Files
DroidDeck/app/src/main/cpp/thirdparty/dxbc
The412Banner 0425023063 Frame generation in the compositor: Win-FG Native and LSFG Native
The compositor was built with its frame-generation leg stubbed out. Bannerlator's
two engines and the DXBC translator they need now ride along, so extra frames
are generated on gamescope's final output — any game, nothing changed in the
runtime. Win-FG needs nothing; LSFG takes its shader chain from the user's own
Lossless Scaling, which in this app is installed from the Steam client and read
straight out of the runtime's library. One picker on the main screen: Off, or an
engine at 2x/3x/4x, applied live on the next return to the session.
2026-09-19 15:14:45 -04:00
..

This GitHub repo hosts the files for running DXVK's shader translation independently of DXVK.

Please check out the original project: https://github.com/doitsujin/dxvk