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https://github.com/Droid-Deck/DroidDeck.git
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Epic's check of the files already there belongs to Manifest (Checking n/N), not a Verify at 100% before anything is fetched. Install measures its own write rate and ETA from the assembler's bytes and shows files n/N. A row shows the download as fetched (compressed) against its total, and the size on disk beside the location; Epic keeps the disk size for the card and page. Cancel asks twice and removes everything the install wrote - folder, sidecar, chunk caches, scratch - unless the folder is a finished install being repaired, which keeps itself; the row reads Cancelled for three seconds, then goes. Pause keeps everything. A failed row reads Failed with what is kept and offers Resume and Clear, Clear deleting as Cancel does; the game page offers Resume install and Clear for an unfinished install. Library sync is a thin bar and its count.