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* fix(input): taps land where touched while a game holds the pointer Games that hide the system cursor and draw their own, such as Stardew Valley, hold the pointer the same way first-person games do. Every touch on the default touch mode then went through the touchpad, so a tap clicked wherever the cursor already was: tapping New opened Load, and a tap after Back could press Exit. A touch now stays a direct touch while the pointer is held. A tap clicks where the finger is, and once a swipe moves past the touch slop it turns the camera with relative motion as before. Touchpad mode is unchanged. * fix(input): keep the swipe anchor when the first finger lifts When the first finger of a locked-pointer swipe lifts and another stays down, the next move is reported for the remaining finger. The anchor now moves to that finger, so the camera does not jump.