and the one other party that could contend is inside
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* this same session. Reporting failure instead buys no safety and costs the download.
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*
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* F_GETLK is the exception: it asks who holds a lock, and on a filesystem holding none the true
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* answer is "nobody", so it is reported unlocked rather than granted.
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*/
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#define _GNU_SOURCE
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#include <dlfcn.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <stdarg.h>
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#include <stddef.h>
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#include <sys/file.h>
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#include <unistd.h>
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/* The filesystem refuses the whole operation, rather than declining this particular lock. */
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static int unsupported(int error) {
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return error == ENOSYS || error == ENOTSUP || error == EOPNOTSUPP;
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}
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int flock(int fd, int operation) {
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static int (*real_flock)(int, int);
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int result;
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if (real_flock == NULL) real_flock = dlsym(RTLD_NEXT, "flock");
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if (real_flock == NULL) return 0;
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result = real_flock(fd, operation);
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if (result < 0 && unsupported(errno)) return 0;
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return result;
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}
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/*
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* fcntl()'s third argument is an int, a pointer, or absent depending on the command; only the
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* lock commands are of interest here and all of those take a struct flock *. Anything else is
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* passed straight through as a void * - wide enough for both an int and a pointer on every ABI
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* the runtime is built for.
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*/
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static int is_lock_command(int cmd) {
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switch (cmd) {
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case F_SETLK:
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case F_SETLKW:
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#ifdef F_OFD_SETLK
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case F_OFD_SETLK:
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#endif
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#ifdef F_OFD_SETLKW
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case F_OFD_SETLKW:
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#endif
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return 1;
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default:
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return 0;
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}
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}
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static int is_lock_query(int cmd) {
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switch (cmd) {
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case F_GETLK:
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#ifdef F_OFD_GETLK
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case F_OFD_GETLK:
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#endif
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return 1;
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default:
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return 0;
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}
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}
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int fcntl(int fd, int cmd, ...) {
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static int (*real_fcntl)(int, int, ...);
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va_list ap;
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void *arg;
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int result;
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va_start(ap, cmd);
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arg = va_arg(ap, void *);
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va_end(ap);
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if (real_fcntl == NULL) real_fcntl = dlsym(RTLD_NEXT, "fcntl");
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if (real_fcntl == NULL) {
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errno = ENOSYS;
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return -1;
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}
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result = real_fcntl(fd, cmd, arg);
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if (result >= 0 || !unsupported(errno)) return result;
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if (is_lock_command(cmd)) return 0;
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if (is_lock_query(cmd) && arg != NULL) {
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((struct flock *)arg)->l_type = F_UNLCK;
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return 0;
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}
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return result;
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}
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#if defined(__GLIBC__) && defined(F_SETLK64)
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/* glibc's large-file build redirects both names; the runtime is 64-bit, so they are the same call. */
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int fcntl64(int fd, int cmd, ...) __attribute__((alias("fcntl")));
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#endif
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