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On a 2.9 GB Mali-G76 MC4 phone the GPU-drawn Steam UI took about 400 MB, and Android's low-memory killer ended DroidDeck itself while The Binding of Isaac loaded; with the UI in software Isaac reached its title screen. Below 4 GB of RAM, bridge sessions now default BL_VKBRIDGE_CEF_GPU to 0; a value already set is kept. The software UI takes about a core while it animates and idles while a game has focus.