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- With a PanVK or RADV pair (BL_OPEN_DRIVER=1), droiddeck-game-env drops the app-wide VKD3D_FEATURE_LEVEL=12_2 and VKD3D_SHADER_MODEL=6_9 so vkd3d-proton reports what the driver has (an Unreal DX12 game crashed at start on PanVK with the overrides); a game's own setting still wins, and launch.txt records DROIDDECK_VKD3D_CAPS=driver. - The compositor traces, on a GPU that is not an Adreno, the first 400 dma-buf attaches and buffer releases by wl_buffer id and sending line, and logs any release of a buffer already released and not attached again (gamescope's "Compositor released us but we were not acquired" on G925). - Per-game logs no longer set MESA_DEBUG=silent, which kept mesa.log empty.