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* fix(game-env): the VRAM cap also applies to D3D9 games DXVK's D3D9 frontend ignores dxgi.maxDeviceMemory, so set d3d9.maxAvailableMemory to the same cap. * fix(vram): leave DXVK's lower per-game D3D9 limits in place above the 4096 MiB default