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DroidDeck/app/src/main/AndroidManifest.xml
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XML

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<!-- Session logs go to Downloads so a failed run can be handed over as one folder. -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<!-- The session keeps running while the app is not on screen: a foreground service holds the
process at perceptible priority, and a high-performance WiFi lock keeps a backgrounded
download from being throttled to nothing by the radio's power-save. -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.VIBRATE" />
<!-- Ends background processes of another app that holds the Steam login. GameHub starts
itself with the phone via boot receivers and signs this client out seconds after every
login; a normal permission, and it cannot touch anything in the foreground. -->
<uses-permission android:name="android.permission.KILL_BACKGROUND_PROCESSES" />
<!-- The microphone for the Linux session, only when the user turns it on: the DirectAudio
relay helper opens the input stream under this uid, and PulseAudio exposes it to the
Steam client as DirectAudioMic. -->
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-feature android:name="android.hardware.vulkan.version" android:version="0x401000" android:required="true" />
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
<application
android:name=".App"
android:allowBackup="false"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme"
android:hardwareAccelerated="true"
android:largeHeap="true"
android:extractNativeLibs="true"
android:appCategory="game"
android:isGame="true">
<!-- A game, to the OS: Android 12+ routes the category through GameManager and the OEM
performance frameworks (Game Booster, Game Turbo, Game Space) key off it. Without it
a regular flagship runs the session under its "app" power profile - a conservative
governor and GPU DVFS - which is why the same chipset feels slower here than in a
gaming phone whose mode is on for everything. The config says what the OS may do. -->
<meta-data android:name="android.game_mode_config" android:resource="@xml/game_mode_config" />
<activity
android:name=".MainActivity"
android:exported="true"
android:screenOrientation="sensorLandscape">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<!-- Android owns the Home key. This small translucent Home handler routes the resulting
Home launch either back into a running Steam session or to the regular front end.
Off until the user turns on "Use as a Home screen" (Setup): while it is disabled the
app is not a Home app at all - not offered, not in the "choose Home" list. -->
<activity
android:name=".HomeActivity"
android:enabled="false"
android:exported="true"
android:excludeFromRecents="true"
android:noHistory="true"
android:taskAffinity="${applicationId}.home"
android:screenOrientation="sensorLandscape"
android:theme="@android:style/Theme.Translucent.NoTitleBar">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.HOME" />
</intent-filter>
</activity>
<!--
A session keeps a Surface, a compositor thread and a proot tree alive; a configuration
change must not tear that down and rebuild it, so the activity handles them itself.
Landscape only: gamescope is told one output size when it starts.
Resizable, deliberately: a foldable opening or closing changes the window, and the
compositor re-fits the picture with bars. Declared non-resizable, the system keeps a
fixed-shape window instead and STRETCHES it onto the other panel - the app never sees a
size change, so nothing it does can help.
-->
<activity
android:name=".input.ControllerEditorActivity"
android:exported="false"
android:theme="@style/SessionTheme"
android:screenOrientation="sensorLandscape"
android:resizeableActivity="true"
android:configChanges="orientation|screenSize|screenLayout|smallestScreenSize|keyboard|keyboardHidden|navigation|uiMode|density" />
<activity
android:name=".files.FileManagerActivity"
android:exported="false"
android:screenOrientation="sensorLandscape"
android:theme="@style/AppTheme" />
<activity
android:name=".files.FilePickerActivity"
android:exported="false"
android:screenOrientation="sensorLandscape"
android:theme="@style/AppTheme" />
<activity
android:name=".SessionActivity"
android:exported="false"
android:launchMode="singleTop"
android:theme="@style/SessionTheme"
android:preferMinimalPostProcessing="true"
android:screenOrientation="sensorLandscape"
android:resizeableActivity="true"
android:configChanges="orientation|screenSize|screenLayout|smallestScreenSize|keyboard|keyboardHidden|navigation|uiMode|density" />
<!--
Owns the session - gamescope, the Steam client, audio - so it survives the activity
going away. Without it Android demotes the process as soon as the last visible
activity goes, and the low-memory killer reaps the guest: leaving Big Picture to
answer a message would come back to a dead Steam and a half-finished download.
-->
<service
android:name=".session.SessionService"
android:exported="false"
android:stopWithTask="false" />
<!-- Hands a zipped session folder to the share sheet; nothing else is exposed. -->
<provider
android:name="androidx.core.content.FileProvider"
android:authorities="${applicationId}.logs"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/log_share_paths" />
</provider>
<!-- The app's data folder in Android's file picker ("Open from" > DroidDeck). Only the
system's documents UI may bind it; apps get a file only when the user picks it. -->
<provider
android:name=".files.AppFilesProvider"
android:authorities="${applicationId}.documents"
android:exported="true"
android:grantUriPermissions="true"
android:permission="android.permission.MANAGE_DOCUMENTS">
<intent-filter>
<action android:name="android.content.action.DOCUMENTS_PROVIDER" />
</intent-filter>
</provider>
</application>
</manifest>