Zink's rebind_image() and zink_rebind_all_images() refreshed only a sampler
view's main image view after the resource got a new backing object. The
view's zs_view and cube_array surfaces stayed on the old object and were
freed with it, so the next descriptor update wrote a garbage VkImageView.
On PowerVR (needs_zs_shader_swizzle) every RGBX/BGRX view has a zs_view, and
Steam's web helper segfaulted in vkUpdateDescriptorSetWithTemplate within
seconds of fast Right presses on the Home shelf. The new Mesa patch rebuilds
all of the view's surfaces with init_sampler_view().